GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND INFORMATION PROCESSING DEVICE

    公开(公告)号:US20240017176A1

    公开(公告)日:2024-01-18

    申请号:US18372703

    申请日:2023-09-26

    CPC classification number: A63F13/69 A63F13/65 A63F13/533 A63F13/212

    Abstract: A game system acquires the sleep information of a user and a game that uses the sleep information can be advanced even in a situation where the sleep information cannot be measured appropriately. The game system includes processing circuitry configured to acquire the sleep information of the user, generate modified sleep information with respect to at least a part of the sleep information by modifying the sleep information on the basis of sleep information having different content to the sleep information. When the modified sleep information has not been generated, the processing circuitry determines a first effect of the game on the basis of the sleep information, and when the modified sleep information has been generated, the processing circuitry determines a second effect, the second effect differing from the first effect, on the basis of the modified sleep information.

    STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND GAME PROCESSING METHOD

    公开(公告)号:US20230057252A1

    公开(公告)日:2023-02-23

    申请号:US17882604

    申请日:2022-08-08

    Abstract: An example of an information processing system displays a character based on a character model of a first type in a first scene in the game, and based on a character model of a second type in a second scene. In a third scene, a wearable item is selected in response to a selection instruction. In the third scene, the character based on the character model of the first type having the appearance of wearing the selected wearable item is displayed, and the character based on the character model of the second type having the appearance of wearing the wearable item is displayed. When a confirm instruction is given, settings regarding the appearance of the character are changed so as to reflect the wearable item on the appearance of the character in the first scene and the second scene.

    SIMULATION SYSTEM, SIMULATION METHOD, AND SIMULATION PROGRAM FOR CHARACTER OPERATION IN A VIRTUAL SPACE

    公开(公告)号:US20230021105A1

    公开(公告)日:2023-01-19

    申请号:US17954363

    申请日:2022-09-28

    Inventor: Yosuke OSHINO

    Abstract: A user estimates a change in a character's operation in a case where the character is operated in a virtual space by setting one or more commands for a character that is able to be disposed in a virtual space constituted by a plurality of virtual unit spaces and sets the order of execution of the commands. The commands and the order of execution of the commands are set for each of one character and another character, and each of the one character and the other character operates in the virtual space, and in a case where at least parts of an existence position of the one character and an existence position of the other character are common, at least any one of the one character and the other character executes a predetermined operation with preference over an operation based on the set command.

    TRACKING PLAYING CARDS DURING GAME PLAY USING RFID TAGS

    公开(公告)号:US20220266128A1

    公开(公告)日:2022-08-25

    申请号:US17735940

    申请日:2022-05-03

    Inventor: Paul Earl Grimes

    Abstract: A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

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