Spectator feedback and adaptation

    公开(公告)号:US09814987B1

    公开(公告)日:2017-11-14

    申请号:US14579033

    申请日:2014-12-22

    CPC classification number: A63F13/86 A63F13/352 A63F13/355 A63F13/65 A63F13/87

    Abstract: A first content item instance may be played by one or more participants and may be presented by one or more first compute nodes to the one or more participants. Information associated with the first content item instance may be collected. The information may include, for example, game state, user inputs, and other information associated with the first content item instance. The information may be provided as input to a second content item instance executing at one or more second compute nodes. Audio and/or video information output by the second content item instance may then be collected, and data including the collected information may be transmitted to one or more third compute nodes for presentation to spectators. Spectator feedback may be received and provided back to the first content item instance, which may be presented based, at least in part, on the spectator feedback.

    Content item forking and merging
    5.
    发明授权

    公开(公告)号:US11161045B1

    公开(公告)日:2021-11-02

    申请号:US16114637

    申请日:2018-08-28

    Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.

    Associated content item instances

    公开(公告)号:US10441891B1

    公开(公告)日:2019-10-15

    申请号:US15795556

    申请日:2017-10-27

    Abstract: A first content item instance may be played by one or more participants and may be presented by one or more first compute nodes to the one or more participants. Information associated with the first content item instance may be collected. The information may include, for example, game state, user inputs, and other information associated with the first content item instance. The information may be provided as input to a second content item instance executing at one or more second compute nodes. Audio and/or video information output by the second content item instance may then be collected, and data including the collected information may be transmitted to one or more third compute nodes for presentation to spectators. Spectator feedback may be received and provided back to the first content item instance, which may be presented based, at least in part, on the spectator feedback.

    Game effects from spectating community inputs

    公开(公告)号:US10376795B2

    公开(公告)日:2019-08-13

    申请号:US14755934

    申请日:2015-06-30

    Abstract: A spectating system that generates game inputs based on spectating inputs and provides the game inputs to game systems according to an application programming interface (API). The spectating inputs may include spectator participation statistics, text chat inputs, audio inputs, and spectator interactions with a spectating user interface. The game inputs may include random numbers based on the spectating inputs that may be used as entropy sources for games. The game inputs may also include parameter inputs that provide values for parameters in the game based on spectating inputs. The spectators may become involved in the games being broadcast by influencing game play via the spectating inputs. Game play for the players may be enhanced by providing interesting variations in game play based on the spectating inputs.

    Content item forking and merging
    9.
    发明授权

    公开(公告)号:US10086288B1

    公开(公告)日:2018-10-02

    申请号:US15194177

    申请日:2016-06-27

    Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.

    Spectator feedback and adaptation
    10.
    发明授权

    公开(公告)号:US10065122B1

    公开(公告)日:2018-09-04

    申请号:US15722316

    申请日:2017-10-02

    Abstract: A first content item instance may be played by one or more participants and may be presented by one or more first compute nodes to the one or more participants. Information associated with the first content item instance may be collected. The information may include, for example, game state, user inputs, and other information associated with the first content item instance. The information may be provided as input to a second content item instance executing at one or more second compute nodes. Audio and/or video information output by the second content item instance may then be collected, and data including the collected information may be transmitted to one or more third compute nodes for presentation to spectators. Spectator feedback may be received and provided back to the first content item instance, which may be presented based, at least in part, on the spectator feedback.

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