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公开(公告)号:US10074210B1
公开(公告)日:2018-09-11
申请号:US15659188
申请日:2017-07-25
Applicant: Apple Inc.
Inventor: Christopher L. Spencer , Karl D. Mann , Ralph C. Taylor , Dinesh D. Kuwar
CPC classification number: G06T15/40 , G06T11/40 , G06T15/005 , G06T15/08 , G06T15/80 , G06T17/20 , G09G5/00 , G09G5/363
Abstract: Techniques are disclosed relating to rendering graphics objects that require shader operations to determine visibility. In some embodiments, a graphics unit is configured to process feedback objects, which may require shading to determine whether they are visible relative to previously-processed objects, out of draw order. For example, in embodiments where a buffer is used to store fragment data for deferred rendering, the graphics unit may bypass the buffer and shade feedback objects ahead of earlier non-feedback objects whose fragment data is stored in the buffer. This may allow a determination of whether to remove occluded non-feedback fragment data from the buffer, which may reduce graphics overdraw. In disclosed two-pass techniques, data for feedback objects is first allowed to bypass the buffer for visibility shading, but is then stored in the buffer for a second pass to perform fragment shading to actually determine pixel attributes, which may further reduce overdraw.