Game system and computer readable storage medium with reduced waiting period between selection and start of action of player character
    1.
    发明授权
    Game system and computer readable storage medium with reduced waiting period between selection and start of action of player character 有权
    游戏系统和计算机可读存储介质,在玩家角色的选择和动作开始之间等待时间缩短

    公开(公告)号:US06585599B1

    公开(公告)日:2003-07-01

    申请号:US09499770

    申请日:2000-02-08

    Abstract: There is provided a game system capable of enhancing the pleasure of the game by improving elements which exert influence upon the selection of a character action. In a system including a display apparatus, an input apparatus, and a game control apparatus for displaying a plurality of characters including at least one character (111) set as operation objects of the player on a game screen (110), and causing respective characters to take action in accordance with a predetermined program while referring to the output signal of the input apparatus, counting synchronized to the progress of a game is conducted by counting devices provided so as to be respectively associated with the characters of operation objects. Upon arrival of a count value of one of the counting devices at a predetermined value, processing required to make a character (111) of the operation object take action is executed in response to directions given from the player via the input apparatus. Upon start of action of the character made by that processing, a count value of the counting device is decreased by a value depending on a kind of the started action.

    Abstract translation: 提供了一种能够通过改善对选择角色动作产生影响的元素来增强游戏乐趣的游戏系统。 在一种包括显示装置,输入装置和游戏控制装置的系统中,用于在游戏画面(110)上显示包括设置为玩家的操作对象的至少一个角色(111)的多个角色,并且使各个角色 在参照输入装置的输出信号的同时,根据预定程序采取动作,通过对与操作对象的字符分别相关联地设置的计数装置进行与游戏的进行同步的计数。 当一个计数装置的计数值到达预定值时,响应于从玩家经由输入装置给出的指示,执行使操作对象的字符(111)采取行动所需的处理。 在通过该处理开始执行字符的动作时,计数装置的计数值根据开始的动作的种类而减少一个值。

    USER CHARACTER INPUT INTERFACE WITH MODIFIER SUPPORT
    2.
    发明申请
    USER CHARACTER INPUT INTERFACE WITH MODIFIER SUPPORT 有权
    用户字符输入接口与修改器支持

    公开(公告)号:US20120302291A1

    公开(公告)日:2012-11-29

    申请号:US13294879

    申请日:2011-11-11

    CPC classification number: G06F3/018 G06F3/04883

    Abstract: A user interface suited for use on mobile devices for entering characters which may require one or more modifiers is disclosed. The interface may be implemented utilizing a touch screen interface on which a user engages the interface, is provided feedback, and removes the user's touch to enter a character. The interface presents a series of main, supplemental and modifier keys. Touching an interface button or main key presents a series of “petals” or supplemental keys emanating from the main key. Each petal or supplemental key may in turn present one or more sub petals or modifier keys emanating from the supplemental key. Each petal or sub-petal may represent another character or a modifier action. The characters and/or actions on the supplemental keys and modifier keys provide options for characters or modifiers which are dependent or related to the main input key.

    Abstract translation: 公开了适于在移动设备上用于输入可能需要一个或多个修饰符的字符的用户界面。 接口可以利用用户接合界面的触摸屏界面来实现,提供反馈,并且消除用户的触摸以输入字符。 该界面提供一系列主要,补充和修改键。 触摸界面按钮或主键显示从主键发出的一系列花瓣或辅助键。 每个花瓣或补充密钥可以依次呈现从补充密钥发出的一个或多个子花瓣或修饰符键。 每个花瓣或子花瓣可以代表另一个字符或修饰符动作。 补充键和修饰键上的字符和/或动作提供与主输入键相关或相关的字符或修饰符的选项。

    Touchscreen japanese character selection through sliding input
    3.
    发明授权
    Touchscreen japanese character selection through sliding input 有权
    触摸屏日语字符选择通过滑动输入

    公开(公告)号:US08816966B2

    公开(公告)日:2014-08-26

    申请号:US13238672

    申请日:2011-09-21

    CPC classification number: G06F3/018 G06F3/04886

    Abstract: Systems, methods, and computer media for selecting characters through touchscreen input are provided. A user selection of a first character, such as a Japanese kana character, displayed on a touchscreen is received. A plurality of additional characters syllabically related to the first character are identified. A presentation order of the plurality of additional characters is identified. In response to receiving the user selection of the first character, at least a first and a second additional character from the plurality of syllabically related additional characters are displayed. The first additional character is displayed adjacent to the first character, and the second additional character is displayed adjacent to the first additional character. The displayed first and second additional characters are selectable by a user touch input.

