Method for interpolating pixel data from image data having depth information

    公开(公告)号:US11887274B2

    公开(公告)日:2024-01-30

    申请号:US17115904

    申请日:2020-12-09

    发明人: Peter M. Hillman

    IPC分类号: G06T3/40 G06T7/50

    摘要: An image dataset comprising pixel depth arrays might be processed by an interpolator, wherein interpolation is based on pixel samples. Input pixels to be interpolated from and an interpolated pixel might comprise deep pixels, each represented with a list of samples. Accumulation curves might be generated from each input pixel, weights applied, and accumulation curves combined to form an interpolation accumulation curve. An interpolated deep pixel can be derived from the interpolation accumulation curve, taking into account zero-depth samples as needed. Samples might represent color values of pixels.

    SYSTEM AND METHOD FOR AI ASSISTED CHARACTER POSE AUTHORING

    公开(公告)号:US20230368451A1

    公开(公告)日:2023-11-16

    申请号:US18197669

    申请日:2023-05-15

    IPC分类号: G06T13/00 G06N20/00

    CPC分类号: G06T13/00 G06N20/00

    摘要: A method of optimizing a pose of a character is disclosed. An input is received. The input defines one or more effectors. A pose is generated for the character using a learned inverse kinematics (LIK) machine-learning (ML) component. The LIK ML component is trained using a motion dataset. The generating of the pose is based on one or more criteria. The one or more criteria include explicit intent expressed as the one or more effectors. The generated pose is adjusted using an ordinary inverse kinematics (OIK) component. The OIK component solves an output from the LIK ML component to increase an accuracy at which the explicit intent is reached. A final pose is generated from the adjusted pose. The generating of the final pose includes applying a physics engine (PE) to an output from the OIK component to increase a physics accuracy of the pose.

    Method for controlling digital feather generations through a user interface in a computer modeling system

    公开(公告)号:US11783516B2

    公开(公告)日:2023-10-10

    申请号:US17827522

    申请日:2022-05-27

    IPC分类号: G06T11/00

    CPC分类号: G06T11/00 G06T2200/24

    摘要: A realistic feather generation may be represented via a user interface in a modeling system. To perform the feather generation, a curve defining a spine of a feather is received from input to the user interface of the modeling system. The feather is created in the user interface based at least on the curve, where the feather includes barbs extended away from the spine of the feather in one or more directions. The feather is deformed based on one or more deformation parameters. A feather contour of the barbs along at least one of the one or more directions is generated based on a contour parameter defining the feather contour. A barb density for a number of the barbs along the spine of the feather is established based on a barb density parameter. Thereafter, a data structure representing the feather is generated.

    ACTIVE MARKER RELAY SYSTEM FOR PERFORMANCE CAPTURE

    公开(公告)号:US20230236319A1

    公开(公告)日:2023-07-27

    申请号:US18101507

    申请日:2023-01-25

    摘要: An active marker relay system is provided to operate responsive active markers coupled to an object in a live action scene for performance capture, via a trigger unit that relays energy pulse information to responsive active markers. Using use simple sensors, the responsive active markers sense control energy pulses projected from the trigger unit. In return, the responsive active markers produce energy pulses that emulate at least one characteristic of the control energy pulses, such as a particular pulse rate or wavelength of energy. The reactivity of the responsive active markers to control energy pulses enables simple control of the responsive active markers through the trigger unit.

    Object Deformation with Bindings and Deformers Interpolated from Key Poses

    公开(公告)号:US20230196702A1

    公开(公告)日:2023-06-22

    申请号:US18061397

    申请日:2022-12-02

    IPC分类号: G06T19/20 G06T7/70

    摘要: An image generation system defines a set of deformation handles having an associated set of one or more control parameters, obtains a set of object points representative of a virtual object, maps the set of object points to a plurality of key pose states, wherein the key pose state is represented by a key pose state data structure corresponding to a key pose that specifies control parameters to place the set of the deformation handles to coincide with the set of object points, determines corresponding key pose state data structures, receives a set of deformations to be applied to the set of deformation handles, interpolates poses among an interpolated key pose state set to form a current pose state based on the set of deformations, and adjusts the virtual object based on the interpolated key pose state set.

    Method for controlling digital feather growth between two manifolds in a computer simulated creature

    公开(公告)号:US11682156B2

    公开(公告)日:2023-06-20

    申请号:US17666430

    申请日:2022-02-07

    IPC分类号: G06T13/40 G06T15/04

    CPC分类号: G06T13/40 G06T15/04

    摘要: A realistic feather growth may be represented between two surface manifolds in a modeling system. To perform the feather growth, a feather groom for a plurality of feathers between an inner shell of a creature and an outer shell of the creature is received. An inner manifold for the inner shell and an outer manifold for the outer shell is determined with a plurality of follicle points and a plurality of tip points. A first surface contour definition for the inner manifold and a second surface contour definition for the outer manifold is determined and used to determine a volumetric vector field between the inner manifold and the outer manifold. Thereafter, the plurality of feathers is generated between the inner manifold and the outer manifold using the follicle points, the tip points, and the volumetric vector fields.