Ball bounce game using electromagnetic beams
    1.
    发明授权
    Ball bounce game using electromagnetic beams 失效
    球反弹游戏使用电磁束

    公开(公告)号:US07102119B1

    公开(公告)日:2006-09-05

    申请号:US11064688

    申请日:2005-02-24

    IPC分类号: H01J40/14 A63B37/00

    摘要: The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.

    摘要翻译: 本发明是一种计算机化游戏装置或游戏方法,用于与诸如球和大致平坦的表面之类的物体。 游戏装置可以包括布置成发射电磁波束的至少两个电磁波束发射器和产生信号的至少两个对应的电磁波束接收器。 游戏装置还包括对具有成形为能够平稳地靠在平面上的表面成形的发射器和接收器的支撑件,支撑件将每个发射器定位以发射其平行于其他光束并平行于平面的电磁波束,支撑件将每个 接收器以接收电磁束中的一个,并且支撑件被成形为允许物体穿过梁并且撞击平坦表面而不会撞击支撑件。 游戏装置还包括游戏计算机,该游戏计算机被布置为从接收器接收信号并被编程以实现至少一个游戏,其中通过从接收器接收的信号的分析来判断性能。

    Apparatus and method of playing a menu item collecting game
    2.
    发明授权
    Apparatus and method of playing a menu item collecting game 失效
    播放菜单项收集游戏的装置和方法

    公开(公告)号:US4948146A

    公开(公告)日:1990-08-14

    申请号:US307384

    申请日:1989-02-06

    IPC分类号: A63F3/00 A63F3/02

    摘要: A game in which a number of players each attempt to collect all of the parts of a meal indicated on a menu allocated to each player at the outset of the game. No two menus are alike, but there is one part of the meal that is common to each of the menus. Other parts are common to some but not all of the menus. Each of the parts of the meal is displayed on one side of a commonly shaped, preferably pie shaped, piece. The pieces fit into cutout portions of a tray provided to each player. In addition to the menu item pieces, similarly shaped pieces have instructions on one side which cause players to trade pieces. All of the pieces are placed face down and each player in turn picks up a piece to obtain the needed parts of the meal. As each player picks and replaces unneeded items, the other players attempt to recall the location of items they need so that they can pick them on their next turn.

    摘要翻译: 游戏开始时分配给每个玩家的菜单上指示的一些玩家各自尝试收集餐的所有部分的游戏。 没有两个菜单是一样的,但是每个菜单共同的一部分餐点。 其他部分是一些但不是所有的菜单通用。 膳食的每个部分显示在通常成型的,优选饼形的片的一侧。 这些件装配到提供给每个玩家的托盘的切口部分中。 除了菜单项之外,类似形状的部件具有一方的指令,使得玩家交易零件。 所有的片段都面朝下放置,每个玩家依次拿起一块,以获得所需的部分食物。 当每个玩家选择并替换不需要的物品时,其他玩家会尝试召回他们需要的物品的位置,以便他们可以在下一回合中选择它们。

    Target game apparatus with steps
    3.
    发明授权
    Target game apparatus with steps 失效
    目标游戏装置与步骤

    公开(公告)号:US4834391A

    公开(公告)日:1989-05-30

    申请号:US149721

    申请日:1988-01-29

    IPC分类号: A63F7/00

    CPC分类号: A63F7/00

    摘要: A game including a housing formed of two opposed halves that pivot together. Each half has steps from a raised end proximal a player to a gap at the lower distal end where the halves are pivotally connected. Two players are each allocated a number of marbles, that are initially placed adjacent the player's raised end, plus a larger shooter. By dropping the shooter, the player attempts to knock the marbles down the steps toward the gap. Whenever a player causes a marble to drop through the gap, the player gets another turn. After each turn, the player's shoot is returned to the player via a ramp. All of the marbles knocked down the steps and through the gap, drop through the shooter return ramp and are directed by another ramp toward the opposing player. Clearing the steps of all of the marbles allocated to a player wins the game.

    摘要翻译: 一种游戏,包括由两个相对的一半组成的壳体,其枢转在一起。 每一半具有从玩家附近的升高端到在半远端枢转连接的下远端处的间隙的台阶。 两名球员分别被分配了一些弹珠,最初放置在玩家的顶端附近,加上一个较大的射手。 通过放弃射手,玩家试图将大理石击倒走向差距的台阶。 每当玩家造成大理石落差时,玩家再次转身。 每转后,玩家的射击通过坡道返回给玩家。 所有的弹珠都击倒了台阶,通过这个差距,掉落在射手回程斜坡上,并被另一个斜坡导向对方的对手。 清除分配给玩家的所有大理石的步骤赢得比赛。

    Treasure game with separable, changeable surfaces
    4.
    发明授权
    Treasure game with separable, changeable surfaces 失效
    宝藏游戏与可分离,可变的表面

    公开(公告)号:US4569527A

    公开(公告)日:1986-02-11

    申请号:US550966

    申请日:1983-11-14

    IPC分类号: A63F3/00 A63F3/02

    摘要: A game in which the players construct a mansion during the course of play using a series of separate pieces representing rooms on different levels of the mansion. Each piece has a number of doorway connections one of which must be aligned with a doorway connection of another piece to interface the pieces. In addition, each piece contains a number of locations which the player must investigate to acquire assistance in obtaining the objective of the game which is to locate a treasure and escape from the mansion with the treasure. Frames of different height are provided to support the room pieces at different levels and step pieces are also provided to innerconnect rooms at different levels. Secret passages are provided to move from one room to another without having to move through the connecting doorways.

