Inventory management of virtual items in computer games
    1.
    发明授权
    Inventory management of virtual items in computer games 失效
    虚拟物品在电脑游戏中的库存管理

    公开(公告)号:US07713116B2

    公开(公告)日:2010-05-11

    申请号:US10611799

    申请日:2003-06-30

    IPC分类号: A63F13/00

    摘要: Within a game, a filter is applied to a game inventory based on an attribute of each one of a plurality of virtual items. The filter can be player defined, game developer defined, system programmer defined, or a combination thereof. In certain versions, the virtual items that satisfy the query provided by the filter are displayed to the player. The player can thereupon access any one of the virtual items that are represented by the icons that satisfy the filtering query. In one version, the attributes of the virtual items can be changed using the filtering game inventory system.

    摘要翻译: 在游戏中,基于多个虚拟物品中的每一个的属性将过滤器应用于游戏盘点。 过滤器可以是玩家定义的,定义游戏开发者,定义的系统程序员,或其组合。 在某些版本中,满足由过滤器提供的查询的虚拟项目显示给播放器。 播放器可随时访问由符合过滤查询的图标表示的任何一个虚拟项目。 在一个版本中,可以使用过滤游戏库存系统来更改虚拟项目的属性。

    Methods and systems for monitoring a game to determine a player-exploitable game condition
    2.
    发明授权
    Methods and systems for monitoring a game to determine a player-exploitable game condition 有权
    用于监视游戏以确定玩家可利用的游戏状况的方法和系统

    公开(公告)号:US07517282B1

    公开(公告)日:2009-04-14

    申请号:US10633816

    申请日:2003-08-04

    申请人: Leon Pryor

    发明人: Leon Pryor

    IPC分类号: G06F17/00 G06F19/00

    摘要: A player-exploitable game condition is monitored within a game. In certain versions, the play of certain players can be monitored, logged, and then examined. In one version, the monitoring includes comparing some quantifiable player activity against some threshold value. In one version, the monitoring is based on the rate at whish the player is acquiring virtual property.

    摘要翻译: 在游戏中监视玩家可利用的游戏条件。 在某些版本中,某些玩家的玩法可以被监视,记录,然后进行检查。 在一个版本中,监视包括将一些可量化的玩家活动与一些阈值进行比较。 在一个版本中,监控是基于玩家获取虚拟财产的速度。