Content item forking and merging
    1.
    发明授权

    公开(公告)号:US10086288B1

    公开(公告)日:2018-10-02

    申请号:US15194177

    申请日:2016-06-27

    Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.

    Content item forking and merging
    2.
    发明授权

    公开(公告)号:US11161045B1

    公开(公告)日:2021-11-02

    申请号:US16114637

    申请日:2018-08-28

    Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.

    Accelerometer-based content display adjustment
    3.
    发明授权
    Accelerometer-based content display adjustment 有权
    基于加速度计的内容显示调整

    公开(公告)号:US09545564B1

    公开(公告)日:2017-01-17

    申请号:US13932869

    申请日:2013-07-01

    Abstract: Some electronic devices may not include hardware such as a gyroscope that is capable of providing precise orientation information. In some implementations, accelerometer data may be used to determine a content display adjustment (e.g., an adjustment to a first person perspective view in a game scene) by sampling accelerometer data over multiple time periods. For example, accelerometer data may be used to determine short term and longer term accelerometer sample values. The content display adjustment may be determined based at least in part on the accelerometer sample values and information associated with the content display adjustment may be communicated to a display.

    Abstract translation: 一些电子设备可能不包括能够提供精确取向信息的诸如陀螺仪的硬件。 在一些实施方案中,加速度计数据可以用于通过在多个时间段内采样加速度计数据来确定内容显示调整(例如,对游戏场景中的第一人物透视图的调整)。 例如,加速度计数据可用于确定短期和长期加速度计样本值。 可以至少部分地基于加速度计样本值来确定内容显示调整,并且可以将与内容显示调整相关联的信息传送到显示器。

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