Synchronization of independent output streams

    公开(公告)号:US09913033B2

    公开(公告)日:2018-03-06

    申请号:US14292690

    申请日:2014-05-30

    Applicant: Apple Inc.

    CPC classification number: H04R3/12 H04R5/04 H04R2499/11 H04R2499/15

    Abstract: A system determines to use at least two independent renderers to render at least two output streams that are to be synchronized. The independent renderers are provided with a shared synchronization object when instructed to render the respective output stream. A time when all of the independent renderers can render a respective first buffer of the respective output stream is determined from the shared synchronization object. Rendering of the output streams utilizing the independent renderers is begun at the determined time. In this way, rendering of the output streams may be synchronized.

    SYNCHRONIZATION OF INDEPENDENT OUTPUT STREAMS
    2.
    发明申请
    SYNCHRONIZATION OF INDEPENDENT OUTPUT STREAMS 有权
    独立输出流的同步化

    公开(公告)号:US20150350803A1

    公开(公告)日:2015-12-03

    申请号:US14292690

    申请日:2014-05-30

    Applicant: Apple Inc.

    CPC classification number: H04R3/12 H04R5/04 H04R2499/11 H04R2499/15

    Abstract: A system determines to use at least two independent renderers to render at least two output streams that are to be synchronized. The independent renderers are provided with a shared synchronization object when instructed to render the respective output stream. A time when all of the independent renderers can render a respective first buffer of the respective output stream is determined from the shared synchronization object. Rendering of the output streams utilizing the independent renderers is begun at the determined time. In this way, rendering of the output streams may be synchronized.

    Abstract translation: 系统确定使用至少两个独立渲染器来渲染要同步的至少两个输出流。 当指示渲染相应的输出流时,独立渲染器被提供有共享同步对象。 从所述共享同步对象确定所有独立渲染器可以呈现相应输出流的相应第一缓冲器的时间。 在确定的时间开始使用独立渲染器的输出流的渲染。 以这种方式,输出流的呈现可以被同步。

    Synchronization of Independent Output Streams
    3.
    发明申请
    Synchronization of Independent Output Streams 有权
    独立输出流的同步

    公开(公告)号:US20150348379A1

    公开(公告)日:2015-12-03

    申请号:US14702705

    申请日:2015-05-02

    Applicant: Apple Inc.

    CPC classification number: G08B6/00 G08B3/10 G11B27/10 H04N21/4307

    Abstract: A system determines to use at least two independent renderers to render at least two output streams that are to be synchronized. The independent renderers are provided with a shared synchronization object when instructed to render the respective output stream. A time when all of the independent renderers can render a respective first buffer of the respective output stream is determined from the shared synchronization object. Rendering of the output streams utilizing the independent renderers is begun at the determined time. In this way, rendering of the output streams may be synchronized.

    Abstract translation: 系统确定使用至少两个独立渲染器来渲染要同步的至少两个输出流。 当指示渲染相应的输出流时,独立渲染器被提供有共享同步对象。 从所述共享同步对象确定所有独立渲染器可以呈现相应输出流的相应第一缓冲器的时间。 在确定的时间开始使用独立渲染器的输出流的渲染。 以这种方式,输出流的呈现可以被同步。

    SYSTEMS AND METHODS FOR SEAMLESSLY SWITCHING BETWEEN MEDIA STREAMS
    5.
    发明申请
    SYSTEMS AND METHODS FOR SEAMLESSLY SWITCHING BETWEEN MEDIA STREAMS 有权
    用于媒体流之间无缝切换的系统和方法

    公开(公告)号:US20130332969A1

    公开(公告)日:2013-12-12

    申请号:US13828332

    申请日:2013-03-14

    Applicant: APPLE INC.

    Abstract: Systems and methods for switching between encoded media streams are disclosed. A system may be configured to receive at least two media streams of differing qualities that are associated with an identical media asset. The system can seamlessly switch between a first media stream and a second media stream using an algorithm that can determine which frames of a second stream must be discarded to sync the second stream with the first media stream. The two media streams can then be cross faded to switch from the first media stream to the second media stream.

    Abstract translation: 公开了用于在编码媒体流之间切换的系统和方法。 系统可以被配置为接收与相同媒体资产相关联的不同质量的至少两个媒体流。 系统可以使用可以确定必须丢弃第二流的哪些帧以将第二流与第一媒体流同步的算法在第一媒体流和第二媒体流之间无缝切换。 然后可以将两个媒体流交叉淡入淡出以从第一媒体流切换到第二媒体流。

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