摘要:
Targeted or other advertising may comprise one or more advertisements presented to multiple users in a virtual world environment such that participating users can interact with one another and/or with executed advertisements. Groups of users may be invited to participate in collaborative virtual world environments based on consumer contact lists or profiles establishing matching preferences for such groups. Synchronized data may be narrowcasted or broadcasted to invited users. Such data may define one or more virtual world environments as well as traditional and/or virtual world advertisements for execution in the shared environment(s). Advertisements may be selected based on one or more consumer preferences associated with one or more of the users participating in the shared virtual world environment.
摘要:
Targeted or other advertising may comprise one or more advertisements presented to multiple users in a virtual world environment such that participating users can interact with one another and/or with executed advertisements. Groups of users may be invited to participate in collaborative virtual world environments based on consumer contact lists or profiles establishing matching preferences for such groups. Synchronized data may be narrowcasted or broadcasted to invited users. Such data may define one or more virtual world environments as well as traditional and/or virtual world advertisements for execution in the shared environment(s). Advertisements may be selected based on one or more consumer preferences associated with one or more of the users participating in the shared virtual world environment.
摘要:
Targeted or other advertising may comprise one or more advertisements presented in a virtual world environment constructed according to consumer parameters, with the advertisements presented according to rules, scripts, or other parameters defined by the advertiser(s). For instance, one or more consumer computing device(s) can access data defining a brand name, logo, and/or message and can access data defining consumer preferences for the context in which advertisements are to be presented. For example, the context may vary according to viewer identity, programming content, time of day, and the like. Then, the consumer computing device(s) can render a virtual world based on the consumer preferences with the virtual world also comprising the advertisement(s) generated based on advertiser definitions.
摘要:
Targeted or other advertising may comprise one or more advertisements presented in a virtual world environment constructed according to consumer parameters, with the advertisements presented according to rules, scripts, or other parameters defined by the advertiser(s). For instance, one or more consumer computing device(s) can access data defining a brand name, logo, and/or message and can access data defining consumer preferences for the context in which advertisements are to be presented. For example, the context may vary according to viewer identity, programming content, time of day, and the like. Then, the consumer computing device(s) can render a virtual world based on the consumer preferences with the virtual world also comprising the advertisement(s) generated based on advertiser definitions.
摘要:
A target user's profile may be generated based on scanning metadata related to various content items made available for sharing by the user. For instance, some content items may be made available for sharing by the target user while other items are made available for sharing by one or more other users in the target user's social network. A list of keywords related to each item may be generated from the metadata. Each keyword may then be scored using social network data. For example, social network data corresponding to one or more users associated with each content item may be used to score keywords related to that item. Scoring may be based on factors such as social network distance, relationship type, trust, length of time in the social network, amount of content, amount of metadata, and other factors.
摘要:
A first user's trust level with regard to a second user can be determined by providing questions to the second user, with the questions based on a previously-collected knowledge base including information about the first user. The information about the first user may be partitioned into levels of trust, and the second user's responses to the questions may be evaluated to determine which level of trust the second user is entitled to. The knowledge base may be assembled by prompting the first user for information and/or by scanning or otherwise collecting already-existing data about the first user. The knowledge base and/or trust assessment may be distributed across a network, and in some embodiments the knowledge base or parts thereof is distributed to other users according to the trust level of those users.
摘要:
A controlled content distribution system (CCDS) employs a peer-level application into which a content producer can import digital content (e.g., video, audio, graphic, image, text, code files, etc.) The content producer identifies distribution parameters including an initial distribution list and a level limit representing the maximum number of levels, or degrees of separation for allowed distribution in a FOAF social network. Distribution parameters also include an alteration definition for one or more allowable levels in the network. Alteration definitions may identify a file degradation characteristic, file augmentation, or deletion parameter for altering the digital content from its original form. Alteration definitions often vary at each level. A distribution package is created by the CCDS and includes the digital content, a configuration data file, a key ID and a license key seed. The distribution package is processed at a FOAF license server before being sent to additional content recipients.
摘要:
A first user's trust level with regard to a second user can be determined by providing questions to the second user, with the questions based on a previously-collected knowledge base including information about the first user. The information about the first user may be partitioned into levels of trust, and the second user's responses to the questions may be evaluated to determine which level of trust the second user is entitled to. The knowledge base may be assembled by prompting the first user for information and/or by scanning or otherwise collecting already-existing data about the first user. The knowledge base and/or trust assessment may be distributed across a network, and in some embodiments the knowledge base or parts thereof is distributed to other users according to the trust level of those users.
摘要:
A system and method for generating a profile of communication sessions involves generating ratings for a selected set of messages and metadata associated with content items that are shared by social network users participating in a communication session. Ratings may be based on keyword scores which may then be adjusted based on user participation parameters, social network characterization parameters, and user selected options. Communication session profiles change over time and so recomputation is effected on periodic or scheduled bases. Generated profiles may be stored, frequently retrieved, or used in applications such as but not limited to content filtering, recommending content shared by participating social network members, selecting relevant advertisements, providing topic suggestions or user list invitations.
摘要:
Content distributions may be optimized based on data from past distributions, including recipients, content metadata, and distribution path strength parameters. A content distribution package may be assembled, with the package including content metadata and an optimized distribution path. Clients that receive the package may modify the distribution. The details of the modified distribution may be reported back for inclusion in the distribution history records. In some embodiments, updates to the distribution records may be reflected in real-time such that ongoing distributions of content may be adjusted in response to feedback regarding distributions of other content. Each client may maintain a content management queue for users to specify, for each content package, which content is to be downloaded, which content is to be disregarded, and parameters and preferences for further distribution of the package itself.