SYSTEM AND METHOD EMPLOYING VARIABLE SIZE MECHANICAL BINDING ELEMENTS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE
    2.
    发明申请
    SYSTEM AND METHOD EMPLOYING VARIABLE SIZE MECHANICAL BINDING ELEMENTS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE 审中-公开
    在打印生产线的虚拟渲染中使用可变尺寸机械结合元件的系统和方法

    公开(公告)号:US20130076731A1

    公开(公告)日:2013-03-28

    申请号:US13240019

    申请日:2011-09-22

    IPC分类号: G06T15/00

    摘要: A system and method for a pre-print, three-dimensional virtual rendering of a print piece is disclosed. A plurality of modular/pipelined architectural layers are managed, operated, and organized by a controller. A product definition is provided to a job ticket adaptation layer where it is transformed into a physical model. The physical model is then transformed into a display model via the product model layer. The display model is transformed into a scene that can be displayed on a graphical user interface as a three dimensional virtual rendering by a rendering layer, where the rendering includes one or more binding elements to satisfy the product definition. The modularity further enables different product description formats to be supported by only altering the job ticket adaptation layer, and that different graphics rendering engines can be supported by altering only the rendering layer.

    摘要翻译: 公开了一种用于打印件的预打印,三维虚拟呈现的系统和方法。 多个模块化/流水线架构层由控制器进行管理,操作和组织。 产品定义被提供给作业单适配层,其中它被转换成物理模型。 然后,物理模型通过产品模型层转换为显示模型。 显示模型被转换成可以在图形用户界面上显示的场景,作为渲染层的三维虚拟渲染,其中渲染包括一个或多个绑定元素以满足产品定义。 模块化进一步使不同的产品描述格式仅通过改变作业单适配层来支持,并且可以仅通过改变渲染层来支持不同的图形渲染引擎。

    SYSTEM AND METHOD EMPLOYING SEGMENTED MODELS OF BINDING ELEMENTS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE
    3.
    发明申请
    SYSTEM AND METHOD EMPLOYING SEGMENTED MODELS OF BINDING ELEMENTS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE 有权
    系统和方法在印刷生产线的虚拟渲染中使用绑定元素的分割模型

    公开(公告)号:US20130076728A1

    公开(公告)日:2013-03-28

    申请号:US13239946

    申请日:2011-09-22

    IPC分类号: G06T15/00

    摘要: A system and method for a pre-print, three-dimensional virtual rendering of a print piece is disclosed. A plurality of modular/pipelined architectural layers are managed, operated, and organized by a controller. A product definition is provided to a job ticket adaptation layer where it is transformed into a physical model. The physical model is then transformed into a display model via the product model layer. The display model is transformed into a scene that can be displayed on a graphical user interface as a three dimensional virtual rendering by a rendering layer, where the rendering includes one or more binding elements to satisfy the product definition. The modularity further enables different product description formats to be supported by only altering the job ticket adaption layer, and that different graphics rendering engines can be supported by altering only the rendering layer.

    摘要翻译: 公开了一种用于打印件的预打印,三维虚拟呈现的系统和方法。 多个模块化/流水线架构层由控制器进行管理,操作和组织。 产品定义被提供给作业单适配层,其中它被转换成物理模型。 然后,物理模型通过产品模型层转换为显示模型。 显示模型被转换成可以在图形用户界面上显示的场景,作为渲染层的三维虚拟渲染,其中渲染包括一个或多个绑定元素以满足产品定义。 模块化进一步使不同的产品描述格式仅通过改变作业单适应层来支持,并且可以仅通过改变渲染层来支持不同的图形渲染引擎。

    SYSTEM AND METHOD EMPLOYING 3D MODELS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE
    4.
    发明申请
    SYSTEM AND METHOD EMPLOYING 3D MODELS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE 审中-公开
    在打印生产线的虚拟渲染中使用3D模型的系统和方法

    公开(公告)号:US20130077113A1

    公开(公告)日:2013-03-28

    申请号:US13239908

    申请日:2011-09-22

    IPC分类号: G06K15/02

    摘要: A system and method for a pre-print, three-dimensional virtual rendering of a print piece is disclosed. A plurality of modular/pipelined architectural layers are managed, operated, and organized by a controller. A product definition is provided to a job ticket adaptation layer where it is transformed into a physical model. The physical model is then transformed into a display model via the product model layer. The display model is transformed into a scene that can be displayed on a graphical user interface as a three dimensional virtual rendering by a rendering layer, where the rendering includes one or more binding elements to satisfy the product definition. The modularity further enables different product description formats to be supported by only altering the job ticket adaption layer, and that different graphics rendering engines can be supported by altering only the rendering layer.

    摘要翻译: 公开了一种用于打印件的预打印,三维虚拟呈现的系统和方法。 多个模块化/流水线架构层由控制器进行管理,操作和组织。 产品定义被提供给作业单适配层,其中它被转换成物理模型。 然后,物理模型通过产品模型层转换为显示模型。 显示模型被转换成可以在图形用户界面上显示的场景,作为渲染层的三维虚拟渲染,其中渲染包括一个或多个绑定元素以满足产品定义。 模块化进一步使不同的产品描述格式仅通过改变作业单适应层来支持,并且可以仅通过改变渲染层来支持不同的图形渲染引擎。

    SYSTEM AND METHOD EMPLOYING RING-TYPE BINDING ELEMENTS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE
    5.
    发明申请
    SYSTEM AND METHOD EMPLOYING RING-TYPE BINDING ELEMENTS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE 审中-公开
    在打印生产线的虚拟渲染中使用环形结合元件的系统和方法

    公开(公告)号:US20130076729A1

    公开(公告)日:2013-03-28

    申请号:US13239960

    申请日:2011-09-22

    IPC分类号: G06T15/00

    摘要: A system and method for a pre-print, three-dimensional virtual rendering of a print piece is disclosed. A plurality of modular/pipelined architectural layers are managed, operated, and organized by a controller. A product definition is provided to a job ticket adaptation layer where it is transformed into a physical model. The physical model is then transformed into a display model via the product model layer. The display model is transformed into a scene that can be displayed on a graphical user interface as a three dimensional virtual rendering by a rendering layer, where the rendering includes one or more binding elements to satisfy the product definition. The modularity further enables different product description formats to be supported by only altering the job ticket adaption layer, and that different graphics rendering engines can be supported by altering only the rendering layer.

    摘要翻译: 公开了一种用于打印件的预打印,三维虚拟呈现的系统和方法。 多个模块化/流水线架构层由控制器进行管理,操作和组织。 产品定义被提供给作业单适配层,其中它被转换成物理模型。 然后,物理模型通过产品模型层转换为显示模型。 显示模型被转换成可以在图形用户界面上显示的场景,作为渲染层的三维虚拟渲染,其中渲染包括一个或多个绑定元素以满足产品定义。 模块化进一步使不同的产品描述格式仅通过改变作业单适应层来支持,并且可以仅通过改变渲染层来支持不同的图形渲染引擎。