Interactive gaming with co-located, networked direction and location aware devices
    1.
    发明授权
    Interactive gaming with co-located, networked direction and location aware devices 有权
    互动游戏与同位,网络方向和位置感知设备

    公开(公告)号:US09333424B2

    公开(公告)日:2016-05-10

    申请号:US13588190

    申请日:2012-08-17

    Abstract: An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.

    Abstract translation: 交互式游戏环境包括两个或多个共同位置,联网,方向和位置感知交互式游戏设备。 游戏装置共享公共参考坐标系(例如,三维笛卡尔坐标系)。 每个游戏装置在参考坐标系中保持其自己的装置状态(例如,位置,方位,时间)。 每个交互式游戏设备与使用通信技术(例如,蓝牙,Wi-Fi,蜂窝)的其他交互式游戏设备共享其设备状态。 每个交互式游戏设备可以使用其他交互式游戏设备的设备状态来将其他交互式游戏设备的相对位置和方向投影到交互式游戏设备的本地固定坐标系中。 这些投影允许每个交互式游戏设备在由参考坐标系定义的交互式游戏环境中知道其他交互式游戏设备的位置和方位。

    INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES
    2.
    发明申请
    INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES 有权
    具有协同定位,网络化方向和位置特征设备的交互式游戏

    公开(公告)号:US20100279768A1

    公开(公告)日:2010-11-04

    申请号:US12432641

    申请日:2009-04-29

    Abstract: An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.

    Abstract translation: 交互式游戏环境包括两个或多个共同位置,联网,方向和位置感知交互式游戏设备。 游戏装置共享公共参考坐标系(例如,三维笛卡尔坐标系)。 每个游戏装置在参考坐标系中保持其自己的装置状态(例如,位置,方位,时间)。 每个交互式游戏设备与使用通信技术(例如,蓝牙,Wi-Fi,蜂窝)的其他交互式游戏设备共享其设备状态。 每个交互式游戏设备可以使用其他交互式游戏设备的设备状态来将其他交互式游戏设备的相对位置和方向投影到交互式游戏设备的本地固定坐标系中。 这些投影允许每个交互式游戏设备在由参考坐标系定义的交互式游戏环境中知道其他交互式游戏设备的位置和方位。

    INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES
    3.
    发明申请
    INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES 审中-公开
    具有协同定位,网络化方向和位置特征设备的交互式游戏

    公开(公告)号:US20120315994A1

    公开(公告)日:2012-12-13

    申请号:US13588190

    申请日:2012-08-17

    Abstract: An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.

    Abstract translation: 交互式游戏环境包括两个或多个共同位置,联网,方向和位置感知交互式游戏设备。 游戏装置共享公共参考坐标系(例如,三维笛卡尔坐标系)。 每个游戏装置在参考坐标系中保持其自己的装置状态(例如,位置,方位,时间)。 每个交互式游戏设备与使用通信技术(例如,蓝牙,Wi-Fi,蜂窝)的其他交互式游戏设备共享其设备状态。 每个交互式游戏设备可以使用其他交互式游戏设备的设备状态来将其他交互式游戏设备的相对位置和方向投影到交互式游戏设备的本地固定坐标系中。 这些投影允许每个交互式游戏设备在由参考坐标系定义的交互式游戏环境中知道其他交互式游戏设备的位置和方位。

    Interactive gaming with co-located, networked direction and location aware devices
    4.
    发明授权
    Interactive gaming with co-located, networked direction and location aware devices 有权
    互动游戏与同位,网络方向和位置感知设备

    公开(公告)号:US08246467B2

    公开(公告)日:2012-08-21

    申请号:US12432641

    申请日:2009-04-29

    Abstract: An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.

    Abstract translation: 交互式游戏环境包括两个或多个共同位置,联网,方向和位置感知交互式游戏设备。 游戏装置共享公共参考坐标系(例如,三维笛卡尔坐标系)。 每个游戏装置在参考坐标系中保持其自己的装置状态(例如,位置,方位,时间)。 每个交互式游戏设备与使用通信技术(例如,蓝牙,Wi-Fi,蜂窝)的其他交互式游戏设备共享其设备状态。 每个交互式游戏设备可以使用其他交互式游戏设备的设备状态来将其他交互式游戏设备的相对位置和方向投影到交互式游戏设备的本地固定坐标系中。 这些投影允许每个交互式游戏设备在由参考坐标系定义的交互式游戏环境中知道其他交互式游戏设备的位置和方位。

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