MRAM as critical event storage for powered down gaming machines
    2.
    发明申请
    MRAM as critical event storage for powered down gaming machines 有权
    MRAM作为动力游戏机的关键事件存储

    公开(公告)号:US20060205514A1

    公开(公告)日:2006-09-14

    申请号:US11077517

    申请日:2005-03-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/32

    摘要: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.

    摘要翻译: 公开了具有MRAM和MROM的游戏机和系统。 用于存储引导程序和其他只读代码的MROM通过切割写入连接或不向MRAM写入引脚提供PCB插座引线,或通过使用存储器集线器来阻止写入MRAM来形成。 在主机停机时,各种组件的故事板或其他记录设备监控活动记录到MRAM,可以双向移植到记录设备和MGC。 各种组件可以各自具有专用的测井设备和MRAM。 与脑盒相关的一个MRAM取代了常规机器结构的DRAM和NVRAM,并且用于常规操作使用的双重目的,并且用于安全存储以促进状态恢复。 在存储过程中数据的优先级不再需要。 与背板相关联的另一个MRAM存储与外部壳体或终端相关联的数据。

    Game removal with game history
    3.
    发明申请
    Game removal with game history 有权
    游戏删除与游戏历史

    公开(公告)号:US20070207852A1

    公开(公告)日:2007-09-06

    申请号:US11367497

    申请日:2006-03-03

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3234

    摘要: Games may be divided into different portions having differing preservation needs. These different portions may be saved to set locations for set periods of time when a downloaded game that was available on a given gaming terminal must be disabled, removed or otherwise made unavailable on the gaming terminal. The removal process may be automated or controlled remotely, although this is not strictly required. Further, preservation of games may be implemented using directories of the various game components for multiple downloaded games available to a gaming terminal.

    摘要翻译: 游戏可以分为具有不同保存需要的不同部分。 当给定游戏终端上可用的下载游戏必须被禁用,移除或以其它方式在游戏终端上不可用时,可以将这些不同的部分保存到设定的时间段。 移除过程可以自动化或远程控制,尽管这不是严格要求的。 此外,可以使用可用于游戏终端的多个下载的游戏的各种游戏组件的目录来实现游戏的保存。

    Modeled games and pay table generation and evalution therefor
    4.
    发明授权
    Modeled games and pay table generation and evalution therefor 失效
    模型游戏和支付表生成和评估

    公开(公告)号:US06824467B2

    公开(公告)日:2004-11-30

    申请号:US10078295

    申请日:2002-02-18

    IPC分类号: A63F1300

    摘要: A video gaming machine simulates a real physical game, such as pachinko, by providing a mathematical model of the game including rules governing movement of an object placed in motion in accordance with a set of initial conditions. A pay table for the game is developed by creating a list of outcomes, assigning a probability of occurrence to each outcome, assigning a win amount to each outcome, and determining a pay table percentage by multiplying each outcome's probability of occurrence by its win amount and summing the products for all of the outcomes in the list. Creation of the list of outcomes and assignment of probabilities of occurrence may be effected by a Monte Carlo test. The game is played by randomly selecting a set of initial conditions and running them through the model.

    摘要翻译: 视频游戏机通过提供游戏的数学模型来模拟真正的物理游戏,例如弹球,包括根据一组初始条件来管理放置在运动中的物体的运动的规则。 通过创建一个结果列表,为每个结果分配发生概率,为每个结果分配一个赢取金额,并且通过将每个结果的发生概率乘以其赢得量来确定薪酬表百分比来制定游戏的薪资表,以及 将产品归结于列表中的所有结果。 创建结果列表和发生概率的分配可以通过蒙特卡洛测试来实现。 游戏通过随机选择一组初始条件并通过模型运行来播放。

    Methods and devices for displaying multiple game elements
    5.
    发明申请
    Methods and devices for displaying multiple game elements 有权
    用于显示多个游戏元素的方法和设备

    公开(公告)号:US20060287058A1

    公开(公告)日:2006-12-21

    申请号:US11481666

    申请日:2006-07-05

    IPC分类号: A63F9/24

    摘要: This invention provides methods and devices for presenting a plurality of game elements on one or more display devices. The game elements may comprise, for example, bingo cards, playing cards, hands of playing cards, etc. Some implementations of the invention involve displaying a plurality of game elements as surfaces of a three-dimensional object. Preferably, the orientation of the three-dimensional object can be varied to display selected game elements. The game elements may be selected by a player and/or by a logic device. In some implementations, the three-dimensional object comprises a “carousel” that can be re-oriented (e.g., rotated) to display game elements.

