摘要:
A children's stuffed-art craft set includes a background board having two-dimensional graphics on a face surface with openings of various shapes forming elements of the graphics extending through the board to the opposite surface. Backing pieces, and relatively soft, stuffing pieces which are readily compressible compared to the background board and backing pieces, are shaped to fit into background board openings. Pieces of fabric or other material, larger than the openings and of various colors, patterns and textures are also supplied. A selected fabric piece is placed over the conforming stuffing and backing pieces and then inserted through the opening in the backing board from the opposite surface. The thickness of the extra fabric is wedged between the opening and the conforming backing piece to stretch the fabric, compress the stuffing and secure the combination in place creating a soft relief element of the picture or design following the two-dimensional graphics on the face of the background board.
摘要:
A game includes the player's successive selection of matching images within a short time interval initiated by the first selection. Failure to select the proper matching image within the interval results in a mixing of the images. In an electronic video game version of the target shooting type a plurality of sets of matching targets are initially displayed. Each target has mating components. If the targets hit within the time interval do not match, components of each of the hit targets are exchanged to form a mixed target. The successively hit matched targets are removed but are replaced by another form of targets after the first rack. All of the prior form targets must be removed before the succeeding form can be removed from the screen. In still later racks, the initially displayed targets include ones with mixed components to increase the challenge. The player controls the movement of a shooter among the targets and directs the firing of projectiles at the targets. Collision of the shooter with a target ends the player's turn. A sequence of progressively closer views of a background scene that is partially shown in the distance of the present rack are included to enhance the enjoyment of the game.
摘要:
An animated doll includes a hollow head and body formed with a wall of thin flexible material and having a face with a forward side with a mouth cavity defined therein including movable upper and lower lips. The mouth cavity is adapted to hold a quantity of food and includes a wall portion which is deflectable to expel food from the mouth between the lips simulating the action of a young child learning to eat solid food. The doll includes a first operator for moving the lips to open and close to animate chewing and a second operator for moving the inside wall of the mouth outwardly between the lips to eject or spit out food with an outward tongue thrust.
摘要:
A figure toy adapted to change its posture upon impact includes a central body or mid-torso portion having an upper torso or body portion and a lower torso or hip portion pivotally coupled thereto. The figure toy further includes a bistable, force-applying element that pivots the upper and lower torso portions relative to the central body portion upon impact to the figure toy. The figure toy further includes a pair of arms, pivoted to the upper torso portion and a pair of legs, pivoted to the hip portion, which are actuated by the force applying element. A launching device is provided including a biased figure toy mounting platform which is held in a prelaunching position by a latch. The latch is depressed by a selectively actuable element to release the platform and launch the figure toy. A second launching device is disclosed which includes a figure toy mounting platform pivotally coupled to a base. The platform includes a device for holding the doll onto the platform until the platform is pivoted through a predetermined angle by an actuating element, whereupon the figure toy is released.
摘要:
A strategy attack game including two consoles separated by an opaque shield and each having two 10.times.10 hole screens. Each console is also provided with one or two smaller, 7.times.7 screens that are movable with respect to the 10.times.10 screens. Players are provided with a fighter plane target token, an attack token and a number of tracer tokens. Each player attacks in turn using a movable screen to find the exact coordinates of the opponent's target token. In an attack, a movable smaller screen is positioned by its centermost hole on each side of the console at an attacker selected coordinate. Should that centermost location coincide with the target token, a direct hit is scored and the game is won. The movable screen has concentric bands of holes in defined outer, inner and innermost zones. If the target token is within any of the three zones, the attacked player must advise the attacking player of the target token's location and then move the target. Movement of the target token is limited by the zone in which the target token is found. Previous positions of the target token are marked by the tracer tokens and the attacked player is not permitted to again occupy a previous position. If the target token is not within any of the zones of the movable screen, the attacked player need not identify its location and it may be moved to any new, previously unoccupied position.
摘要:
A skill action game includes a hollow foot that is balanced on the rounded heel and ball when placed on a flat surface. The foot has a number of threaded bolts removably inserted into it and a wrench is provided for removing the bolts. Inside the foot is a vibration and sound producing system powered by an electric motor. Activation of the motor is controlled by tilt switch. If, during the course of removing a bolt, a player dusturbs the balance of the foot, the motor is activated producing a sound and causing the foot to vibrate.
摘要:
A microprocessor controlled game having an optical sensor for reading bar codes on cards. The cards visually depict a combination of number, size, color and shape that is represented by the bar code. Instructions and responses with respect to player card selection are indicated by a synthesized voice chip coordinated with a liquid crystal display facial caricature.
摘要:
A toy sword spaceship having a generally hollow body shell containing opposed track channels in which lateral guide rails of an elongated toy sword blade are received for sliding back and forth. Pivotally mounted wings fold out when the sword blade is slid from a retracted position to a fully extended position. Depending from the sword blade is a pivotally mounted handle which folds up and is received substantially within the body shell when the blade is retracted. To receive a toy action figure, the sword spaceship is provided with a recessed cockpit area that is covered by a pivotally mounted, transparent, canopy.
摘要:
A play service center for toy self-propelled reversible drive vehicles that includes a lift ramp powered by the vehicle. Rollers carried by the lift ramp transfer power from the driven vehicle wheels through a pinion gear that engages a stationary curved rack gear to raise and lower the lift and vehicle. At the top of the curved rack gear a number of teeth are omitted and a stop is provided to retain the lift in the raised position. In order to lower the lift, the vehicle drive is reversed. Levered pads provide additional traction for driving the vehicle off the rollers and lift ramp. A power take-off drives service equipment such as a power meter as well as a rotating buffer or drill. The meter includes a biased dial pointer that provides an indication of the power transmitted by the vehicle wheels through the driven rollers.
摘要:
A board game with a board is divided into a grid work of road and off-road rough terrain spaces. Each player is provided with a colored paired "BIG FOOT" truck and a crushable car. The object of the game is to land on opponents' crushable cars with the truck. A shift lever on the truck indicates whether it is in "Two-Wheel Drive" for road moves, or "Four-Wheel Drive" for rough terrain or landing on an opponent's crushable car. Each turn may include any combination of truck and/or crushable car moves plus shifting of the truck between "Two-Wheel" and "Four-Wheel". The number of moves to be made by a player is determined by rolling dice.