摘要:
A network protocol unit interface is described that uses a message engine to transfer contents of received network protocol units in message segments to a destination message engine. The network protocol unit interface uses a message engine to receive messages whose content is to be transmitted in network protocol units. A message engine transmits message segments to a destination message engine without the message engine transmitter and receiver sharing memory space. In addition, the transmitter message engine can transmit message segments to a receiver message engine by use of a virtual address associated with the receiver message and a queue identifier, as opposed to a memory address.
摘要:
Techniques are described that can be used by a message engine to notify a core or hardware thread of activity. For example, an inter-processor interrupt can be used to notify the core or hardware thread. The message engine may generate notifications in response to one or more message received from a transmitting message engine. Message engines may communicate without sharing memory space.
摘要:
A network protocol unit interface is described that uses a message engine to transfer contents of received network protocol units in message segments to a destination message engine. The network protocol unit interface uses a message engine to receive messages whose content is to be transmitted in network protocol units. A message engine transmits message segments to a destination message engine without the message engine transmitter and receiver sharing memory space. In addition, the transmitter message engine can transmit message segments to a receiver message engine by use of a virtual address associated with the receiver message and a queue identifier, as opposed to a memory address.
摘要:
A network protocol unit interface is described that uses a message engine to transfer contents of received network protocol units in message segments to a destination message engine. The network protocol unit interface uses a message engine to receive messages whose content is to be transmitted in network protocol units. A message engine transmits message segments to a destination message engine without the message engine transmitter and receiver sharing memory space. In addition, the transmitter message engine can transmit message segments to a receiver message engine by use of a virtual address associated with the receiver message and a queue identifier, as opposed to a memory address.
摘要:
A network protocol unit interface is described that uses a message engine to transfer contents of received network protocol units in message segments to a destination message engine. The network protocol unit interface uses a message engine to receive messages whose content is to be transmitted in network protocol units. A message engine transmits message segments to a destination message engine without the message engine transmitter and receiver sharing memory space. In addition, the transmitter message engine can transmit message segments to a receiver message engine by use of a virtual address associated with the receiver message and a queue identifier, as opposed to a memory address.
摘要:
Techniques are described that can be used by a message engine to notify a core or hardware thread of activity. For example, an inter-processor interrupt can be used to notify the core or hardware thread. The message engine may generate notifications in response to one or more message received from a transmitting message engine. Message engines may communicate without sharing memory space.
摘要:
A network protocol unit interface is described that uses a message engine to transfer contents of received network protocol units in message segments to a destination message engine. The network protocol unit interface uses a message engine to receive messages whose content is to be transmitted in network protocol units. A message engine transmits message segments to a destination message engine without the message engine transmitter and receiver sharing memory space. In addition, the transmitter message engine can transmit message segments to a receiver message engine by use of a virtual address associated with the receiver message and a queue identifier, as opposed to a memory address.
摘要:
A network protocol unit interface is described that uses a message engine to transfer contents of received network protocol units in message segments to a destination message engine. The network protocol unit interface uses a message engine to receive messages whose content is to be transmitted in network protocol units. A message engine transmits message segments to a destination message engine without the message engine transmitter and receiver sharing memory space. In addition, the transmitter message engine can transmit message segments to a receiver message engine by use of a virtual address associated with the receiver message and a queue identifier, as opposed to a memory address.
摘要:
A system and several methods for inferring higher level descriptions of circuit connectivity from register transfer level (RTL) netlists in order to provide more understandable and manageable design descriptions for complex System-on-Chip (SOC) designs, is provided. In particular, interface matching based on connectivity propagation is automatically performed whereby port names and properties on instances of functional elements and blocks are propagated to top level design ports as well as other instances of functional elements and blocks to create a more robust description of connectivity according to the RTL netlist, and to automatically form signal groupings that comprise a higher-level abstracted description. Also, a facility is included to allow user-guided grouping of instantiated interfaces with respect to actual signal names and properties in an RTL-level design.
摘要:
A system and methods are disclosed for inferring higher level descriptions of circuit connectivity from register transfer level (RTL) netlists in order to provide more understandable and manageable design descriptions for complex System-on-Chip (SOC) designs. In particular, rule-based interface matching is automatically performed by analyzing actual port names on instances of functional elements and blocks to form signal groupings that comprise a higher-level abstracted description. An example syntax is provided for defining rules that are used to define how various analysis are performed. Data describing standard interfaces on common Intellectual Property (IP) blocks is optionally made available to facilitate interface matching. Also, a facility is included to allow user-guided mapping on instantiated interfaces with respect to actual port names in an RTL-level design.