摘要:
The present invention relates to toys and game applications that are enhanced with digital watermarks. In one embodiment, a character card includes a unique identifier in the form of a digital watermark. The identifier is used to link to a database record, which can be updated to reflect changes in game attributes. Some such game attributes include life, character type and name, health, strength, and power levels. The data record can be updated or modified to reflect changes in attributes due to activity or events during a computer software game. The database record can be used by the computer software game to alter or enhance the game. In another embodiment, a toy interacts with toy components or cards via digital watermarks. Digital watermarks enhance games, toys and books in still other embodiments.
摘要:
The claimed subject matter provides for systems, devices, and methods employing one or more visual cues to conversation bubbles in a threaded messaging environment. As used herein, a threaded messaging environment can include “texting” and other messaging protocols. The visual cues can include indexed conversation bubble tails, color drop-shadow effects, and dynamic adaptive conversation bubble footprints. These visual cues can facilitate rapid visual user comprehension of messages related to particular conversants, the extents of a message, or combinations thereof.
摘要:
The claimed subject matter provides for systems, devices, and methods facilitating dynamic scaling of messaging content. Messaging content can include visual content other than the actual textual content of a message body for a messaging environment. In an aspect dynamic scaling of messaging content can allow message content such as pictures, images, emoticons, movies, maps, and the like to be presented to a user in a manner that facilities efficient comprehension of the message content. The tokens can be dynamically scaled as the messaging environment changes to maintain high levels of comprehension.
摘要:
A social networking environment supporting collaborative social interaction is disclosed. The social networking environment may be implemented by a computing system including a number of client computing devices and a server system that communicate with each other via a communications network. User profile and geographic location information associated with users of the social networking environment may be shared with each other. Users may request commentary from other users regarding a target user. Users may receive and fulfill requests for commentary to facilitate social interactions between two or more other users. Users may define an inner-circle of users from which commentary may be requested by that user.
摘要:
The claimed subject matter provides for systems, devices, and methods facilitating dynamic scaling of messaging content. Messaging content can include visual content other than the actual textual content of a message body for a messaging environment. In an aspect dynamic scaling of messaging content can allow message content such as pictures, images, emoticons, movies, maps, and the like to be presented to a user in a manner that facilities efficient comprehension of the message content. The tokens can be dynamically scaled as the messaging environment changes to maintain high levels of comprehension.
摘要:
The claimed subject matter provides for systems, devices, and methods for dynamic transitioning between messaging conversation classes including 1:1, 1:Many, and Many:Many (N:M) conversation protocols. These messaging topologies can be transitioned based at least in part on the number of conversants, a predetermined threshold value, and both determinations and inference related to the conversation topology, message, and conversants. The claimed subject matter can provide for effective seamless messaging conversations in unified messaging environment by reducing the overhead associated with changing numbers of conversants.
摘要:
Systems, methods, and devices employing tumbler-style graphical user interfaces (TSGUI) are presented. TSGUI can facilitate high context rapid selection of content objects from at least a plurality of tumbler components. Selection of content objects can relate to a path for a memory to access a related final information. TSGUI can be employed in mobile computing devices, including telephonic mobile computing devices. In an embodiment a TSGUI of a mobile device can facilitate access to content in relation to messaging applications native to the mobile device.
摘要:
The claimed subject matter provides for systems, devices, and methods for dynamic transitioning between messaging conversation classes including 1:1, 1:Many, and Many:Many (N:M) conversation protocols. These messaging topologies can be transitioned based at least in part on the number of conversants, a predetermined threshold value, and both determinations and inference related to the conversation topology, message, and conversants. The claimed subject matter can provide for effective seamless messaging conversations in unified messaging environment by reducing the overhead associated with changing numbers of conversants.