摘要:
Mapping of a universal resource locator (URL) to a virtual world location may include receiving a URL for access to an entity, accessing a mapping of the URL to coordinates of a location of the entity in a virtual world, and providing access to the entity in the virtual world. A device that may include a network interface, the network interface being configured to receive a URL and provide access to a virtual world, and a memory, the memory containing at least one mapping of a URL to coordinates in the virtual world.
摘要:
Generation and synchronization of offline three-dimensional (3D) virtual world content that include hosting 3D virtual world content, providing access to a portion of the 3D virtual world content, allowing storing offline of a copy of the accessed portion of the 3D virtual world content, and receiving changes made in the stored offline copy of the accessed portion of the 3D virtual world content and synchronizing the received changes with the hosted 3D virtual world content. The accessed portion of the 3D virtual world content may be recreated offline using a rendering engine on a processing device offline from the hosted 3D virtual world.
摘要:
A method for generating a virtual object in a virtual environment that includes performing a business transaction in a virtual environment, completing the business transaction, and generating a virtual object responsive to the completing the business transaction. The virtual object contains information related to at least one of a product or a service related to the business transaction. The virtual object may be stored in a storage mechanism accessible by the virtual environment and/or accessible by a user or avatar. A visual representation of the virtual object may be generated from the completed business transaction.
摘要:
Generation and synchronization of offline three-dimensional (3D) virtual world content that include hosting 3D virtual world content, providing access to a portion of the 3D virtual world content, allowing storing offline of a copy of the accessed portion of the 3D virtual world content, and receiving changes made in the stored offline copy of the accessed portion of the 3D virtual world content and synchronizing the received changes with the hosted 3D virtual world content. The accessed portion of the 3D virtual world content may be recreated offline using a rendering engine on a processing device offline from the hosted 3D virtual world.
摘要:
Providing traceability in a Virtual Business Object (VBO) may include generating a VBO comprising components and actions that may be performed using the VBO, attaching traceability information regarding an avatar to the VBO and providing the VBO to the avatar. Also, a network entity configured to access a virtual world environment may include a network interface configured to provide access to the virtual world environment and a controller configured to perform a transaction with an avatar in the virtual world environment, generate a Virtual Business Object (VBO) related to the transaction, attach traceability information regarding the avatar to the VBO, and provide the VBO to the avatar.
摘要:
A method for appealing a decision in a contract dispute in a virtual world may include receiving a rejection of the decision in the contract dispute in the virtual world from at least one of a contractor and a contractee. The decision in the contract dispute may be made by a single arbitrator. The method may also include providing a mechanism to appeal the decision by the single arbitrator in the contract dispute in response to receiving the rejection from at least one of the contractor and the contractee.
摘要:
Collaborative virtual business object (VBO) social sharing that may include generating a VBO responsive to an avatar performing a transaction, and providing access to the VBO to other avatars desiring access. Access to the VBO may be provided by registering information regarding accessing the VBO in an inventory of the avatar, registering information regarding accessing the VBO in a centralized registry, allowing some portions of the VBO to be searchable, or uploading a modified copy of the VBO to a centralized VBO data upload facility. Portions of the VBO may be identified as private or public and access provided to only the public portions. An apparatus for collaborative virtual business object (VBO) social sharing may include an interface configured to access virtual world and a processor configured to generate a VBO responsive to a transaction in the virtual world and provide access to the VBO.
摘要:
Mapping of a universal resource locator (URL) to a virtual world location may include receiving a URL for access to an entity, accessing a mapping of the URL to coordinates of a location of the entity in a virtual world, and providing access to the entity in the virtual world. A device that may include a network interface, the network interface being configured to receive a URL and provide access to a virtual world, and a memory, the memory containing at least one mapping of a URL to coordinates in the virtual world.
摘要:
A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.
摘要:
A system and method for automatically increasing a capacity of a virtual space in a virtual world. It is determined if an allowable number of avatars are currently in the virtual space, and a capacity of the virtual space is increased when the allowable number of avatars are currently in the virtual space. The capacity of the virtual space may be increased by spawning a replicate new virtual space. The capacity of the virtual space may also be increased by expanding a size of the virtual space. The virtual space may include any type of virtual space such as for example, a store, a business, an arena, a building, a land area, a room, etc. The allowable number of avatars may be a maximum avatar capacity for the virtual space, or may be an ideal avatar capacity for the virtual space.