    Abstract translation: 提供了通过触摸屏输入选择字符的系统,方法和计算机媒体。 接收在触摸屏上显示的第一字符(例如日本假名字符)的用户选择。 识别与第一个字符音节相关的多个附加字符。 识别多个附加字符的呈现顺序。 响应于接收到用户对第一字符的选择,显示来自多个音节相关的附加字符的至少第一和第二附加字符。 第一个附加字符显示在与第一个字符相邻的位置,第二个附加字符显示在与第一个附加字符相邻的位置。 显示的第一和第二附加字符可由用户触摸输入来选择。

    Game system, game progress control method, and computer-readable storage medium with a stored game program
    4.
    发明授权
    Game system, game progress control method, and computer-readable storage medium with a stored game program 失效
    游戏系统,游戏进程控制方法以及具有存储的游戏程序的计算机可读存储介质

    公开(公告)号:US06398650B1

    公开(公告)日:2002-06-04

    申请号:US09517835

    申请日:2000-03-02

    Abstract: A game system in which a plurality of characters are each respectively made to act in dependence on a schedule prescribed in correspondence to a time of a game, at a time point the game has progressed to an end point of a loop range, if a predetermined progress permission condition is met, there is permitted progress of the game ahead of the loop range. If the progress permission condition is not met, the time on the game is made to a start point of the loop range. At this time, exceptional information as part including information associated with an experience on the game by a character as an operation object is maintained in a state attained at the end point of the range, having other information restored in a state corresponding to a start point.

    Abstract translation: 如果将游戏进行到循环范围的终点的时间点,则分别按照与游戏时间相对应的规定来执行多个角色的游戏系统,如果预定的 进度允许条件得到满足,允许游戏在循环范围之前进行。 如果不符合进度许可条件,则将游戏时间作为循环范围的起始点。 此时,作为包括与作为操作对象的角色的游戏体验相关联的信息的一部分的特殊信息保持在在该范围的终点处获得的状态,其具有在与起始点对应的状态下恢复的其他信息 。

    User character input interface with modifier support
    5.
    发明授权
    User character input interface with modifier support 有权
    用户字符输入界面,带修饰符支持

    公开(公告)号:US09189077B2

    公开(公告)日:2015-11-17

    申请号:US13294879

    申请日:2011-11-11

    CPC classification number: G06F3/018 G06F3/04883

    Abstract: A user interface suited for use on mobile devices for entering characters which may require one or more modifiers is disclosed. The interface may be implemented utilizing a touch screen interface on which a user engages the interface, is provided feedback, and removes the user's touch to enter a character. The interface presents a series of main, supplemental and modifier keys. Touching an interface button or main key presents a series of “petals” or supplemental keys emanating from the main key. Each petal or supplemental key may in turn present one or more sub petals or modifier keys emanating from the supplemental key. Each petal or sub-petal may represent another character or a modifier action. The characters and/or actions on the supplemental keys and modifier keys provide options for characters or modifiers which are dependent or related to the main input key.

    Abstract translation: 公开了适于在移动设备上用于输入可能需要一个或多个修饰符的字符的用户界面。 接口可以利用用户接合界面的触摸屏界面来实现,提供反馈,并且消除用户的触摸以输入字符。 该界面提供一系列主要,补充和修改键。 触摸界面按钮或主键提供一系列从主键发出的“花瓣”或补充键。 每个花瓣或补充密钥可以依次呈现从补充密钥发出的一个或多个子花瓣或修饰符键。 每个花瓣或子花瓣可以代表另一个字符或修饰符动作。 补充键和修饰键上的字符和/或动作提供与主输入键相关或相关的字符或修饰符的选项。

    Game software and game machine
    6.
    发明申请
    Game software and game machine 有权
    游戏软件和游戏机

    公开(公告)号:US20050068313A1

    公开(公告)日:2005-03-31

    申请号:US10839458

    申请日:2004-05-05

    CPC classification number: G06T15/503 G06T15/405

    Abstract: A first image producing program perspectively transforms each polygon in a virtual space onto a plane on the basis of a view position in order to produce a first image, and a second image producing program deteriorates a quality of the first image to produce the second image having the same size as the first image. A synthetic image producing program produces a display image with combination of the first and second images by applying semi-transparentizing processing to at least one of both first and second images so that each polygon of the first image can be displayed around a depth position of a gaze position and each polygon of the second image can be displayed as the polygon approaches at least one side of both front and rear sides concerning the gaze point.

