Method and Apparatus for Managing Communication Between Participants in a Virtual Environment
    1.
    发明申请
    Method and Apparatus for Managing Communication Between Participants in a Virtual Environment 审中-公开
    用于管理虚拟环境中的参与者之间的通信的方法和装置

    公开(公告)号:US20120059880A1

    公开(公告)日:2012-03-08

    申请号:US13295176

    申请日:2011-11-14

    IPC分类号: G06F15/16

    摘要: A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.

    摘要翻译: 用于管理虚拟环境中的参与者之间的通信的方法和装置使参与者能够通过优选的通信机制选择彼此自动连接,彼此手动连接或者选择不彼此连接。 该连接可以是两个参与者之间的点到点,或者可以包括多个参与者。 建立连接或建立连接的能力可以基于虚拟环境中参与者或代表参与者的化身的距离。 一旦建立连接,可以管理连接,使得维护连接,而化身保持彼此靠近,并且一旦头像彼此远离就自动切断。 环境噪声和其他音频方面可能包含在连接中以模拟真实世界的对话。

    Method and apparatus for managing communication between participants in a virtual environment
    2.
    发明授权
    Method and apparatus for managing communication between participants in a virtual environment 有权
    用于管理虚拟环境中的参与者之间的通信的方法和装置

    公开(公告)号:US07840668B1

    公开(公告)日:2010-11-23

    申请号:US12154719

    申请日:2008-05-27

    IPC分类号: G06F15/173

    摘要: A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.

    摘要翻译: 用于管理虚拟环境中的参与者之间的通信的方法和装置使参与者能够通过优选的通信机制选择彼此自动连接,彼此手动连接或者选择不彼此连接。 该连接可以是两个参与者之间的点到点,或者可以包括多个参与者。 建立连接或建立连接的能力可以基于虚拟环境中参与者或代表参与者的化身的距离。 一旦建立连接,可以管理连接,使得维护连接,而化身保持彼此靠近,并且一旦头像彼此远离就自动切断。 环境噪声和其他音频方面可能包含在连接中以模拟真实世界的对话。

    Realistic Audio Communication in a Three Dimensional Computer-Generated Virtual Environment
    3.
    发明申请
    Realistic Audio Communication in a Three Dimensional Computer-Generated Virtual Environment 审中-公开
    三维计算机生成的虚拟环境中的现实音频通信

    公开(公告)号:US20090240359A1

    公开(公告)日:2009-09-24

    申请号:US12344542

    申请日:2008-12-28

    IPC分类号: G06F17/00 G06F3/048

    摘要: A participant in a three dimensional computer-generated virtual environment is able to control a dispersion pattern of his Avatar's voice such that the Avatar's voice may be directionally enhanced using simple controls. The audio dispersion envelope is designed to extend further in front of the Avatar and less to the sides and rear of the Avatar. The audio dispersion envelope may be static or controllable by the participant to enable the distance that the Avatar's voice travels within the virtual environment to be adjusted. This enables the Avatar to whisper or “shout” in the virtual environment such that other Avatars normally outside of hearing range of the Avatar may selectively receive audio generated by the user. Separate audio streams are mixed for each user from audio generated by users with Avatars within their Avatar's dispersion envelope. The volume of audio from a user in the mixed audio stream depends on the separation of the Avatars within the virtual environment.

    摘要翻译: 三维计算机生成的虚拟环境中的参与者能够控制他的“阿凡达”的声音的色散模式,使得使用简单的控制可以使“阿凡达”的声音定向增强。 音频分散包络被设计为在阿凡达前面进一步扩展,而不是在阿凡达的侧面和后面。 音频分散包络可以由参与者静态或可控,以使得阿凡达的语音在虚拟环境内行进的距离被调整。 这使得阿凡达在虚拟环境中耳语或“呼喊”,使得通常在“阿凡达”听觉范围之外的其他化身可以选择性地接收用户产生的音频。 对于每个用户,独立的音频流与Avatar的分散包络中的Avatars所产生的音频混合。 来自混合音频流中的用户的音频音量取决于虚拟环境中化身的间隔。

