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公开(公告)号:US20100178980A1
公开(公告)日:2010-07-15
申请号:US12641920
申请日:2009-12-18
申请人: Matthew George Tyler
发明人: Matthew George Tyler
IPC分类号: A63F9/24
CPC分类号: A63F13/75 , A63F13/12 , A63F13/335 , A63F13/71 , A63F13/79 , A63F2300/401 , A63F2300/406 , A63F2300/407 , A63F2300/5586
摘要: A method, system, and software for preventing cheating during online gaming, including a first online gaming server computer system configured to gather information regarding cheaters detected during online gaming; a second online gaming server computer system configured to receive the information; and a central database configured for aggregating the received information regarding cheaters detected during online gaming gathered by the first online gaming server computer system along with information stored on the central database regarding cheaters detected during online gaming gathered from a plurality of online gaming server computer systems. The aggregated information from the central database regarding cheaters detected is made available to the second online gaming server computer system, and cheaters identified in the aggregated information are prevented from online gaming on the second online gaming server computer system based on the aggregated information from the central database.
摘要翻译: 一种用于在网络游戏期间防止作弊的方法,系统和软件,包括:第一在线游戏服务器计算机系统,被配置为收集关于在线游戏期间检测到的欺诈的信息; 被配置为接收所述信息的第二在线游戏服务器计算机系统; 以及中央数据库,被配置为用于聚集关于在第一在线游戏服务器计算机系统收集的在线游戏期间检测到的欺骗者的接收信息以及存储在中央数据库上的关于在从多个在线游戏服务器计算机系统收集的在线游戏期间检测到的欺诈者的信息的中央数据库。 来自中央数据库的关于检测到的欺诈者的聚合信息被提供给第二在线游戏服务器计算机系统,并且在第二在线游戏服务器计算机系统上基于来自中心的聚合信息来防止在聚合信息中识别的欺骗者进行在线游戏 数据库。
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公开(公告)号:US07169050B1
公开(公告)日:2007-01-30
申请号:US10229023
申请日:2002-08-28
申请人: Matthew George Tyler
发明人: Matthew George Tyler
IPC分类号: A63F13/00
CPC分类号: A63F13/75 , A63F13/12 , A63F13/335 , A63F13/71 , A63F13/79 , A63F2300/401 , A63F2300/406 , A63F2300/407 , A63F2300/5586
摘要: A method, system, and software for preventing cheating during online gaming on a first computer system, include receiving information regarding cheaters detected during online gaming gathered by a second computer system; and making the received information available to the first computer system. Advantageously, a cheater identified on the second computer system is prevented from online gaming on the first computer system. A method, system, and software for preventing cheating during online gaming also is described, including receiving information regarding cheaters detected during online gaming from a first computer system; and transmitting information regarding cheaters detected during online gaming gathered from a plurality of online gaming computer systems to the first computer system. Advantageously, cheaters identified on the plurality of online gaming computer systems are prevented from online gaming on the first computer system.
摘要翻译: 一种用于在第一计算机系统上的在线游戏期间防止作弊的方法,系统和软件,包括接收关于在由第二计算机系统收集的在线游戏期间检测到的欺骗的信息; 并将所接收的信息提供给第一计算机系统。 有利地,防止在第二计算机系统上识别的作弊者在第一计算机系统上进行在线游戏。 还描述了一种在线游戏中防止作弊的方法,系统和软件,包括从第一计算机系统接收关于在线游戏期间检测到的欺诈的信息; 以及发送关于在多个在线游戏计算机系统收集的在线游戏期间检测到的欺骗者的信息到第一计算机系统。 有利地,在多个在线游戏计算机系统上识别的欺骗者被阻止在第一计算机系统上的在线游戏。
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公开(公告)号:US08360890B2
公开(公告)日:2013-01-29
申请号:US12641920
申请日:2009-12-18
申请人: Matthew George Tyler
发明人: Matthew George Tyler
CPC分类号: A63F13/75 , A63F13/12 , A63F13/335 , A63F13/71 , A63F13/79 , A63F2300/401 , A63F2300/406 , A63F2300/407 , A63F2300/5586
摘要: A method, system, and software for preventing cheating during online gaming, including a first online gaming server computer system configured to gather information regarding cheaters detected during online gaming; a second online gaming server computer system configured to receive the information; and a central database configured for aggregating the received information regarding cheaters detected during online gaming gathered by the first online gaming server computer system along with information stored on the central database regarding cheaters detected during online gaming gathered from a plurality of online gaming server computer systems. The aggregated information from the central database regarding cheaters detected is made available to the second online gaming server computer system, and cheaters identified in the aggregated information are prevented from online gaming on the second online gaming server computer system based on the aggregated information from the central database.
摘要翻译: 一种用于在网络游戏期间防止作弊的方法,系统和软件,包括:第一在线游戏服务器计算机系统,被配置为收集关于在线游戏期间检测到的欺诈的信息; 被配置为接收所述信息的第二在线游戏服务器计算机系统; 以及中央数据库,被配置为用于聚集关于在第一在线游戏服务器计算机系统收集的在线游戏期间检测到的欺骗者的接收信息以及存储在中央数据库上的关于在从多个在线游戏服务器计算机系统收集的在线游戏期间检测到的欺诈者的信息的中央数据库。 来自中央数据库的关于检测到的欺诈者的聚合信息被提供给第二在线游戏服务器计算机系统,并且在第二在线游戏服务器计算机系统上基于来自中心的聚合信息来防止在聚合信息中识别的欺骗者进行在线游戏 数据库。
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公开(公告)号:US07654903B2
公开(公告)日:2010-02-02
申请号:US11642722
申请日:2006-12-21
申请人: Matthew George Tyler
发明人: Matthew George Tyler
CPC分类号: A63F13/75 , A63F13/12 , A63F13/335 , A63F13/71 , A63F13/79 , A63F2300/401 , A63F2300/406 , A63F2300/407 , A63F2300/5586
摘要: Technology is provided for preventing cheating during online gaming, including a first online gaming server computer system configured to gather information regarding cheaters detected during online gaming; a second online gaming server computer system configured to receive the information; and a central database configured for aggregating the received information regarding cheaters detected during online gaming gathered by the first online gaming server computer system along with information stored on the central database regarding cheaters detected during online gaming gathered from a plurality of online gaming server computer systems. The aggregated information from the central database regarding cheaters detected is made available to the second online gaming server computer system, and cheaters identified in the aggregated information are prevented from online gaming on the second online gaming server computer system based on the aggregated information from the central database.
摘要翻译: 提供了用于在线游戏期间防止作弊的技术,包括配置为收集关于在线游戏期间检测到的欺诈的信息的第一在线游戏服务器计算机系统; 被配置为接收所述信息的第二在线游戏服务器计算机系统; 以及中央数据库,被配置为用于聚集关于在第一在线游戏服务器计算机系统收集的在线游戏期间检测到的欺骗者的接收信息以及存储在中央数据库上的关于在从多个在线游戏服务器计算机系统收集的在线游戏期间检测到的欺诈者的信息的中央数据库。 来自中央数据库的关于检测到的欺诈者的聚合信息被提供给第二在线游戏服务器计算机系统,并且在第二在线游戏服务器计算机系统上基于来自中心的聚合信息来防止在聚合信息中识别的欺骗者进行在线游戏 数据库。
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