System and method for real-time texture synthesis using patch-based sampling
    1.
    发明授权
    System and method for real-time texture synthesis using patch-based sampling 有权
    使用基于补丁的采样的实时纹理合成的系统和方法

    公开(公告)号:US06762769B2

    公开(公告)日:2004-07-13

    申请号:US10056791

    申请日:2002-01-23

    IPC分类号: G09G500

    CPC分类号: G06T11/001

    摘要: The present invention involves a new system and method for synthesizing textures from an input sample. A system and method according to the present invention uses a unique accelerated patch-based sampling system to synthesize high-quality textures in real-time using a small input texture sample. The patch-based sampling system of the present invention works well for a wide variety of textures ranging from regular to stochastic. Potential feature mismatches across patch boundaries are avoided by sampling patches according to a non-parametric estimation of the local conditional Markov Random Field (MRF) density function.

    摘要翻译: 本发明涉及一种用于从输入样本合成纹理的新系统和方法。 根据本发明的系统和方法使用独特的基于加速贴片的采样系统来使用小的输入纹理样本实时地合成高质量纹理。 本发明的基于贴片的采样系统适用于从常规到随机的各种纹理。 通过根据局部条件马尔科夫随机场(MRF)密度函数的非参数估计对斑块进行采样来避免斑块边界之间的潜在特征不匹配。

    Interactive water effects using texture coordinate shifting
    2.
    发明授权
    Interactive water effects using texture coordinate shifting 失效
    使用纹理坐标移动的互动水效果

    公开(公告)号:US07164424B2

    公开(公告)日:2007-01-16

    申请号:US11113208

    申请日:2005-04-22

    IPC分类号: G06T13/00

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。

    Interactive water effects using texture coordinate shifting
    3.
    发明申请
    Interactive water effects using texture coordinate shifting 失效
    使用纹理坐标移动的互动水效果

    公开(公告)号:US20050256721A1

    公开(公告)日:2005-11-17

    申请号:US11187507

    申请日:2005-07-22

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。

    Interactive water effects using texture coordinate shifting

    公开(公告)号:US06985148B2

    公开(公告)日:2006-01-10

    申请号:US10017733

    申请日:2001-12-13

    IPC分类号: G06T13/00

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    Interactive water effects using texture coordinate shifting
    6.
    发明申请
    Interactive water effects using texture coordinate shifting 失效
    使用纹理坐标移动的互动水效果

    公开(公告)号:US20050195196A1

    公开(公告)日:2005-09-08

    申请号:US11113208

    申请日:2005-04-22

    摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.

    摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染的系统和过程,并且从其创建具有交互式水效果的视频。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。

    Caricature exaggeration
    7.
    发明申请
    Caricature exaggeration 有权
    漫画夸张

    公开(公告)号:US20050212821A1

    公开(公告)日:2005-09-29

    申请号:US10812754

    申请日:2004-03-29

    IPC分类号: G09G5/00

    CPC分类号: G06T11/00

    摘要: Caricature exaggeration systems, engines, and methods create a drawing of a facial image, compare relationships among facial features in the drawing to corresponding relationships in facial images and corresponding caricatures in a database, and automatically exaggerate at least one relationship among facial features in the drawing based on the facial images and the corresponding caricatures in the database.

    摘要翻译: 漫画夸张系统,引擎和方法创建面部图像的图形,比较绘图中的面部特征与面部图像中的对应关系和数据库中相应漫画的关系,并自动夸大图中面部特征之间的至少一个关系 基于面部图像和数据库中的相应漫画。

    Caricature exaggeration
    8.
    发明授权
    Caricature exaggeration 有权
    漫画夸张

    公开(公告)号:US07483553B2

    公开(公告)日:2009-01-27

    申请号:US10812754

    申请日:2004-03-29

    IPC分类号: G06K9/00

    CPC分类号: G06T11/00

    摘要: Caricature exaggeration systems, engines, and methods create a drawing of a facial image, compare relationships among facial features in the drawing to corresponding relationships in facial images and corresponding caricatures in a database, and automatically exaggerate at least one relationship among facial features in the drawing based on the facial images and the corresponding caricatures in the database.

    摘要翻译: 漫画夸张系统,引擎和方法创建面部图像的图形,比较绘图中的面部特征与面部图像中的对应关系和数据库中相应漫画的关系,并自动夸大图中面部特征之间的至少一个关系 基于面部图像和数据库中的相应漫画。

    Creating optimized gradient mesh of a vector-based image from a raster-based image
    9.
    发明申请
    Creating optimized gradient mesh of a vector-based image from a raster-based image 有权
    从基于光栅的图像创建基于矢量的图像的优化梯度网格

    公开(公告)号:US20080278479A1

    公开(公告)日:2008-11-13

    申请号:US11800680

    申请日:2007-05-07

    IPC分类号: G06T15/00

    CPC分类号: G06T17/20

    摘要: A method for creating an optimized gradient mesh of a vector-based image from a raster-based image. In one implementation, a set of boundaries for an object on a raster-based image may be received. An initial gradient mesh of the object may be created. A residual energy between the object on the raster-based image and a rendered initial gradient mesh may be minimized to generate an optimized gradient mesh.

    摘要翻译: 一种用于从基于光栅的图像创建基于矢量的图像的优化梯度网格的方法。 在一个实现中,可以接收基于光栅的图像上的对象的一组边界。 可以创建对象的初始渐变网格。 基于光栅的图像上的对象与渲染的初始梯度网格之间的剩余能量可以被最小化以生成优化的梯度网格。

    Creating optimized gradient mesh of a vector-based image from a raster-based image
    10.
    发明授权
    Creating optimized gradient mesh of a vector-based image from a raster-based image 有权
    从基于光栅的图像创建基于矢量的图像的优化梯度网格

    公开(公告)号:US08773423B2

    公开(公告)日:2014-07-08

    申请号:US11800680

    申请日:2007-05-07

    IPC分类号: G06T15/00

    CPC分类号: G06T17/20

    摘要: A method for creating an optimized gradient mesh of a vector-based image from a raster-based image. In one implementation, a set of boundaries for an object on a raster-based image may be received. An initial gradient mesh of the object may be created. A residual energy between the object on the raster-based image and a rendered initial gradient mesh may be minimized to generate an optimized gradient mesh.

    摘要翻译: 一种用于从基于光栅的图像创建基于矢量的图像的优化梯度网格的方法。 在一个实现中,可以接收基于光栅的图像上的对象的一组边界。 可以创建对象的初始渐变网格。 基于光栅的图像上的对象与渲染的初始梯度网格之间的剩余能量可以被最小化以生成优化的梯度网格。