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公开(公告)号:US09025832B2
公开(公告)日:2015-05-05
申请号:US13151112
申请日:2011-06-01
Applicant: Stephen Latta , Relja Markovic , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
Inventor: Stephen Latta , Relja Markovic , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
IPC: G06K9/00 , G06Q10/10 , A63F13/30 , A63F13/795 , G06Q50/00
CPC classification number: G06Q10/10 , A63F13/12 , A63F13/795 , G06Q50/01
Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
Abstract translation: 一种为属于社交网络服务的玩家找到新的社交网络服务朋友并具有包括一个或多个玩家接受的朋友的朋友组的方法包括:识别玩家,自动识别与玩家接近的门槛内的观众;以及 如果观察者满足玩家的满足标准,则将观察者添加到社交网络服务中的玩家的朋友组。
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公开(公告)号:US08994718B2
公开(公告)日:2015-03-31
申请号:US12975086
申请日:2010-12-21
Applicant: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
Inventor: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
CPC classification number: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
Abstract translation: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
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公开(公告)号:US20140145914A1
公开(公告)日:2014-05-29
申请号:US13689379
申请日:2012-11-29
Applicant: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
Inventor: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
IPC: G09G5/00
CPC classification number: G06F3/013 , G02B27/0093 , G02B27/017 , G02B2027/014 , G02B2027/0174 , G02B2027/0187 , G06F1/3215 , G06F1/325 , G06F1/3265 , G06F1/3287 , Y02D10/153 , Y02D10/171
Abstract: A system and related methods for a resource management in a head-mounted display device are provided. In one example, the head-mounted display device includes a plurality of sensors and a display system for presenting holographic objects. A resource management program is configured to operate a selected sensor in a default power mode to achieve a selected fidelity. The program receives user-related information from one or more of the sensors, and determines whether target information is detected. Where target information is detected, the program adjusts the selected sensor to operate in a reduced power mode that uses less power than the default power mode.
Abstract translation: 提供了一种用于头戴式显示装置中的资源管理的系统和相关方法。 在一个示例中,头戴式显示装置包括多个传感器和用于呈现全息物体的显示系统。 资源管理程序被配置为以默认功率模式操作所选择的传感器以实现所选择的保真度。 该程序从一个或多个传感器接收用户相关信息,并确定是否检测到目标信息。 在检测到目标信息的地方,程序调整所选择的传感器以使用比默认功率模式更少功率的降低功率模式工作。
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公开(公告)号:US20140128161A1
公开(公告)日:2014-05-08
申请号:US13670258
申请日:2012-11-06
Applicant: Stephen Latta , Daniel McCulloch , Jason Scott , Kevin Geisner
Inventor: Stephen Latta , Daniel McCulloch , Jason Scott , Kevin Geisner
IPC: A63F9/24
CPC classification number: A63F9/24 , A63F13/06 , A63F13/12 , A63F2300/8082
Abstract: A plurality of game sessions are hosted at a server system. A first computing device of a first user is joined to a first multiplayer gaming session, the first computing device including a see-through display. Augmentation information is sent to the first computing device for the first multiplayer gaming session to provide an augmented reality experience to the first user. A second computing device of a second user is joined to the first multiplayer gaming session. Experience information is sent to the second computing device for the first multiplayer gaming session to provide a cross-platform representation of the augmented reality experience to the second user.
