摘要:
Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
摘要:
Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.
摘要:
Games may be divided into different portions having differing preservation needs. These different portions may be saved to set locations for set periods of time when a downloaded game that was available on a given gaming terminal must be disabled, removed or otherwise made unavailable on the gaming terminal. The removal process may be automated or controlled remotely, although this is not strictly required. Further, preservation of games may be implemented using directories of the various game components for multiple downloaded games available to a gaming terminal.
摘要:
A video gaming machine simulates a real physical game, such as pachinko, by providing a mathematical model of the game including rules governing movement of an object placed in motion in accordance with a set of initial conditions. A pay table for the game is developed by creating a list of outcomes, assigning a probability of occurrence to each outcome, assigning a win amount to each outcome, and determining a pay table percentage by multiplying each outcome's probability of occurrence by its win amount and summing the products for all of the outcomes in the list. Creation of the list of outcomes and assignment of probabilities of occurrence may be effected by a Monte Carlo test. The game is played by randomly selecting a set of initial conditions and running them through the model.
摘要:
This invention provides methods and devices for presenting a plurality of game elements on one or more display devices. The game elements may comprise, for example, bingo cards, playing cards, hands of playing cards, etc. Some implementations of the invention involve displaying a plurality of game elements as surfaces of a three-dimensional object. Preferably, the orientation of the three-dimensional object can be varied to display selected game elements. The game elements may be selected by a player and/or by a logic device. In some implementations, the three-dimensional object comprises a “carousel” that can be re-oriented (e.g., rotated) to display game elements.
摘要:
Various embodiments of the present invention are directed to different techniques for managing the storage of accumulated information in selected non-volatile memory sources at a gaming machine. In one implementation of the present invention relates to a technique for automatically and dynamically swapping critical data and/or other game related information between the non-volatile RAM and the alternate storage (e.g., disk drive) of a gaming machine as new games are activated and/or existing games are deactivated at the gaming machine.
摘要:
A gaming machine method and apparatus may have a rotatable object configured to rotate about a first point that is also an axis of rotation, and a plurality of segments provided on the rotatable object, each plurality of segments having an area proportional to a probability of success of winning a prize, wherein the plurality of segments radiate from a second point. In other embodiments, the segments may be formed to create visual effects when the rotatable object is spun.
摘要:
Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.
摘要:
Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.
摘要:
Disclosed is a gaming system and method designed or configured to provide wins of restricted credits. Restricted credits may be awarded according to the same or a different pay table than cashable credits on the same machine or at the same gaming property. Where separate pay tables are used for restricted and cashable credits, the invention may be implemented with a machine that accepts and pays only restricted credit according to a single, fixed internal payout schedule (“pay table”). Alternatively, the invention may be implemented with a machine that pays restricted credit according to one fixed internal pay table and cashable credit according to another fixed internal pay table. Or, a machine may pay restricted credit according to an external pay table provided by a host system to which the machine is connected.