SIP Based VOIP Multiplayer Network Games
    1.
    发明申请
    SIP Based VOIP Multiplayer Network Games 有权
    基于SIP的VOIP多人网络游戏

    公开(公告)号:US20090298587A1

    公开(公告)日:2009-12-03

    申请号:US12540227

    申请日:2009-08-12

    IPC分类号: A63F13/00 A63F9/24

    摘要: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    摘要翻译: 本发明涉及一种用于基于会话发起协议(SIP)的基于语音的互联网协议(VoIP)与多玩家网络游戏的紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中如何混合。

    SIP based VoIP multiplayer network games
    2.
    发明授权
    SIP based VoIP multiplayer network games 有权
    基于SIP的VoIP多人网络游戏

    公开(公告)号:US07985138B2

    公开(公告)日:2011-07-26

    申请号:US10780089

    申请日:2004-02-17

    IPC分类号: A63F9/24

    摘要: Systems and methods are provided for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    摘要翻译: 提供了系统和方法,用于基于会话发起协议(SIP)的基于语音的互联网协议(VoIP)与多人网络游戏的紧密耦合。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中如何混合。

    SIP based VoIP multiplayer network games
    4.
    发明授权
    SIP based VoIP multiplayer network games 有权
    基于SIP的VoIP多人网络游戏

    公开(公告)号:US08070601B2

    公开(公告)日:2011-12-06

    申请号:US12540227

    申请日:2009-08-12

    IPC分类号: A63F9/24

    摘要: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    摘要翻译: 本发明涉及一种用于基于会话发起协议(SIP)的基于语音的互联网协议(VoIP)与多玩家网络游戏的紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中如何混合。

    SIP based VoIP multiplayer network games
    6.
    发明申请
    SIP based VoIP multiplayer network games 有权
    基于SIP的VoIP多人网络游戏

    公开(公告)号:US20050181872A1

    公开(公告)日:2005-08-18

    申请号:US10780089

    申请日:2004-02-17

    IPC分类号: A63F13/12 A63F9/24 A63F13/00

    摘要: This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference.

    摘要翻译: 本发明涉及一种用于基于会话发起协议(SIP)的基于语音的互联网协议(VoIP)与多玩家网络游戏的紧密耦合的系统和方法。 游戏状态相关的语音通信被用作游戏环境中玩家交互的另一种方法。 该系统使用具有音频混合功能的SIP增强游戏服务器和会议服务器,游戏服务器控制语音会议的创建,维护和更改。 参与语音会议由与每个玩家相关联的游戏状态特征确定,包括距离和方向,以确定语音在语音会议中如何混合。

    Systems and methods for creating scalable presence subscriptions in federated presence environments
    8.
    发明授权
    Systems and methods for creating scalable presence subscriptions in federated presence environments 有权
    在联合存在环境中创建可伸缩存在订阅的系统和方法

    公开(公告)号:US09165080B2

    公开(公告)日:2015-10-20

    申请号:US12976488

    申请日:2010-12-22

    IPC分类号: G06F7/00 G06F17/30

    CPC分类号: G06F17/30873 G06F17/30864

    摘要: Systems and associated methods for providing scalable presence subscriptions in federated presence environments are described. Embodiments provide for intelligent addition of subscriptions to a presence system. Embodiments identify if a virtualized presentity (corresponding to a new query) can be composed from existing virtualized presentities, and if so, corresponding query processing cells (QPCs) (servicing existing queries) are reused to retrieve the presence information (partially or fully) for the new incoming query. Embodiments organize the existing QPCs into a hierarchy such that a QPC/virtual presentity at a higher layer fetches presence information of all or some presentities from QPCs/virtual presentities at lower layer(s) to service the new query.

    摘要翻译: 描述了用于在联合存在环境中提供可扩展存在订阅的系统和相关方法。 实施例提供对存在系统的智能添加订阅。 实体识别虚拟现实(对应于新查询)是否可以由现有的虚拟化呈现组成,如果是,则重用相应的查询处理单元(QPC)(服务现有查询)来检索存在信息(部分或全部),以便 新的传入查询。 实施例将现有的QPC组织成层次结构,使得较高层的QPC /虚拟现实性从低层的QPC /虚拟现实中提取所有或某些现有性的存在信息,以服务新查询。

    Managing a subscription hierarchy in presence systems
    9.
    发明授权
    Managing a subscription hierarchy in presence systems 有权
    管理存在系统中的订阅层次结构

    公开(公告)号:US09043415B2

    公开(公告)日:2015-05-26

    申请号:US13467152

    申请日:2012-05-09

    IPC分类号: G06F15/16 H04L29/08

    CPC分类号: H04L67/24

    摘要: A method, an apparatus and an article of manufacture for managing a subscription hierarchy in a presence system. The method includes receiving a presence information request within a presence server, wherein the request is one of a subscription request and an un-subscribe request, determining if the request corresponds to an existing subscriber in the presence server, and if so, sending a redirect message to the existing subscriber, and if not, processing the request within the presence server, and enhancing functionality of subscribers to accept and handle subscription and un-subscribe requests.

    摘要翻译: 一种用于在存在系统中管理订阅层级的方法,装置和制品。 该方法包括在呈现服务器内接收呈现信息请求,其中请求是订阅请求和未订阅请求之一,确定请求是否对应于在场服务器中的现有订户,如果​​是,则发送重定向 消息到现有订户,如果​​不是,则在呈现服务器内处理请求,以及增强用户接受和处理订阅和未订阅请求的功能。

    Method and apparatus for integrating wearable devices within a SIP infrastructure
    10.
    发明授权
    Method and apparatus for integrating wearable devices within a SIP infrastructure 有权
    用于将可穿戴设备集成在SIP基础设施内的方法和装置

    公开(公告)号:US07840681B2

    公开(公告)日:2010-11-23

    申请号:US10903145

    申请日:2004-07-30

    IPC分类号: G06F15/16

    摘要: The present invention is directed to a session initiation protocol (SIP) infrastructure containing various user devices and the use of this infrastructure to conduct media exchange sessions among the various user devices. Included in the user devices are wearable devices, for example pendants and wrist watches, that provide readily available and accessible devices for use in controlling the media exchange sessions. SIP permits the separation of the control aspects of a session from the actual media exchange aspects to facilitate the use of wearable devices having limited processing resources as control devices. The actual media exchange is directed to user devices suitable for sending, receiving and displaying the exchanged media.

    摘要翻译: 本发明涉及包含各种用户设备的会话发起协议(SIP)基础设施以及该基础设施在各种用户设备之间进行媒体交换会话的用途。 用户设备中包括可穿戴设备,例如吊坠和腕表,其提供用于控制媒体交换会话的易于获得和可访问的设备。 SIP允许会话的控制方面与实际媒体交换方面分离,以便于使用具有有限处理资源的可穿戴设备作为控制设备。 实际的媒体交换被引导到适于发送,接收和显示所交换的媒体的用户设备。