Interactive water effects using texture coordinate shifting
    1.
    发明申请
    Interactive water effects using texture coordinate shifting 失效
    使用纹理坐标移动的互动水效果

    公开(公告)号:US20050256721A1

    公开(公告)日:2005-11-17

    申请号:US11187507

    申请日:2005-07-22

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。

    Interactive water effects using texture coordinate shifting

    公开(公告)号:US06985148B2

    公开(公告)日:2006-01-10

    申请号:US10017733

    申请日:2001-12-13

    IPC分类号: G06T13/00

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    Interactive water effects using texture coordinate shifting
    4.
    发明申请
    Interactive water effects using texture coordinate shifting 失效
    使用纹理坐标移动的互动水效果

    公开(公告)号:US20050195196A1

    公开(公告)日:2005-09-08

    申请号:US11113208

    申请日:2005-04-22

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染的系统和过程,并且从其创建具有交互式水效果的视频。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。

    Interactive water effects using texture coordinate shifting
    5.
    发明授权
    Interactive water effects using texture coordinate shifting 失效
    使用纹理坐标移动的互动水效果

    公开(公告)号:US07164424B2

    公开(公告)日:2007-01-16

    申请号:US11113208

    申请日:2005-04-22

    IPC分类号: G06T13/00

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。

    System and method for real-time texture synthesis using patch-based sampling
    6.
    发明授权
    System and method for real-time texture synthesis using patch-based sampling 有权
    使用基于补丁的采样的实时纹理合成的系统和方法

    公开(公告)号:US06762769B2

    公开(公告)日:2004-07-13

    申请号:US10056791

    申请日:2002-01-23

    IPC分类号: G09G500

    CPC分类号: G06T11/001

    摘要: The present invention involves a new system and method for synthesizing textures from an input sample. A system and method according to the present invention uses a unique accelerated patch-based sampling system to synthesize high-quality textures in real-time using a small input texture sample. The patch-based sampling system of the present invention works well for a wide variety of textures ranging from regular to stochastic. Potential feature mismatches across patch boundaries are avoided by sampling patches according to a non-parametric estimation of the local conditional Markov Random Field (MRF) density function.

    摘要翻译: 本发明涉及一种用于从输入样本合成纹理的新系统和方法。 根据本发明的系统和方法使用独特的基于加速贴片的采样系统来使用小的输入纹理样本实时地合成高质量纹理。 本发明的基于贴片的采样系统适用于从常规到随机的各种纹理。 通过根据局部条件马尔科夫随机场(MRF)密度函数的非参数估计对斑块进行采样来避免斑块边界之间的潜在特征不匹配。

    Knitwear modeling
    7.
    发明授权
    Knitwear modeling 失效
    针织造型

    公开(公告)号:US06871166B1

    公开(公告)日:2005-03-22

    申请号:US09620533

    申请日:2000-07-23

    CPC分类号: D04B37/00

    摘要: Knitwear modeling is disclosed. A macrostructure corresponding to a three-dimensional object is generated, based on a stitch pattern and optionally a color pattern. Yarn microstructure is generated and applied to the macrostructure to yield a knitwear model. The stitch positions of the macrostructure can be perturbed to achieve stitch position irregularities. The fluffiness of the yarn microstructure can be controlled. In an alternative embodiment, a two-dimensional knitwear texture is generated, which can then be mapped to a three-dimensional object to yield a knitwear model.

    摘要翻译: 披露了针织品造型。 基于针迹图案和可选的颜色图案,生成对应于三维物体的宏观结构。 生产纱线微观结构并应用于宏观结构以产生针织品模型。 可以扰动宏观结构的缝合位置以达到缝合位置不规则。 可以控制纱线微结构的蓬松性。 在替代实施例中,生成二维针织品纹理,然后将其映射到三维对象以产生针织品模型。

    Knitwear modeling
    10.
    发明申请

    公开(公告)号:US20050115285A1

    公开(公告)日:2005-06-02

    申请号:US10995986

    申请日:2004-11-20

    CPC分类号: D04B37/00

    摘要: Knitwear modeling is disclosed. A macrostructure correponding to a three-dimensional object is generated, based on a stitch pattern and optionally a color pattern. Yarn microstructure is generated and applied to the macrostructure to yield a knitwear model. The stitch positions of the macrostructure can be perturbed to achieve stitch position irregularities. The fluffiness of the yarn microstructure can be controlled. In an alternative embodiment, a two-dimensional knitwear texture is generated, which can then be mapped to a three-dimensional object to yield a knitwear model.