Children's stuffed-art craft set
    1.
    发明授权
    Children's stuffed-art craft set 失效
    儿童毛绒工艺套装

    公开(公告)号:US4514175A

    公开(公告)日:1985-04-30

    申请号:US572302

    申请日:1984-01-20

    IPC分类号: B44C3/10 G09B11/00

    CPC分类号: G09B11/00 B44C3/10

    摘要: A children's stuffed-art craft set includes a background board having two-dimensional graphics on a face surface with openings of various shapes forming elements of the graphics extending through the board to the opposite surface. Backing pieces, and relatively soft, stuffing pieces which are readily compressible compared to the background board and backing pieces, are shaped to fit into background board openings. Pieces of fabric or other material, larger than the openings and of various colors, patterns and textures are also supplied. A selected fabric piece is placed over the conforming stuffing and backing pieces and then inserted through the opening in the backing board from the opposite surface. The thickness of the extra fabric is wedged between the opening and the conforming backing piece to stretch the fabric, compress the stuffing and secure the combination in place creating a soft relief element of the picture or design following the two-dimensional graphics on the face of the background board.

    摘要翻译: 儿童毛绒工艺套件包括背面板,其具有在表面上的具有二维图形的背景板,其具有各种形状的开口,形成通过板延伸到相对表面的图形元素。 与背景板和背衬片相比,可容易压缩的背衬件和相对柔软的填充件被成形为适合背景板开口。 还提供了比开口和各种颜色,图案和纹理更大的织物或其他材料的片。 将选定的织物片放置在适合的填充物和背衬片上,然后从相对表面插入背衬板中的开口。 额外织物的厚度楔入开口和合适的背衬片之间以拉伸织物,压缩填料并将组合固定在适当位置,从而形成图像或设计的柔软的浮雕元件,遵循二维图形 背景板。

    Image matching video game
    2.
    发明授权
    Image matching video game 失效
    图像匹配视频游戏

    公开(公告)号:US4508353A

    公开(公告)日:1985-04-02

    申请号:US452390

    申请日:1982-12-22

    IPC分类号: A63F13/00 A63F9/22

    摘要: A game includes the player's successive selection of matching images within a short time interval initiated by the first selection. Failure to select the proper matching image within the interval results in a mixing of the images. In an electronic video game version of the target shooting type a plurality of sets of matching targets are initially displayed. Each target has mating components. If the targets hit within the time interval do not match, components of each of the hit targets are exchanged to form a mixed target. The successively hit matched targets are removed but are replaced by another form of targets after the first rack. All of the prior form targets must be removed before the succeeding form can be removed from the screen. In still later racks, the initially displayed targets include ones with mixed components to increase the challenge. The player controls the movement of a shooter among the targets and directs the firing of projectiles at the targets. Collision of the shooter with a target ends the player's turn. A sequence of progressively closer views of a background scene that is partially shown in the distance of the present rack are included to enhance the enjoyment of the game.

    摘要翻译: 游戏包括玩家在由第一选择开始的短时间间隔内连续选择匹配图像。 不能在间隔内选择适当的匹配图像导致图像的混合。 在目标拍摄类型的电子游戏版本中,最初显示多组匹配对象。 每个目标都有配对组件。 如果在时间间隔内击中的目标不匹配,则每个命中目标的组件被交换以形成混合目标。 连续击中的匹配目标被删除,但在第一个机架之后被另一种形式的目标替换。 必须删除所有先前的表单目标,才能从屏幕中删除成功的表单。 在后来的机架中,最初显示的目标包括具有混合组件的目标,以增加挑战。 玩家控制射击者在目标之间的移动,并指挥射弹射击目标。 射击者与目标的碰撞结束了玩家的轮到。 包括在本架的距离中部分显示的背景场景的逐渐更近的视图的序列以增强游戏的享受。