    摘要翻译: 一个游戏,玩家在游戏过程中使用一系列独立的代表在豪宅不同层次的房间建造豪宅。 每个件具有多个门道连接,其中一个必须与另一件的门口连接对准,以便接合件。 此外,每件作品包含玩家必须调查的一些位置,以获得帮助以获得游戏的目标,该游戏的目标是找到宝藏并从宝藏逃离豪宅。 提供不同高度的框架,以支持不同层次的房间,并将步骤片段提供给不同级别的内部房间。 提供秘密通道以从一个房间移动到另一个房间,而不必通过连接门口移动。

    Board game having stackable tiles and moveable playing pieces
    5.
    发明授权
    Board game having stackable tiles and moveable playing pieces 失效
    棋盘游戏具有可堆叠的瓦片和可移动的玩具

    公开(公告)号:US4552363A

    公开(公告)日:1985-11-12

    申请号:US550967

    申请日:1983-11-14

    IPC分类号: A63F3/00 A63F9/12

    CPC分类号: A63F9/12 A63F3/00

    摘要: A game in which the players construct a three dimensional playing field during the course of play using pieces that include assigned tokens and common tiles. Each of the tiles is divided into a number of spaces such that each space is adapted to support either an assigned token or a portion of another tile with latter establishing a new level. A board provides a base surface with markings for the placement of the first level of tiles. Each of the tiles is constructed such that its upper surface can support other tiles or tokens. The tokens are supported by recesses located on the upper surface of the tiles. Other tiles are supported by intersecting slots located on the upper surface of the tiles. The game is won by the first player to place an assigned token atop a preselected level.

    摘要翻译: 游戏过程中玩家使用包含分配令牌和公用瓦片的棋子构建三维游戏场地的游戏。 每个瓦片被分成多个空间,使得每个空间适于支持分配的令牌或另一瓦片的一部分,后者建立新的电平。 电路板为基面提供了用于放置第一级瓷砖的标记。 每个瓦片被构造成使得其上表面可以支撑其他瓦片或令牌。 令牌由位于瓦片上表面的凹槽支撑。 其他瓦片由位于瓦片上表面上的相交槽支撑。 该游戏由第一名玩家赢得,将分配的令牌置于预选级别的顶部。

    Board game with chance device playing piece
    6.
    发明授权
    Board game with chance device playing piece 失效
    棋盘游戏与机会设备播放

    公开(公告)号:US4534567A

    公开(公告)日:1985-08-13

    申请号:US463636

    申请日:1983-02-03

    IPC分类号: A63F3/00 A63F3/02

    摘要: A board game in which a horizontal playing surface is defined by an array of hexagonal spaces, each space abutting the adjacent space, and a number of vertical walls disposed along lines formed by adjacent hexagonal spaces. Player start spaces are provided and a target is located on a site remote from the start spaces. Available paths of movement from space to space are limited by the walls but the player token has a marker movable parallel to the planar surface and transverse to the playing surface to pass over a wall. Both the player and the target may attack each other when they are on an aligned file of spaces, however, the target is further required to be facing the player token in order to attack. The playing spaces include defense zones armed by the presence of a defense playing piece in the form of a missile silo or cannon and activated by a chance drum borne by the target along with a number chance drum. The player's token is in the form of a plane or rocket and play is commenced with certain fuel allocations that may be increased by landing the token on fuel tanks on the playing surface.

    摘要翻译: 一种棋盘游戏,其中水平游戏表面由六边形空间的阵列,邻接相邻空间的每个空间以及沿着由相邻六边形空间形成的线布置的多个竖直壁限定。 提供播放器起始空间,目标位于远离起始空间的站点上。 从空间到空间的可移动路径受到墙壁的限制,但是玩家令牌具有平行于平坦表面并且横向于游戏表面的标记可以越过墙壁。 玩家和目标对象可能会在对齐的空格文件中相互攻击,但目标进一步需要面对玩家令牌以进行攻击。 演奏空间包括防御区,由导弹筒仓或大炮形式的防御演员组成,并由目标身上带有机会的鼓以及数次机会鼓激活。 玩家的标记是飞机或火箭的形式,并且游戏开始时可以通过将令牌登陆在游戏表面上的燃料箱上来增加某些燃料分配。