    Abstract translation: 第一图像产生程序基于视点位置将虚拟空间中的每个多边形透视地转换到平面上,以产生第一图像,并且第二图像产生程序劣化第一图像的质量,以产生具有 与第一幅图像尺寸相同。 合成图像产生程序通过对第一和第二图像中的至少一个应用半透明处理来生成具有第一和第二图像的组合的显示图像,使得可以围绕第一和第二图像的深度位置显示第一图像的每个多边形 当多边形接近关于凝视点的前侧和后侧的至少一侧时,可以显示第二图像的注视位置和每个多边形。

    TOUCHSCREEN JAPANESE CHARACTER SELECTION THROUGH SLIDING INPUT
    7.
    发明申请
    TOUCHSCREEN JAPANESE CHARACTER SELECTION THROUGH SLIDING INPUT 有权
    通过滑动输入触摸日语字符选择

    公开(公告)号:US20120299835A1

    公开(公告)日:2012-11-29

    申请号:US13238672

    申请日:2011-09-21

    CPC classification number: G06F3/018 G06F3/04886

    Abstract: Systems, methods, and computer media for selecting characters through touchscreen input are provided. A user selection of a first character, such as a Japanese kana character, displayed on a touchscreen is received. A plurality of additional characters syllabically related to the first character are identified. A presentation order of the plurality of additional characters is identified. In response to receiving the user selection of the first character, at least a first and a second additional character from the plurality of syllabically related additional characters are displayed. The first additional character is displayed adjacent to the first character, and the second additional character is displayed adjacent to the first additional character. The displayed first and second additional characters are selectable by a user touch input.

    Abstract translation: 提供了通过触摸屏输入选择字符的系统,方法和计算机媒体。 接收在触摸屏上显示的第一字符(例如日本假名字符)的用户选择。 识别与第一个字符音节相关的多个附加字符。 识别多个附加字符的呈现顺序。 响应于接收到用户对第一字符的选择,显示来自多个音节相关的附加字符的至少第一和第二附加字符。 第一个附加字符显示在与第一个字符相邻的位置,第二个附加字符显示在与第一个附加字符相邻的位置。 显示的第一和第二附加字符可由用户触摸输入来选择。

    Game software and game machine
    8.
    发明授权
    Game software and game machine 有权
    游戏软件和游戏机

    公开(公告)号:US07277583B2

    公开(公告)日:2007-10-02

    申请号:US10839458

    申请日:2004-05-05

    CPC classification number: G06T15/503 G06T15/405

    Abstract: A first image producing program perspectively transforms each polygon in a virtual space onto a plane on the basis of a view position in order to produce a first image, and a second image producing program deteriorates a quality of the first image to produce the second image having the same size as the first image. A synthetic image producing program produces a display image with combination of the first and second images by applying semi-transparentizing processing to at least one of both first and second images so that each polygon of the first image can be displayed around a depth position of a gaze position and each polygon of the second image can be displayed as the polygon approaches at least one side of both front and rear sides concerning the gaze point.

    Abstract translation: 第一图像产生程序基于视点位置将虚拟空间中的每个多边形透视地转换到平面上,以产生第一图像,并且第二图像产生程序劣化第一图像的质量,以产生具有 与第一幅图像尺寸相同。 合成图像产生程序通过对第一和第二图像中的至少一个应用半透明处理来生成具有第一和第二图像的组合的显示图像,使得可以围绕第一和第二图像的深度位置显示第一图像的每个多边形 当多边形接近关于凝视点的前侧和后侧的至少一侧时,可以显示第二图像的注视位置和每个多边形。

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