Abstract translation: 在服务器系统上托管多个游戏会话。 第一用户的第一计算设备被连接到第一多玩家游戏会话,第一计算设备包括透视显示器。 增强信息被发送到用于第一多人游戏会话的第一计算设备,以向第一用户提供增强的现实体验。 第二用户的第二计算设备被连接到第一多玩家游戏会话。 经验信息被发送到用于第一多人游戏会话的第二计算设备,以向第二用户提供增强现实体验的跨平台表示。
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公开(公告)号:US20130196772A1
公开(公告)日:2013-08-01
申请号:US13362783
申请日:2012-01-31
Applicant: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
Inventor: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
IPC: G06F19/00
CPC classification number: A63F13/48 , A63F2300/8082 , G06F17/30047 , G06K9/00671 , G06Q10/00 , G06Q50/01 , G06T19/006
Abstract: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
Abstract translation: 提供了用于匹配虚拟多人娱乐体验中的参与者的实施例。 例如,一个实施例提供了一种方法,包括从多个用户的每个用户接收参与虚拟多人娱乐体验的请求,从多个用户的每个用户接收关于每个用户所在的物理空间的特征的信息 并且基于两个或更多个用户中的每一个的物理空间的特性,匹配多个用户中的两个或更多个用户参与虚拟多人娱乐体验。
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公开(公告)号:US20130196757A1
公开(公告)日:2013-08-01
申请号:US13361798
申请日:2012-01-30
Applicant: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
Inventor: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
IPC: A63F13/00
CPC classification number: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
Abstract: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
Abstract translation: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US20130194259A1
公开(公告)日:2013-08-01
申请号:US13360492
申请日:2012-01-27
Applicant: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
Inventor: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
CPC classification number: G06T19/006 , G05B2219/35503 , G06K9/00671 , H04M2203/359
Abstract: A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
Abstract translation: 提供了一种系统和相关方法,用于通过头戴式显示装置可视地增加用户看到的物理环境的外观。 在一个实施例中,虚拟环境生成程序从头戴式显示器接收眼睛跟踪信息,照明信息和深度信息。 该程序生成虚拟环境,对物理环境进行建模,并基于照明信息和现实世界对象与头戴式显示器的距离。 该程序基于眼睛跟踪信息在虚拟环境中视觉上增加虚拟对象表示,并且将虚拟对象表示呈现在头戴式显示设备的透明显示器上。
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公开(公告)号:US20130135180A1
公开(公告)日:2013-05-30
申请号:US13308350
申请日:2011-11-30
Applicant: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
Inventor: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
IPC: G09G5/00
CPC classification number: G06F3/011 , G02B27/017 , G02B2027/014 , G06F3/012 , G06Q10/10 , G06T19/006
Abstract: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.
Abstract translation: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。
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公开(公告)号:US20130127994A1
公开(公告)日:2013-05-23
申请号:US13299109
申请日:2011-11-17
Applicant: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
Inventor: Mark Mihelich , Kevin Geisner , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
CPC classification number: H04N13/194 , G06T9/001 , H04N7/147 , H04N13/271 , H04N19/20 , H04N2213/003
Abstract: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.
Abstract translation: 通过对包含人类对象的场景成像的一个或多个光学传感器捕获的光学传感器信息由计算设备接收。 光学传感器信息由计算设备处理,以虚拟骨架对人物进行建模,并获得表示人物的表面信息。 虚拟骨架由计算设备以比表面信息更高的帧速率传输到远程计算设备。 远程计算设备使用虚拟框架帧来估计尚未由计算设备发送的帧的表面信息。
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公开(公告)号:US20100306715A1
公开(公告)日:2010-12-02
申请号:US12475208
申请日:2009-05-29
Applicant: Kevin Geisner , Stephen Latta , Relja Markovic , Gregory N. Snook
Inventor: Kevin Geisner , Stephen Latta , Relja Markovic , Gregory N. Snook
CPC classification number: G06F3/017 , A63B2024/0025 , A63F2300/105 , A63F2300/1087 , A63F2300/64 , G06F3/005 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/014 , G06F3/0346 , G06F3/167 , G09G2340/12 , G10H2220/401
Abstract: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.
Abstract translation: 公开了用于超出骨骼的手势输入的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获。 此外,系统接收非用户位置数据,例如用户输入的控制器,用户所佩戴的物品,用户控制下的支架,或第二用户的移动或身体位置。 该系统包括用户位置数据和非用户位置数据,以确定用户对系统做出的一个或多个输入。
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