TECHNIQUES FOR RENDERING CONTENT
    2.
    发明申请

    公开(公告)号:US20240404168A1

    公开(公告)日:2024-12-05

    申请号:US18643626

    申请日:2024-04-23

    Applicant: Apple Inc.

    Abstract: Some techniques are described herein for conditionally rendering assets. In some examples, such techniques include a computer system receiving a request to render an asset and, in response, measuring performance of the computer system to determine whether to initiate rendering of the asset. For example, the computer system can measure the performance by rendering another asset that is less complex and/or resource intensive as the asset so to estimate a result of rendering the asset. Other techniques are described herein for rendering assets in different manners. In some examples such techniques include a computer system receiving a request to render an asset and, in response, rendering the asset in different manners depending on one or more aspects of the file and one or more current performance measurements of the computer system. Other techniques are described herein for rendering a 3D model based on current performance measurements of a computer system.

    PHYSICAL COMPANION DEVICES FOR USE WITH EXTENDED REALITY SYSTEMS

    公开(公告)号:US20230359425A1

    公开(公告)日:2023-11-09

    申请号:US18222967

    申请日:2023-07-17

    Applicant: Apple Inc.

    CPC classification number: G06F3/147 G06F21/34 G06K7/1417 G06T11/00 G06F3/04845

    Abstract: Implementations of the subject technology provide a small, portable physical object for use in an extended reality system. The system may include a device that allows a user/wearer to interact with virtual representations of content such as stored data and/or applications overlaid on the user’s physical environment. The object has a unique identifier that is obtainable by the device or another device. The object may be an inactive device without any internal circuitry, a passive device with circuitry that is activated by another device, or an active device having its own processing circuitry and/or a display housed in the body of the object. The object can be associated with content displayed by the device to provide a user with a physical object that can be moved or manipulated to move, modify, transport, or store the content generated, stored, and/or displayed in an extended reality environment.

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