    Eating doll
    3.
    发明授权
    Eating doll 失效
    吃娃娃

    公开(公告)号:US4244139A

    公开(公告)日:1981-01-13

    申请号:US117437

    申请日:1980-02-01

    IPC分类号: A63H3/20 A63H3/24 A63H13/02

    CPC分类号: A63H3/24 A63H3/20

    摘要: An animated doll includes a hollow head and body formed with a wall of thin flexible material and having a face with a forward side with a mouth cavity defined therein including movable upper and lower lips. The mouth cavity is adapted to hold a quantity of food and includes a wall portion which is deflectable to expel food from the mouth between the lips simulating the action of a young child learning to eat solid food. The doll includes a first operator for moving the lips to open and close to animate chewing and a second operator for moving the inside wall of the mouth outwardly between the lips to eject or spit out food with an outward tongue thrust.

    摘要翻译: 动画娃娃包括形成有薄柔性材料的壁的中空头部和主体,并且具有面向前侧的面,其中限定有口腔,其中包括可移动的上唇和下唇。 口腔适于容纳一定数量的食物,并且包括壁部分,该壁部分可偏转以从食物之间的口部排出模仿学习吃固体食物的幼儿的动作。 娃娃包括用于移动嘴唇打开并接近动画咀嚼的第一操作者,以及第二操作者,用于在嘴唇之间向外移动嘴唇的内壁,以以向外的舌头推力喷射或吐出食物。

    Articulated figure toy
    4.
    发明授权
    Articulated figure toy 失效
    铰接式玩具

    公开(公告)号:US4120117A

    公开(公告)日:1978-10-17

    申请号:US762407

    申请日:1977-01-26

    CPC分类号: A63H3/16 A63H13/12 A63H3/46

    摘要: A figure toy adapted to change its posture upon impact includes a central body or mid-torso portion having an upper torso or body portion and a lower torso or hip portion pivotally coupled thereto. The figure toy further includes a bistable, force-applying element that pivots the upper and lower torso portions relative to the central body portion upon impact to the figure toy. The figure toy further includes a pair of arms, pivoted to the upper torso portion and a pair of legs, pivoted to the hip portion, which are actuated by the force applying element. A launching device is provided including a biased figure toy mounting platform which is held in a prelaunching position by a latch. The latch is depressed by a selectively actuable element to release the platform and launch the figure toy. A second launching device is disclosed which includes a figure toy mounting platform pivotally coupled to a base. The platform includes a device for holding the doll onto the platform until the platform is pivoted through a predetermined angle by an actuating element, whereupon the figure toy is released.

    摘要翻译: 适于在冲击时改变其姿势的图形玩具包括具有上躯干或身体部分的中心身体或中部躯干部分以及枢转地联接到其上的下躯干或臀部部分。 图形玩具还包括双稳态施力元件,其在撞击到玩具玩具时相对于中心主体部分枢转上躯干部分和下躯干部分。 图形玩具还包括枢转到上躯干部分的一对臂和枢转到臀部部分的一对腿部,该腿部由施力元件致动。 提供了一种发射装置,其包括偏置的图形玩具安装平台,其通过闩锁保持在预启动位置。 闩锁被可选择性地致动的元件压下以释放平台并启动图形玩具。 公开了一种第二发射装置,其包括枢转地联接到基座的图形玩具安装平台。 平台包括用于将玩偶保持在平台上的装置,直到平台通过致动元件枢转预定角度,于是释放图形玩具。