    Electronic dart game
    8.
    发明授权
    Electronic dart game 失效
    电子镖游戏

    公开(公告)号:US4333657A

    公开(公告)日:1982-06-08

    申请号:US119888

    申请日:1980-02-08

    IPC分类号: F41J5/04 A63F9/02

    CPC分类号: F41J5/04

    摘要: An electronic dart game includes the provision of a housing and a plurality of generally radially positioned target areas. The housing may be self-supporting or may include means for supporting the housing on a vertical surface such as a wall or door. The targets comprise a plurality of generally tapered or pie-shaped segments, each segment being a depressible panel or switch for establishing an electrical contact when depressed. A plurality of projectiles, preferably loosely filled flexible packets, are hurled by the players toward the targets. Because of the proximity to one another and the adjacent nature of the innermost tips of the panels, a plurality of panels, or switches, may be actuated upon being hit by one of the projectiles. Each of the panels includes a light source, such as a light emitting diode, to indicate when the panel has been actuated. A microcomputer and associated circuitry is programmed to provide a plurality of games for a predetermined number of players. The housing may include a catch gutter for the projectiles and a plurality of switches for operating the game as well as a display for indicating a score or other relevant information.

    摘要翻译: 电子飞镖游戏包括提供壳体和多个大致径向定位的目标区域。 壳体可以是自支撑的,或者可以包括用于在垂直表面(例如墙壁或门)上支撑壳体的装置。 目标包括多个通常为锥形或饼形的段,每个段是可压下的面板或开关,用于在压下时建立电接触。 多个投弹物,优选松散填充的柔性包装物,被玩家朝向目标物投掷。 由于彼此接近并且板的最内端部的相邻特性,可以在被其中一个抛射体击中时致动多个面板或开关。 每个面板包括诸如发光二极管的光源,以指示面板何时被致动。 微型计算机和相关电路被编程为为预定数量的玩家提供多个游戏。 壳体可以包括用于射弹的捕捉沟槽和用于操作游戏的多个开关以及用于指示分数或其他相关信息的显示器。

    Microprocessor controlled game
    9.
    发明授权
    Microprocessor controlled game 失效
    微处理器控制游戏

    公开(公告)号:US4320901A

    公开(公告)日:1982-03-23

    申请号:US119749

    申请日:1980-02-08

    IPC分类号: A63F9/24 A63B71/04 A63F9/00

    摘要: The game is characterized by a complicated and dangerous looking bomb-like housing which is equipped with a four-by-six keyboard under a hinged transparent cover. A pair of alternately flashing red incandescent lamps illuminate the keyboard. When the cover is opened, exposing the keyboard, the lamps may begin to flash or pulsate and the rate of flashing of the lamps may be increased and a fuse sound is produced which starts out at a relatively low pitch and gradually over a preselected time period increases in pitch to the point where it is obvious that an inevitable "blowup" will occur. The object of the game is to prevent the bomb from "exploding". If the bomb does explode, the fuse sound is terminated and a loud "boom" sound is produced which decays slowly and simulates the explosion of a bomb.

    摘要翻译: 该游戏的特点是一个复杂而危险的看起来像炸弹般的房屋,在铰链透明盖子下装有一个四乘六键盘。 一对交替闪烁的红色白炽灯照亮键盘。 当盖打开时,暴露键盘,灯可能开始闪烁或脉动,并且灯的闪烁速率可能增加,并且产生熔丝声音,其以相对较低的音高开始,并且在预选的时间段内逐渐增加 增加音调到显而易见的发生不可避免的“爆炸”的程度。 游戏的目标是防止炸弹“爆炸”。 如果炸弹爆炸,保险丝声音被终止,并产生一个响亮的“繁荣”声音,缓慢衰减并模拟炸弹爆炸。

    Maze game apparatus
    10.
    发明授权
    Maze game apparatus 失效
    迷宫游戏机

    公开(公告)号:US4251075A

    公开(公告)日:1981-02-17

    申请号:US56597

    申请日:1979-07-11

    IPC分类号: A63F7/04

    CPC分类号: A63F7/041

    摘要: A new and improved maze game apparatus comprises a playing surface for supporting a ball rolling along upstanding walls defining a maze for providing a plurality of interconnected ball directing travel paths. One of the paths leads all the way between an inlet or starting position and an outlet or discharge position. One or more paths are defined by the maze and provide dead ends, traps and other pitfalls along the way. The playing surface is supported on a hollow, convexly curved, downwardly projecting hollow wall preferably in the form of a hemisphere of clear, plastic adapted to rockably support the playing surface above a floor, table or other surface so that the playing surface may be manually tilted to direct and control a rolling ball along a selected travel path in the maze.

    摘要翻译: 一种新的改进的迷宫游戏装置包括一个用于支撑滚珠的游戏表面,所述游戏表面沿着形成迷宫的直立壁支撑,以提供多个相互连接的导向行进路径。 其中一个路径一直在入口或起始​​位置与出口或排放位置之间引导。 一个或多个路径由迷宫定义,并提供死路,陷阱和其他陷阱。 演奏表面被支撑在中空的凸形弯曲的向下突出的中空壁上,优选地以透明塑料的半球的形式,适于在桌面或桌子或其他表面上方摆动地支撑演奏表面,使得演奏表面可以是手动的 倾斜以沿着迷宫中的所选行进路径引导和控制滚球。