Method and apparatus for production of a real-time virtual concert or collaborative online event

    公开(公告)号:US12112773B2

    公开(公告)日:2024-10-08

    申请号:US17726103

    申请日:2022-04-21

    摘要: Methods and apparatus for producing virtual concerts or other online collaborative events. One or more musicians or other presenters or contributors at disparate geolocations transmit continuums of audio and/or image data as well as synchronization data continuums. Digital processing may be used to superimpose musicians or other presenters or contributors onto a virtual background (such as a concert stage or other virtual environment). Audio and video feeds from multiple musicians or other presenters or contributors may be synchronized to give the appearance of each being on the same stage in a 2D, 3D or virtual reality (VR) environment. Multiple continuums of audio data may be transmitted at different speeds and quality in order to allow musicians, presenters or other contributors to remain synchronized while a remote production studio receives high quality data transmissions for generation of a combinative, immersive, multi-dimensional end user audio/visual experience.

    METHOD AND APPARATUS FOR PRODUCTION OF A REAL-TIME VIRTUAL CONCERT OR COLLABORATIVE ONLINE EVENT

    公开(公告)号:US20220343951A1

    公开(公告)日:2022-10-27

    申请号:US17726103

    申请日:2022-04-21

    摘要: Methods and apparatus for producing virtual concerts or other online collaborative events. One or more musicians or other presenters or contributors at disparate geolocations transmit continuums of audio and/or image data as well as synchronization data continuums. Digital processing may be used to superimpose musicians or other presenters or contributors onto a virtual background (such as a concert stage or other virtual environment). Audio and video feeds from multiple musicians or other presenters or contributors may be synchronized to give the appearance of each being on the same stage in a 2D, 3D or virtual reality (VR) environment. Multiple continuums of audio data may be transmitted at different speeds and quality in order to allow musicians, presenters or other contributors to remain synchronized while a remote production studio receives high quality data transmissions for generation of a combinative, immersive, multi-dimensional end user audio/visual experience.