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公开(公告)号:US11170555B2
公开(公告)日:2021-11-09
申请号:US16697984
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Ian Rudolf Bratt , Andreas Due Engh-Halstvedt , Alexander Eugene Chalfin , Andreas Loeve Selvik , Olof Henrik Uhrenholt , Thomas J. Olson
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions (40) for rendering, each region (40) comprising a respective area of the render output; and for sets of one or more primitives to be rendered, it is determined for which of the plurality of regions of the render output (40) the primitive(s) should be rendered; and for each region of the render output (40) it is determined the primitive(s) should be rendered for, geometry data for the primitive(s) is stored in memory in a respective data structure (42) along with an indication of state data that is to be used for rendering the primitive(s) for the region, such that the geometry data for the primitive(s) to be rendered is stored in a respective, different data structure (42) for each different region of the render output (40) it is determined the primitive(s) should be rendered for.
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公开(公告)号:US20210158598A1
公开(公告)日:2021-05-27
申请号:US16697984
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Ian Rudolf Bratt , Andreas Due Engh-Halstvedt , Alexander Eugene Chalfin , Andreas Loeve Selvik , Olof Henrik Uhrenholt , Thomas J. Olson
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions (40) for rendering, each region (40) comprising a respective area of the render output; and for sets of one or more primitives to be rendered, it is determined for which of the plurality of regions of the render output (40) the primitive(s) should be rendered; and for each region of the render output (40) it is determined the primitive(s) should be rendered for, geometry data for the primitive(s) is stored in memory in a respective data structure (42) along with an indication of state data that is to be used for rendering the primitive(s) for the region, such that the geometry data for the primitive(s) to be rendered is stored in a respective, different data structure (42) for each different region of the render output (40) it is determined the primitive(s) should be rendered for.
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公开(公告)号:US11127187B2
公开(公告)日:2021-09-21
申请号:US16697984
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Ian Rudolf Bratt , Andreas Due Engh-Halstvedt , Alexander Eugene Chalfin , Andreas Loeve Selvik , Olof Henrik Uhrenholt , Thomas J. Olson
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions (40) for rendering, each region (40) comprising a respective area of the render output; and for sets of one or more primitives to be rendered, it is determined for which of the plurality of regions of the render output (40) the primitive(s) should be rendered; and for each region of the render output (40) it is determined the primitive(s) should be rendered for, geometry data for the primitive(s) is stored in memory in a respective data structure (42) along with an indication of state data that is to be used for rendering the primitive(s) for the region, such that the geometry data for the primitive(s) to be rendered is stored in a respective, different data structure (42) for each different region of the render output (40) it is determined the primitive(s) should be rendered for.
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