摘要:
Methods for generating and displaying people-triggered holographic reminders are described. In some embodiments, a head-mounted display device (HMD) generates and displays an augmented reality environment to an end user of the HMD in which reminders associated with a particular person may be displayed if the particular person is within a field of view of the HMD or if the particular person is within a particular distance of the HMD. The particular person may be identified individually or identified as belonging to a particular group (e.g., a member of a group with a particular job title such as programmer or administrator). In some cases, a completion of a reminder may be automatically detected by applying speech recognition techniques (e.g., to identify key words, phrases, or names) to captured audio of a conversation occurring between the end user and the particular person.
摘要:
Technology is described for web-like hierarchical menu interface which displays a menu in a web-like hierarchical menu display configuration in a near-eye display (NED). The web-like hierarchical menu display configuration links menu levels and menu items within a menu level with flexible spatial dimensions for menu elements. One or more processors executing the interface select a web-like hierarchical menu display configuration based on the available menu space and user head view direction determined from a 3D mapping of the NED field of view data and stored user head comfort rules. Activation parameters in menu item selection criteria are adjusted to be user specific based on user head motion data tracked based on data from one or more sensors when the user wears the NED. Menu display layout may be triggered by changes in head view direction of the user and available menu space about the user's head.
摘要:
Technology is described for (3D) space carving of a user environment based on movement through the user environment of one or more users wearing a near-eye display (NED) system. One or more sensors on the near-eye display (NED) system provide sensor data from which a distance and direction of movement can be determined. Spatial dimensions for a navigable path can be represented based on user height data and user width data of the one or more users who have traversed the path. Space carving data identifying carved out space can be stored in a 3D space carving model of the user environment. The navigable paths can also be related to position data in another kind of 3D mapping like a 3D surface reconstruction mesh model of the user environment generated from depth images.
摘要:
Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within the augmented reality environment with boundaries of the space determined based on the one or more real environment features. A plurality of activation criteria may be available for an interaction zone and at least one may be selected based on at least one real environment feature. The technology also describes controlling activation of an interaction zone within the augmented reality environment. In some examples, at least some behavior of a virtual object is controlled by emergent behavior criteria which defines an action independently from a type of object in the real world environment.
摘要:
Technology is described for automatically determining placement of one or more interaction zones in an augmented reality environment in which one or more virtual features are added to a real environment. An interaction zone includes at least one virtual feature and is associated with a space within the augmented reality environment with boundaries of the space determined based on the one or more real environment features. A plurality of activation criteria may be available for an interaction zone and at least one may be selected based on at least one real environment feature. The technology also describes controlling activation of an interaction zone within the augmented reality environment. In some examples, at least some behavior of a virtual object is controlled by emergent behavior criteria which defines an action independently from a type of object in the real world environment.
摘要:
Methods for enabling hands-free selection of objects within an augmented reality environment are described. In some embodiments, an object may be selected by an end user of a head-mounted display device (HMD) based on detecting a vestibulo-ocular reflex (VOR) with the end user's eyes while the end user is gazing at the object and performing a particular head movement for selecting the object. The object selected may comprise a real object or a virtual object. The end user may select the object by gazing at the object for a first time period and then performing a particular head movement in which the VOR is detected for one or both of the end user's eyes. In one embodiment, the particular head movement may involve the end user moving their head away from a direction of the object at a particular head speed while gazing at the object.
摘要:
A method of automatically calibrating a head mounted display for a user is disclosed. The method includes automatically calculating an inter-pupillary distance value for the user, comparing the automatically calculated inter-pupillary distance value to a previously determined inter-pupillary distance value, determining if the automatically calculated inter-pupillary distance value matches the preexisting inter-pupillary distance value, and automatically calibrating the head mounted display using calibration data associated with matching previously determined inter-pupillary distance value.
摘要:
A system and method are disclosed for providing a touch interface for electronic devices. The touch interface can be any surface. As one example, a table top can be used as a touch sensitive interface. In one embodiment, the system determines a touch region of the surface, and correlates that touch region to a display of an electronic device for which input is provided. The system may have a 3D camera that identifies the relative position of a user's hands to the touch region to allow for user input. Note that the user's hands do not occlude the display. The system may render a representation of the user's hand on the display in order for the user to interact with elements on the display screen.
摘要:
A system and method are disclosed for providing a touch interface for electronic devices. The touch interface can be any surface. As one example, a table top can be used as a touch sensitive interface. In one embodiment, the system determines a touch region of the surface, and correlates that touch region to a display of an electronic device for which input is provided. The system may have a 3D camera that identifies the relative position of a user's hands to the touch region to allow for user input. Note that the user's hands do not occlude the display. The system may render a representation of the user's hand on the display in order for the user to interact with elements on the display screen.
摘要:
A system and method are disclosed for capturing views of a mixed reality environment from various perspectives which can be displayed on a monitor. The system includes one or more physical cameras at user-defined positions within the mixed reality environment. The system renders virtual objects in the mixed reality environment from the perspective of the one or more cameras. Real and virtual objects from the mixed reality environment may then be displayed from the perspective of the one or more cameras on one or more external, 2D monitor for viewing by others.