    Visual indication of user interests in a computer-generated virtual environment
    4.
    发明授权
    Visual indication of user interests in a computer-generated virtual environment 有权
    在计算机生成的虚拟环境中用户兴趣的可视化指示

    公开(公告)号:US09176579B2

    公开(公告)日:2015-11-03

    申请号:US12345376

    申请日:2008-12-29

    摘要: Users create profiles containing their interests, professional qualifications, and/or personal information. When users encounter each other in the virtual environment, the information contained in the personal profiles is used to provide visual indications of the profile information so that other users know some modicum of information about the user associated with the Avatar. The user associated with the personal profile may control what information is provided publicly and what information is provided privately. Information in other users' profiles may be filtered to enable relevant information to be presented to the user. Filtering may be explicit and based on user-defined criteria. Filtering may be inherent as well and implemented to select visual indications based on similarities between the user's profile information and the other users' profile information. Inherent matching of attributes may be exact, based on pre-defined similarities or groups, or based on learned similarities between types of attributes, or based on previous interactions of the user with other users in the virtual environment.

    摘要翻译: 用户创建包含他们的兴趣,专业资格和/或个人信息的资料。 当用户在虚拟环境中彼此相遇时,个人资料中包含的信息用于提供个人资料信息的视觉指示,以便其他用户了解有关与“阿凡达”相关联的用户的一些信息。 与个人资料相关联的用户可以控制公开提供的信息以及私人提供哪些信息。 可以对其他用户的配置文件中的信息进行过滤,以使相关信息能够呈现给用户。 过滤可能是明确的,并且基于用户定义的标准。 滤波也可以是固有的,并且被实现为基于用户的简档信息和其他用户的简档信息之间的相似性来选择视觉指示。 属性的固有匹配可以基于预定义的相似性或组,或者基于在属性类型之间的学习相似性,或者基于用户与虚拟环境中的其他用户的先前交互来精确地进行。

    Method and apparatus for interrelating virtual environment and web content
    5.
    发明授权
    Method and apparatus for interrelating virtual environment and web content 有权
    用于将虚拟环境和Web内容相互关联的方法和装置

    公开(公告)号:US08762861B2

    公开(公告)日:2014-06-24

    申请号:US12344562

    申请日:2008-12-28

    IPC分类号: G06F3/048

    摘要: Interaction with web content in a web browser can control actions in an embedded virtual environment, and events in the virtual environment can be used to update content and applications running in the web browser. In one embodiment, particular events in the virtual environment are passed to a mapping component that listens for triggers and issues commands in the web browser. A JavaScript mapping component may be used to listen for the triggers, capture parameters associated with the trigger, lookup the trigger type in a mapping table, and call a mapped JavaScript function with the trigger parameters. In the reverse direction, if a JavaScript function call is entered in the web browser, the JavaScript function invokes a function exposed by a virtual environment plugin. The plug-in invokes an event within the virtual environment so that interaction with the web content can control actions in the virtual environment.

    摘要翻译: 与Web浏览器中的Web内容交互可以控制嵌入式虚拟环境中的操作,虚拟环境中的事件可用于更新在Web浏览器中运行的内容和应用程序。 在一个实施例中,虚拟环境中的特定事件被传递到监视触发器并在web浏览器中发出命令的映射组件。 可以使用JavaScript映射组件监听触发器,捕获与触发相关的参数,在映射表中查找触发器类型,并使用触发器参数调用映射的JavaScript函数。 在相反的方向,如果在Web浏览器中输入JavaScript函数调用,JavaScript函数将调用虚拟环境插件公开的函数。 插件调用虚拟环境中的事件,以便与Web内容的交互可以控制虚拟环境中的操作。

    Method and Apparatus for Interrelating Virtual Environment and Web Content
    6.
    发明申请
    Method and Apparatus for Interrelating Virtual Environment and Web Content 有权
    虚拟环境和Web内容相互关联的方法和装置