    摘要翻译: 本发明提供了用于在一个或多个显示设备上呈现多个游戏元件的方法和设备。 游戏元件可以包括例如宾果牌,扑克牌,扑克牌等。本发明的一些实现涉及将多个游戏元素显示为三维物体的表面。 优选地,可以改变三维物体的取向以显示所选择的游戏元件。 游戏元素可以由玩家和/或逻辑装置来选择。 在一些实施方案中,三维物体包括可以重新定向(例如,旋转)以显示游戏元件的“转盘”。

    Non-volatile memory management technique implemented in a gaming machine
    6.
    发明申请
    Non-volatile memory management technique implemented in a gaming machine 有权
    在游戏机中实现的非易失性存储器管理技术

    公开(公告)号:US20070207854A1

    公开(公告)日:2007-09-06

    申请号:US11367525

    申请日:2006-03-03

    IPC分类号: A63F9/24

    摘要: Various embodiments of the present invention are directed to different techniques for managing the storage of accumulated information in selected non-volatile memory sources at a gaming machine. In one implementation of the present invention relates to a technique for automatically and dynamically swapping critical data and/or other game related information between the non-volatile RAM and the alternate storage (e.g., disk drive) of a gaming machine as new games are activated and/or existing games are deactivated at the gaming machine.

    摘要翻译: 本发明的各种实施例涉及不同的技术,用于在游戏机中管理所选择的非易失性存储器源中的累积信息的存储。 在本发明的一个实施方式涉及一种用于在新游戏被激活时在游戏机的非易失性RAM和备用存储器(例如,磁盘驱动器)之间自动和动态地交换关键数据和/或其他与游戏有关的信息的技术 和/或现有游戏在游戏机上被停用。

    Gaming indicator
    7.
    发明申请
    Gaming indicator 审中-公开
    游戏指标

    公开(公告)号:US20080227530A1

    公开(公告)日:2008-09-18

    申请号:US11724721

    申请日:2007-03-15

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/3211

    摘要: A gaming machine method and apparatus may have a rotatable object configured to rotate about a first point that is also an axis of rotation, and a plurality of segments provided on the rotatable object, each plurality of segments having an area proportional to a probability of success of winning a prize, wherein the plurality of segments radiate from a second point. In other embodiments, the segments may be formed to create visual effects when the rotatable object is spun.

    摘要翻译: 游戏机方法和装置可以具有被配置为围绕也是旋转轴线的第一点旋转的可旋转物体以及设置在可旋转对象上的多个段,每个多个段具有与成功概率成比例的面积 获得奖品,其中所述多个片段从第二点辐射。 在其它实施例中,可以形成这些段以在旋转对象旋转时产生视觉效果。

    Virtual player tracking and related services
    9.
    发明申请
    Virtual player tracking and related services 有权
    虚拟播放器跟踪和相关服务

    公开(公告)号:US20070270213A1

    公开(公告)日:2007-11-22

    申请号:US11881190

    申请日:2007-07-25

    IPC分类号: G06F17/00

    摘要: Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.

    摘要翻译: 提供各种与游戏有关的服务,包括但不限于安全服务,危害最小化服务,玩家识别服务,奖金/进步服务,会计服务,金融/银行服务,网络隧道服务,作弊检测服务等。 至少部分地由可被配置用于不同平台和/或操作系统的软件代理提供。 本发明的一些基于软件的玩家跟踪方法可以聚合玩家用于游戏的多个设备的数据。

    Wins of restricted credits in a gaming machine

    公开(公告)号:US20060247028A1

    公开(公告)日:2006-11-02

    申请号:US11454502

    申请日:2006-06-16

    IPC分类号: A63F9/24

    摘要: Disclosed is a gaming system and method designed or configured to provide wins of restricted credits. Restricted credits may be awarded according to the same or a different pay table than cashable credits on the same machine or at the same gaming property. Where separate pay tables are used for restricted and cashable credits, the invention may be implemented with a machine that accepts and pays only restricted credit according to a single, fixed internal payout schedule (“pay table”). Alternatively, the invention may be implemented with a machine that pays restricted credit according to one fixed internal pay table and cashable credit according to another fixed internal pay table. Or, a machine may pay restricted credit according to an external pay table provided by a host system to which the machine is connected.