    Strategy attack game
    5.
    发明授权
    Strategy attack game 失效
    战略攻击游戏

    公开(公告)号:US5401031A

    公开(公告)日:1995-03-28

    申请号:US195116

    申请日:1994-02-14

    IPC分类号: A63F3/00 A63F3/02

    摘要: A strategy attack game including two consoles separated by an opaque shield and each having two 10.times.10 hole screens. Each console is also provided with one or two smaller, 7.times.7 screens that are movable with respect to the 10.times.10 screens. Players are provided with a fighter plane target token, an attack token and a number of tracer tokens. Each player attacks in turn using a movable screen to find the exact coordinates of the opponent's target token. In an attack, a movable smaller screen is positioned by its centermost hole on each side of the console at an attacker selected coordinate. Should that centermost location coincide with the target token, a direct hit is scored and the game is won. The movable screen has concentric bands of holes in defined outer, inner and innermost zones. If the target token is within any of the three zones, the attacked player must advise the attacking player of the target token's location and then move the target. Movement of the target token is limited by the zone in which the target token is found. Previous positions of the target token are marked by the tracer tokens and the attacked player is not permitted to again occupy a previous position. If the target token is not within any of the zones of the movable screen, the attacked player need not identify its location and it may be moved to any new, previously unoccupied position.

    摘要翻译: 一种策略攻击游戏,包括由不透明屏蔽分隔开的两个控制台,每个具有两个10x10孔屏幕。 每个控制台还配有一个或两个较小的7x7屏幕,可以相对于10x10屏幕移动。 玩家提供了一个战斗机目标令牌,攻击令牌和许多示踪器令牌。 每个玩家依次使用可移动屏幕来攻击对手的目标标记的确切坐标。 在攻击中,可移动的较小的屏幕位于控制台每侧的最中心的位置,以攻击者选择的坐标。 如果最中心的位置与目标标记一致,则直接命中得分,并且游戏获胜。 可移动屏幕在限定的外部,内部和最内部区域中具有同心的孔洞带。 如果目标标记位于三个区域中的任何一个区域内,则被攻击的玩家必须向攻击玩家提供目标令牌的位置,然后移动目标。 目标令牌的移动受到找到目标令牌的区域的限制。 目标令牌的先前位置由示踪者令牌标记,受攻击的玩家不得再次占据先前的位置。 如果目标令牌不在可移动屏幕的任何区域内,则被攻击的玩家不需要识别其位置,并且可能移动到任何新的先前未占用的位置。

    Skill action game with a tiltable housing and an alarm producing
disturbance sensor
    6.
    发明授权
    Skill action game with a tiltable housing and an alarm producing disturbance sensor 失效
    技能动作游戏与可倾斜的外壳和报警产生干扰传感器

    公开(公告)号:US4874166A

    公开(公告)日:1989-10-17

    申请号:US296988

    申请日:1989-01-17

    申请人: Wayne A. Kuna

    发明人: Wayne A. Kuna

    IPC分类号: A63F9/00 A63F11/00

    摘要: A skill action game includes a hollow foot that is balanced on the rounded heel and ball when placed on a flat surface. The foot has a number of threaded bolts removably inserted into it and a wrench is provided for removing the bolts. Inside the foot is a vibration and sound producing system powered by an electric motor. Activation of the motor is controlled by tilt switch. If, during the course of removing a bolt, a player dusturbs the balance of the foot, the motor is activated producing a sound and causing the foot to vibrate.

    摘要翻译: 技能动作游戏包括当放置在平坦表面上时平衡于圆形跟部和球上的空心脚。 脚部具有可拆卸地插入其中的多个螺栓,并且提供用于移除螺栓的扳手。 脚内是由电动机驱动的振动和声音产生系统。 电机的激活由倾斜开关控制。 如果在去除螺栓的过程中,玩家会弄脏脚的平衡,则电动机被激活产生声音并导致脚振动。

    Transformable toy vehicle and sword combination
    8.
    发明授权
    Transformable toy vehicle and sword combination 失效
    可变形玩具车和剑组合

    公开(公告)号:US4717365A

    公开(公告)日:1988-01-05

    申请号:US2436

    申请日:1987-01-12

    摘要: A toy sword spaceship having a generally hollow body shell containing opposed track channels in which lateral guide rails of an elongated toy sword blade are received for sliding back and forth. Pivotally mounted wings fold out when the sword blade is slid from a retracted position to a fully extended position. Depending from the sword blade is a pivotally mounted handle which folds up and is received substantially within the body shell when the blade is retracted. To receive a toy action figure, the sword spaceship is provided with a recessed cockpit area that is covered by a pivotally mounted, transparent, canopy.