    公开(公告)号:US20100169795A1

    公开(公告)日:2010-07-01

    申请号:US12344562

    申请日:2008-12-28

    IPC分类号: G06F3/048

    摘要: Interaction with web content in a web browser can control actions in an embedded virtual environment, and events in the virtual environment can be used to update content and applications running in the web browser. In one embodiment, particular events in the virtual environment are passed to a mapping component that listens for triggers and issues commands in the web browser. A JavaScript mapping component may be used to listen for the triggers, capture parameters associated with the trigger, lookup the trigger type in a mapping table, and call a mapped JavaScript function with the trigger parameters. In the reverse direction, if a JavaScript function call is entered in the web browser, the JavaScript function invokes a function exposed by a virtual environment plugin. The plug-in invokes an event within the virtual environment so that interaction with the web content can control actions in the virtual environment.

    摘要翻译: 与Web浏览器中的Web内容交互可以控制嵌入式虚拟环境中的操作,虚拟环境中的事件可用于更新在Web浏览器中运行的内容和应用程序。 在一个实施例中,虚拟环境中的特定事件被传递到监视触发器并在web浏览器中发出命令的映射组件。 可以使用JavaScript映射组件监听触发器,捕获与触发相关的参数,在映射表中查找触发器类型,并使用触发器参数调用映射的JavaScript函数。 在相反的方向,如果在Web浏览器中输入JavaScript函数调用,JavaScript函数将调用虚拟环境插件公开的函数。 插件调用虚拟环境中的事件,以便与Web内容的交互可以控制虚拟环境中的操作。

    Method and Apparatus for Monitoring User Attention with a Computer-Generated Virtual Environment
    7.
    发明申请
    Method and Apparatus for Monitoring User Attention with a Computer-Generated Virtual Environment 有权
    用计算机生成的虚拟环境监控用户注意的方法和装置

    公开(公告)号:US20100164956A1

    公开(公告)日:2010-07-01

    申请号:US12344522

    申请日:2008-12-28

    IPC分类号: G06T5/20

    摘要: Avatars focal points are monitored as the Avatars move within a virtual environment to determine, statistically, where users are looking at in the virtual environment. The Avatar's focal point may be used to control a virtual brush that may paint the virtual environment in an attention monitoring function. A statistical distribution about the focal point is used to affect the coloration, and other known information about the virtual environment may be used to affect the statistics. As attention records from multiple users are collected, they may be overlaid to obtain a very accurate picture of how users are interacting with the virtual environment and with objects in the virtual environment. The attention monitoring function may generate a thermal overlay to the virtual environment to visually show where users tend to focus within the virtual environment. Users' attention on three dimensional and graphic objects may be monitored as well.

    摘要翻译: 监视头像焦点,因为化身在虚拟环境中移动,以统统地确定用户在虚拟环境中的位置。 “阿凡达”的焦点可用于控制可以在注意监视功能中绘制虚拟环境的虚拟画笔。 使用关于焦点的统计分布来影响着色,并且可以使用关于虚拟环境的其他已知信息来影响统计。 由于收集了多个用户的注意记录,因此可以将其重叠,以获得用户如何与虚拟环境和虚拟环境中的对象进行交互的非常准确的图片。 注意监视功能可以产生对虚拟环境的热覆盖,以便在虚拟环境中可视地显示用户倾向于聚焦的位置。 也可以监视用户对三维和图形对象的注意。

    Method and apparatus for adapting a communication network according to information provided by a trusted client
    8.
    发明申请
    Method and apparatus for adapting a communication network according to information provided by a trusted client 审中-公开
    根据信任客户提供的信息调整通信网络的方法和装置

