Shadow rendering in a 3D scene based on physical light sources
    1.
    发明授权
    Shadow rendering in a 3D scene based on physical light sources 有权
    基于物理光源的3D场景中的阴影渲染

    公开(公告)号:US09171399B2

    公开(公告)日:2015-10-27

    申请号:US13796619

    申请日:2013-03-12

    Applicant: Autodesk, Inc.

    CPC classification number: G06T15/60 G06T2215/16

    Abstract: A method, system, and computer program product/computer readable storage medium provide the ability to render a shadow. A three-dimensional (3D) scene comprising an object is obtained. An external physical light source that is external to the 3D scene is detected by a sensor. An artificial light source is created in the 3D scene that corresponds to the external physical light source. Based on the artificial light source, a shadow of the object is cast. The 3D scene including the object and the shadow are then rendered.

    Abstract translation: 方法,系统和计算机程序产品/计算机可读存储介质提供呈现阴影的能力。 获得包括对象的三维(3D)场景。 通过传感器检测3D场景外部的外部物理光源。 在对应于外部物理光源的3D场景中创建人造光源。 基于人造光源,物体的阴影被投射。 然后渲染包括对象和阴影的3D场景。

    Configurable viewcube controller
    2.
    发明授权
    Configurable viewcube controller 有权
    可配置的viewcube控制器

    公开(公告)号:US09043707B2

    公开(公告)日:2015-05-26

    申请号:US13910808

    申请日:2013-06-05

    Applicant: Autodesk, Inc.

    Inventor: Gunjan Porwal

    Abstract: A method, apparatus, system, and computer program product provide the ability to display representative properties of a three-dimensional scene view. A 3D scene and a 3D representation of a coordinate system of the 3D scene are displayed. Different faces of the 3D representation represent and correspond to different viewpoints of the 3D scene. Different statistics for features of the 3D scene are reflected on the different faces of the 3D representation based on the viewpoint corresponding to each face. Manipulation of the 3D representation identifies and selects a different viewpoint of the 3D scene which is then reoriented accordingly.

    Abstract translation: 方法,装置,系统和计算机程序产品提供显示三维场景视图的代表性质的能力。 显示3D场景的3D场景和3D场景的坐标系的3D表示。 3D表示的不同面部表示并对应于3D场景的不同视点。 基于与每个面对应的视点,3D场景的特征的不同统计量反映在3D表示的不同面上。 3D表示的操纵识别并选择3D场景的不同视点,然后相应地重新定向3D场景。

    ENVIRONMENT BASED SWITCHING BETWEEN TWO DIMENSIONS AND THREE DIMENSIONS
    3.
    发明申请
    ENVIRONMENT BASED SWITCHING BETWEEN TWO DIMENSIONS AND THREE DIMENSIONS 审中-公开
    基于两维和三维之间的环境切换

    公开(公告)号:US20150295923A1

    公开(公告)日:2015-10-15

    申请号:US14252538

    申请日:2014-04-14

    Applicant: AUTODESK, INC.

    Inventor: Gunjan Porwal

    CPC classification number: H04N13/383 H04L63/08 H04N13/359 H04N13/366

    Abstract: A method, apparatus, system, article of manufacture, and computer program product provide the ability to provide three-dimensional (3D) content. A user is authenticated and authorized to view the 3D content. The 3D content is displayed. A change in the user state is detected. Based on the user state change, two-dimensional (2D) content is displayed instead of the 3D content.

    Abstract translation: 方法,装置,系统,制品和计算机程序产品提供提供三维(3D)内容的能力。 用户经过身份验证并被授权查看3D内容。 显示3D内容。 检测到用户状态的变化。 基于用户状态变化,显示二维(2D)内容而不是3D内容。

    SHADOW RENDERING IN A 3D SCENE BASED ON PHYSICAL LIGHT SOURCES
    4.
    发明申请
    SHADOW RENDERING IN A 3D SCENE BASED ON PHYSICAL LIGHT SOURCES 有权
    基于物理光源的3D场景中的阴影渲染

    公开(公告)号:US20140267270A1

    公开(公告)日:2014-09-18

    申请号:US13796619

    申请日:2013-03-12

    Applicant: AUTODESK, INC.

    CPC classification number: G06T15/60 G06T2215/16

    Abstract: A method, system, and computer program product/computer readable storage medium provide the ability to render a shadow. A three-dimensional (3D) scene comprising an object is obtained. An external physical light source that is external to the 3D scene is detected by a sensor. An artificial light source is created in the 3D scene that corresponds to the external physical light source. Based on the artificial light source, a shadow of the object is cast. The 3D scene including the object and the shadow are then rendered.

    Abstract translation: 方法,系统和计算机程序产品/计算机可读存储介质提供呈现阴影的能力。 获得包括对象的三维(3D)场景。 通过传感器检测3D场景外部的外部物理光源。 在对应于外部物理光源的3D场景中创建人造光源。 基于人造光源,物体的阴影被投射。 然后渲染包括对象和阴影的3D场景。

    STEREOSCOPIC USER INTERFACE, VIEW, AND OBJECT MANIPULATION
    5.
    发明申请
    STEREOSCOPIC USER INTERFACE, VIEW, AND OBJECT MANIPULATION 审中-公开
    STEREOSCOPIC用户界面,查看和对象操作

    公开(公告)号:US20130318479A1

    公开(公告)日:2013-11-28

    申请号:US13901895

    申请日:2013-05-24

    Applicant: Autodesk, Inc.

    Inventor: Gunjan Porwal

    Abstract: A method, apparatus, and system provide the ability to interact with a virtual stereoscopic object. A set of sensors is placed adjacent to a stereoscopic viewing area. A stereoscopic object is projected in the stereoscopic viewing area. A user's body part is tracked using the set of sensors. A gesture of the user's body part is determined (based on the tracking). Based on the gesture, an interaction event is actively and dynamically applied to the stereoscopic object.

    Abstract translation: 方法,装置和系统提供与虚拟立体对象交互的能力。 一组传感器放置在立体观看区域附近。 在立体观看区域中投射立体物体。 使用该组传感器跟踪用户的身体部位。 确定用户身体部位的姿势(基于跟踪)。 基于手势,交互事件被主动地动态地应用于立体对象。

    CONFIGURABLE VIEWCUBE CONTROLLER
    6.
    发明申请
    CONFIGURABLE VIEWCUBE CONTROLLER 有权
    可配置的VIEWCUBE控制器

    公开(公告)号:US20130332889A1

    公开(公告)日:2013-12-12

    申请号:US13910808

    申请日:2013-06-05

    Applicant: Autodesk, Inc.

    Inventor: Gunjan Porwal

    Abstract: A method, apparatus, system, and computer program product provide the ability to display representative properties of a three-dimensional scene view. A 3D scene and a 3D representation of a coordinate system of the 3D scene are displayed. Different faces of the 3D representation represent and correspond to different viewpoints of the 3D scene. Different statistics for features of the 3D scene are reflected on the different faces of the 3D representation based on the viewpoint corresponding to each face. Manipulation of the 3D representation identifies and selects a different viewpoint of the 3D scene which is then reoriented accordingly.

    Abstract translation: 方法,装置,系统和计算机程序产品提供显示三维场景视图的代表性质的能力。 显示3D场景的3D场景和3D场景的坐标系的3D表示。 3D表示的不同面部表示并对应于3D场景的不同视点。 基于与每个面对应的视点,3D场景的特征的不同统计量反映在3D表示的不同面上。 3D表示的操纵识别并选择3D场景的不同视点,然后相应地重新定向3D场景。

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