    摘要翻译: 一种玩具剑宇宙飞船,其具有通常为空心的壳体,其包含相对的轨道,其中容纳有细长玩具剑刃的横向导轨用于来回滑动。 当剑刀从缩回位置滑动到完全伸出位置时,枢轴安装的翼部折叠。 根据剑刃是一个可枢转地安装的手柄,当刀片缩回时,其可折叠起来并被接收在基本上位于主体外壳内。 为了接收玩具动作人物,剑形宇宙飞船设置有一个凹陷的驾驶舱区域,该驾驶舱区域被一个可枢转地安装的,透明的顶盖所覆盖。

    Toy service accessory for self-propelled vehicle
    9.
    发明授权
    Toy service accessory for self-propelled vehicle 失效
    自行车用玩具服务配件

    公开(公告)号:US4582500A

    公开(公告)日:1986-04-15

    申请号:US578052

    申请日:1984-02-09

    IPC分类号: A63H17/44

    CPC分类号: A63H17/44

    摘要: A play service center for toy self-propelled reversible drive vehicles that includes a lift ramp powered by the vehicle. Rollers carried by the lift ramp transfer power from the driven vehicle wheels through a pinion gear that engages a stationary curved rack gear to raise and lower the lift and vehicle. At the top of the curved rack gear a number of teeth are omitted and a stop is provided to retain the lift in the raised position. In order to lower the lift, the vehicle drive is reversed. Levered pads provide additional traction for driving the vehicle off the rollers and lift ramp. A power take-off drives service equipment such as a power meter as well as a rotating buffer or drill. The meter includes a biased dial pointer that provides an indication of the power transmitted by the vehicle wheels through the driven rollers.

    摘要翻译: 玩具自行式可逆驱动车辆的游戏服务中心,包括由车辆提供动力的升降梯。 由提升斜坡承载的滚轮通过小齿轮从被驱动的车轮传递动力,该小齿轮接合固定的弯曲齿条以升高和降低升降机和车辆。 在弯曲的齿条的顶部,省略了多个齿,并且设置有将升降机保持在升高位置的止动件。 为了降低升降机,车辆驱动器相反。 杠杆垫提供额外的牵引力,用于将车辆从滚子和提升斜坡驱动。 动力输出驱动诸如功率计的服务设备以及旋转缓冲器或钻头。 仪表包括偏置的拨盘指针,其提供由车轮通过从动辊传递的动力的指示。

    Board game
    10.
    发明授权
    Board game 失效
    棋盘游戏

    公开(公告)号:US4563011A

    公开(公告)日:1986-01-07

    申请号:US563095

    申请日:1983-12-19

    IPC分类号: A63F3/00

    CPC分类号: A63F3/00145

    摘要: A board game with a board is divided into a grid work of road and off-road rough terrain spaces. Each player is provided with a colored paired "BIG FOOT" truck and a crushable car. The object of the game is to land on opponents' crushable cars with the truck. A shift lever on the truck indicates whether it is in "Two-Wheel Drive" for road moves, or "Four-Wheel Drive" for rough terrain or landing on an opponent's crushable car. Each turn may include any combination of truck and/or crushable car moves plus shifting of the truck between "Two-Wheel" and "Four-Wheel". The number of moves to be made by a player is determined by rolling dice.

    摘要翻译: 棋盘游戏分为道路和越野崎岖地形空间的格栅工作。 每个玩家都配有一个彩色配对的“BIG FOOT”卡车和一辆迷人的汽车。 游戏的对象是用卡车登陆对手的可压倒车。 卡车上的变速杆表示是否处于“双轮驱动”道路移动,或“四轮驱动”是用于崎岖地形或着陆于对手的可压倒车。 每转可能包括卡车和/或可压缩车辆移动的任何组合,以及“两轮”和“四轮”之间的卡车移动。 由玩家进行的动作数量由掷骰子决定。