TECHNIQUES FOR SAMPLING AND REMIXING IN IMMERSIVE ENVIRONMENTS

    公开(公告)号:US20240428523A1

    公开(公告)日:2024-12-26

    申请号:US18391494

    申请日:2023-12-20

    Applicant: AUTODESK, INC.

    Abstract: During a sampling stage, a system enables a user to capture samples of 3D digital components within an immersive environment. The 3D digital component can include a 3D object that is rendered and displayed within the immersive environment. The 3D digital components can also include object-property components used to render a 3D object, such as texture, color scheme, animation, motion path, or physical parameters. The samples of the 3D digital components are stored to a sample-palette data structure (SPDS) that organizes the samples. During a remix stage, the system enables a user to apply a sample stored to the SPDS to modify a 3D object and/or an immersive environment. The user can add a sampled object to an immersive environment to modify the immersive environment. The user can apply one or more object-based samples to a 3D object to modify one or more object properties of the 3D object.

    TECHNIQUES FOR SAMPLING AND REMIXING IN IMMERSIVE ENVIRONMENTS

    公开(公告)号:US20240428537A1

    公开(公告)日:2024-12-26

    申请号:US18391498

    申请日:2023-12-20

    Applicant: AUTODESK, INC.

    Abstract: During a sampling stage, a system enables a user to capture samples of 3D digital components within an immersive environment. The 3D digital component can include a 3D object that is rendered and displayed within the immersive environment. The 3D digital components can also include object-property components used to render a 3D object, such as texture, color scheme, animation, motion path, or physical parameters. The samples of the 3D digital components are stored to a sample-palette data structure (SPDS) that organizes the samples. During a remix stage, the system enables a user to apply a sample stored to the SPDS to modify a 3D object and/or an immersive environment. The user can add a sampled object to an immersive environment to modify the immersive environment. The user can apply one or more object-based samples to a 3D object to modify one or more object properties of the 3D object.

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