    公开(公告)号:US20080282080A1

    公开(公告)日:2008-11-13

    申请号:US12152086

    申请日:2008-05-12

    IPC分类号: H04L9/32 H04L9/00

    摘要: Hosts connecting to the network implement an adaptive networks client that monitors other applications on the host and provides information to an adaptive networks server to provide information about traffic being generated by the host. The client may also capture information about the user, host, access type, and other information of interest. The information provided by the adaptive network client may allow the network to adapt to the user, the device, the application, and the protocol being used. Users and applications can be authenticated and trusted. From a network standpoint, having a trusted client associated with the host allows the same benefits as deep packet inspection, regardless of whether the traffic is encrypted, and without requiring the network elements to actually perform deep packet inspection. The administrator may also centrally apply policy to control which applications are allowed to run on the hosts.

    摘要翻译: 连接到网络的主机实现自适应网络客户端,其监视主机上的其他应用,并向自适应网络服务器提供信息,以提供有关由主机生成的流量的信息。 客户端还可以捕获有关用户,主机,访问类型和感兴趣的其他信息的信息。 由自适应网络客户端提供的信息可允许网络适应用户,设备,应用和所使用的协议。 用户和应用程序可以进行身份​​验证和信任。 从网络的角度来看,具有与主机相关联的可信客户允许与深度分组检查相同的优点,而不管业务是否被加密,并且不需要网元实际执行深度分组检查。 管理员还可以集中应用策略来控制允许哪些应用程序在主机上运行。

    Method and apparatus for managing communication between participants in a virtual environment
    9.
    发明授权
    Method and apparatus for managing communication between participants in a virtual environment 有权
    用于管理虚拟环境中的参与者之间的通信的方法和装置

    公开(公告)号:US08082297B2

    公开(公告)日:2011-12-20

    申请号:US12916717

    申请日:2010-11-01

    IPC分类号: G06F17/00 G06F15/16

    摘要: A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.

    摘要翻译: 用于管理虚拟环境中的参与者之间的通信的方法和装置使参与者能够通过优选的通信机制选择彼此自动连接,彼此手动连接或者选择不彼此连接。 该连接可以是两个参与者之间的点到点,或者可以包括多个参与者。 建立连接或建立连接的能力可以基于虚拟环境中参与者或代表参与者的化身的距离。 一旦建立连接,可以管理连接,使得维护连接,而化身保持彼此靠近,并且一旦头像彼此远离就自动切断。 环境噪声和其他音频方面可能包含在连接中以模拟真实世界的对话。

    Method and Apparatus for Managing Communication Between Participants in a Virtual Environment
    10.
    发明申请
    Method and Apparatus for Managing Communication Between Participants in a Virtual Environment 有权
    用于管理虚拟环境中的参与者之间的通信的方法和装置

    公开(公告)号:US20110047267A1

    公开(公告)日:2011-02-24

    申请号:US12916717

    申请日:2010-11-01

    IPC分类号: G06F15/16

    摘要: A method and apparatus for managing communication between participants in a virtual environment enables the participants to elect to automatically connect with each other via a preferred communication mechanism, manually connect with each other, or choose not to connect with each other. The connection may be point-to-point between two participants or may include multiple participants. Establishment of a connection, or the ability to establish a connection, may be based on the proximity of the participants, or the Avatars representing the participants, in the virtual environment. Once the connection is established, the connection may be managed so that the connection is maintained while the Avatars remain proximate each other and is automatically severed once the Avatars move away from each other. Environmental noise and other audio aspects may be included in the connection to simulate a real-world conversation.

    摘要翻译: 用于管理虚拟环境中的参与者之间的通信的方法和装置使参与者能够通过优选的通信机制选择彼此自动连接,彼此手动连接或者选择不彼此连接。 该连接可以是两个参与者之间的点到点,或者可以包括多个参与者。 建立连接或建立连接的能力可以基于虚拟环境中参与者或代表参与者的化身的距离。 一旦建立连接,可以管理连接,使得维护连接,而化身保持彼此靠近,并且一旦头像彼此远离就自动切断。 环境噪声和其他音频方面可能包含在连接中以模拟真实世界的对话。