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公开(公告)号:US12026798B2
公开(公告)日:2024-07-02
申请号:US17120744
申请日:2020-12-14
Applicant: Arm Limited
Inventor: Andreas Loeve Selvik , Samuel Martin , Peter William Harris , Jakob Axel Fries
CPC classification number: G06T1/20 , G06T3/40 , G06T7/11 , G06T15/005
Abstract: A graphics processor performs graphics processing in respect of a region of a render output. The graphics processing comprises obtaining a scaling factor corresponding to a desired resolution for the region. The graphics processing further comprises, in accordance with the desired resolution, obtaining scaled graphics geometry to be rendered for the region and selecting a subregion of the region to be rendered in respect of the region. The selected subregion is then rendered using the scaled graphics geometry, thereby providing a subregion of data elements rendered in accordance with the desired resolution. The graphics processor can provide efficient and flexible graphics processing when performing variable resolution rendering.
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公开(公告)号:US20210097642A1
公开(公告)日:2021-04-01
申请号:US17120744
申请日:2020-12-14
Applicant: Arm Limited
Inventor: Andreas Loeve Selvik , Samuel Martin , Peter William Harris , Jakob Axel Fries
Abstract: A graphics processor performs graphics processing in respect of a region of a render output. The graphics processing comprises obtaining a scaling factor corresponding to a desired resolution for the region. The graphics processing further comprises, in accordance with the desired resolution, obtaining scaled graphics geometry to be rendered for the region and selecting a subregion of the region to be rendered in respect of the region. The selected subregion is then rendered using the scaled graphics geometry, thereby providing a subregion of data elements rendered in accordance with the desired resolution. The graphics processor can provide efficient and flexible graphics processing when performing variable resolution rendering.
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公开(公告)号:US11210821B2
公开(公告)日:2021-12-28
申请号:US16698030
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Alexander Eugene Chalfin , Andreas Due Engh-Halstvedt , Olof Henrik Uhrenholt , Andreas Loeve Selvik
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions for rendering, each region comprising a respective area of the render output. It is determined for which of the plurality of regions of the render output a primitive should be rendered for. For each region of the render output it is determined a primitive should be rendered for, geometry data for the primitive is stored in memory in a respective data structure for the region in a compressed form, such that the geometry data for the primitive to be rendered is stored in a compressed form, in a respective, different data structure for each different region of the render output it is determined the primitive should be rendered for.
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公开(公告)号:US11127187B2
公开(公告)日:2021-09-21
申请号:US16697984
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Ian Rudolf Bratt , Andreas Due Engh-Halstvedt , Alexander Eugene Chalfin , Andreas Loeve Selvik , Olof Henrik Uhrenholt , Thomas J. Olson
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions (40) for rendering, each region (40) comprising a respective area of the render output; and for sets of one or more primitives to be rendered, it is determined for which of the plurality of regions of the render output (40) the primitive(s) should be rendered; and for each region of the render output (40) it is determined the primitive(s) should be rendered for, geometry data for the primitive(s) is stored in memory in a respective data structure (42) along with an indication of state data that is to be used for rendering the primitive(s) for the region, such that the geometry data for the primitive(s) to be rendered is stored in a respective, different data structure (42) for each different region of the render output (40) it is determined the primitive(s) should be rendered for.
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公开(公告)号:US20210158585A1
公开(公告)日:2021-05-27
申请号:US16698030
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Alexander Eugene Chalfin , Andreas Due Engh-Halstvedt , Olof Henrik Uhrenholt , Andreas Loeve Selvik
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions for rendering, each region comprising a respective area of the render output. It is determined for which of the plurality of regions of the render output a primitive should be rendered for. For each region of the render output it is determined a primitive should be rendered for, geometry data for the primitive is stored in memory in a respective data structure for the region in a compressed form, such that the geometry data for the primitive to be rendered is stored in a compressed form, in a respective, different data structure for each different region of the render output it is determined the primitive should be rendered for.
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公开(公告)号:US11170555B2
公开(公告)日:2021-11-09
申请号:US16697984
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Ian Rudolf Bratt , Andreas Due Engh-Halstvedt , Alexander Eugene Chalfin , Andreas Loeve Selvik , Olof Henrik Uhrenholt , Thomas J. Olson
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions (40) for rendering, each region (40) comprising a respective area of the render output; and for sets of one or more primitives to be rendered, it is determined for which of the plurality of regions of the render output (40) the primitive(s) should be rendered; and for each region of the render output (40) it is determined the primitive(s) should be rendered for, geometry data for the primitive(s) is stored in memory in a respective data structure (42) along with an indication of state data that is to be used for rendering the primitive(s) for the region, such that the geometry data for the primitive(s) to be rendered is stored in a respective, different data structure (42) for each different region of the render output (40) it is determined the primitive(s) should be rendered for.
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公开(公告)号:US20210158598A1
公开(公告)日:2021-05-27
申请号:US16697984
申请日:2019-11-27
Applicant: Arm Limited
Inventor: Ian Rudolf Bratt , Andreas Due Engh-Halstvedt , Alexander Eugene Chalfin , Andreas Loeve Selvik , Olof Henrik Uhrenholt , Thomas J. Olson
Abstract: When processing graphics primitives in a graphics processing system, the render output is divided into a plurality of regions (40) for rendering, each region (40) comprising a respective area of the render output; and for sets of one or more primitives to be rendered, it is determined for which of the plurality of regions of the render output (40) the primitive(s) should be rendered; and for each region of the render output (40) it is determined the primitive(s) should be rendered for, geometry data for the primitive(s) is stored in memory in a respective data structure (42) along with an indication of state data that is to be used for rendering the primitive(s) for the region, such that the geometry data for the primitive(s) to be rendered is stored in a respective, different data structure (42) for each different region of the render output (40) it is determined the primitive(s) should be rendered for.
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