Navigation and Rewards involving Physical Goods and Services

    公开(公告)号:US20180053236A1

    公开(公告)日:2018-02-22

    申请号:US15238374

    申请日:2016-08-16

    CPC classification number: G06Q30/0631 G06Q30/0633 G06Q30/0639

    Abstract: Navigation and reward techniques involving physical goods and services are described. In one example, digital content is configured to aid navigation of a user between different physical goods or services. This navigation includes user specified good or services as well as recommended goods or services that are not specified by the user. In another example, digital content is provided as part of a reward system. In return for permitting access to user data, the user is provided with rewards that are based on this monitored interaction. In this way, an owner of the store may gain detailed knowledge which may be used to increase likelihood of offering goods or services of interest to the user. In return, the user is provided with rewards to permit access to this detailed knowledge.

    HANDHELD CONTROLLER GESTURES FOR VIRTUAL REALITY VIDEO PLAYBACK

    公开(公告)号:US20190149873A1

    公开(公告)日:2019-05-16

    申请号:US15814731

    申请日:2017-11-16

    Abstract: Embodiments disclosed herein facilitate virtual reality (VR) video playback using handheld controller gestures. More specifically, jog and shuttle gestures are associated with controller rotations that can be tracked once a triggering event is detected (e.g., pressing and holding a controller play button). A corresponding jog or shuttle command can be initialized when the VR controller rotates more than a defined angular threshold in an associated rotational direction (e.g., yaw, pitch, roll). For example, the jog gesture can be associated with changes in controller yaw, and the shuttle gesture can be associated with changes in controller pitch. Subsequent controller rotations can be mapped to playback adjustments for a VR video, such as a frame adjustment for a jog gesture and a playback speed adjustment for the shuttle gesture. Corresponding visualizations of available gestures and progress bars can be generated or otherwise triggered to facilitate efficient VR video playback control.

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