Content item forking and merging
    1.
    发明授权

    公开(公告)号:US10086288B1

    公开(公告)日:2018-10-02

    申请号:US15194177

    申请日:2016-06-27

    Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.

    Virtual area generation and manipulation

    公开(公告)号:US10431011B2

    公开(公告)日:2019-10-01

    申请号:US16113358

    申请日:2018-08-27

    Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.

    Content item forking and merging
    3.
    发明授权

    公开(公告)号:US11161045B1

    公开(公告)日:2021-11-02

    申请号:US16114637

    申请日:2018-08-28

    Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.

    VIRTUAL AREA GENERATION AND MANIPULATION
    4.
    发明申请
    VIRTUAL AREA GENERATION AND MANIPULATION 审中-公开
    虚拟区域的生成和处理

    公开(公告)号:US20170046882A1

    公开(公告)日:2017-02-16

    申请号:US14823230

    申请日:2015-08-11

    Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.

    Abstract translation: 本文描述了用于虚拟区域生成和操纵的技术。 所描述的技术可以用于例如电子呈现的内容项目中的虚拟区域,例如视频游戏和其他媒体项目。 在一些示例中,可以提供允许内容开发者提供并指定与虚拟区域相关联的一组规则的一个或多个接口。 该组规则可以包括例如地形规则,对象规则和与虚拟区域的其他方面相关联的其他规则。 地形规则可能包括用于生成,分配和/或操纵不同类型的地形的规则,例如平坦和/或可建造的空间,山脉,山谷,护堤,河流,湖泊,海洋,沙漠,森林等等。 。 对象规则可以包括用于生成,分发和/或操纵不同类型的对象(例如树木,灌木丛,岩石,雪,草,鱼,鸟,动物,人,车辆,建筑物等)的规则。

    Virtual area generation and manipulation

    公开(公告)号:US10115240B2

    公开(公告)日:2018-10-30

    申请号:US14823230

    申请日:2015-08-11

    Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.

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