摘要:
Various embodiments enable a user of a mobile media device to select one or more channels to load onto the device. Each channel comprises a collection of media content files, such as video content, audio content, and so on. Each collection of media content files can be associated with a particular genre (or genres) of media content. A channel can be managed such that its collection of media content can be rearranged, augmented, and/or otherwise edited to produce a refreshed version of the channel. The refreshed version of the channel can be provided to the mobile media device for playback. Thus, a channel associated with a particular genre of media content can provide a user with a dynamic user experience without requiring the user to manipulate specific media content files.
摘要:
Various embodiments enable a user of a mobile media device to select one or more channels to load onto the device. Each channel comprises a collection of media content files, such as video content, audio content, and so on. Each collection of media content files can be associated with a particular genre (or genres) of media content. A channel can be managed such that its collection of media content can be rearranged, augmented, and/or otherwise edited to produce a refreshed version of the channel. A user's interaction with content within a channel can be monitored to produce behavior data about the user. The behavior data can be used to customize the playback of a particular channel to reflect user preferences. The behavior data can also be used to produce channels that are custom tuned for the user and can be used to produce a customized version of a mobile media device.
摘要:
Various embodiments enable a user of a mobile media device to select one or more channels to load onto the device. Each channel comprises a collection of media content files, such as video content, audio content, and so on. Each collection of media content files can be associated with a particular genre (or genres) of media content. A channel can be managed such that its collection of media content can be rearranged, augmented, and/or otherwise edited to produce a refreshed version of the channel. The refreshed version of the channel can be provided to the mobile media device for playback. Thus, a channel associated with a particular genre of media content can provide a user with a dynamic user experience without requiring the user to manipulate specific media content files.
摘要:
A system for automatically sharing virtual objects between different mixed reality environments is described. In some embodiments, a see-through head-mounted display device (HMD) automatically determines a privacy setting associated with another HMD by inferring a particular social relationship with a person associated with the other HMD (e.g., inferring that the person is a friend or acquaintance). The particular social relationship may be inferred by considering the distance to the person associated with the other HMD, the type of environment (e.g., at home or work), and particular physical interactions involving the person (e.g., handshakes or hugs). The HMD may subsequently transmit one or more virtual objects associated with the privacy setting to the other HMD. The HMD may also receive and display one or more other virtual objects from the other HMD based on the privacy setting.
摘要:
A system for automatically displaying virtual objects within a mixed reality environment is described. In some embodiments, a see-through head-mounted display device (HMD) identifies a real object (e.g., a person or book) within a field of view of the HMD, detects one or more interactions associated with real object, and automatically displays virtual objects associated with the real object if the one or more interactions involve touching or satisfy one or more social rules stored in a social rules database. The one or more social rules may be used to infer a particular social relationship by considering the distance to another person, the type of environment (e.g., at home or work), and particular physical interactions (e.g., handshakes or hugs). The virtual objects displayed on the HMD may depend on the particular social relationship inferred (e.g., a friend or acquaintance).