Systems and methods for sharing cloud-executed mini-games, challenging friends and enabling crowd source rating
    1.
    发明授权
    Systems and methods for sharing cloud-executed mini-games, challenging friends and enabling crowd source rating 有权
    用于共享云执行的迷你游戏的系统和方法,挑战性的朋友,并提供人群来源评级

    公开(公告)号:US08834277B2

    公开(公告)日:2014-09-16

    申请号:US13797894

    申请日:2013-03-12

    IPC分类号: A63F13/12 G06F17/30 A63F13/30

    摘要: Systems and methods for managing sharing of mini-games over a game cloud system are provided. One example method includes receiving a request to access games through a user account. A user interface with a plurality of games is presented for a user to view and play, upon successful access to the user account. A first game is played and a video is generated recording the game play. Selection of a portion of the recorded video is received from the first user and a mini-game is generated from the selected video portion. Mini-game generated includes the recorded video and an executable portion. The mini-game is posted to a website along with a challenge comment upon first user's request for sharing the mini-game. One or more game plays for the posted mini-game are received and mini-game play videos are generated. The mini-game play videos are provided to other users during sharing.

    摘要翻译: 提供了通过游戏云系统管理小型游戏共享的系统和方法。 一个示例性方法包括接收通过用户帐户访问游戏的请求。 在成功访问用户帐户之后,提供具有多个游戏的用户界面供用户查看和播放。 播放第一个游戏,并生成记录游戏的视频。 从第一用户接收录制视频的一部分的选择,并从所选择的视频部分生成迷你游戏。 生成的小型游戏包括记录的视频和可执行部分。 迷你游戏被发布到网站以及第一个用户分享迷你游戏的请求的挑战性评论。 收到一个或多个游戏,并且生成小型游戏播放视频。 小型游戏播放视频在共享期间提供给其他用户。

    Systems and Methods for Sharing Cloud-Executed Mini-Games, Challenging Friends and Enabling Crowd Source Rating
    2.
    发明申请
    Systems and Methods for Sharing Cloud-Executed Mini-Games, Challenging Friends and Enabling Crowd Source Rating 有权
    用于共享云执行的迷你游戏的系统和方法,挑战性的朋友和使人群的来源评级

    公开(公告)号:US20140187314A1

    公开(公告)日:2014-07-03

    申请号:US13797894

    申请日:2013-03-12

    IPC分类号: A63F13/30

    摘要: Systems and methods for managing sharing of mini-games over a game cloud system are provided. One example method includes receiving a request to access games through a user account. A user interface with a plurality of games is presented for a user to view and play, upon successful access to the user account. A first game is played and a video is generated recording the game play. Selection of a portion of the recorded video is received from the first user and a mini-game is generated from the selected video portion. Mini-game generated includes the recorded video and an executable portion. The mini-game is posted to a website along with a challenge comment upon first user's request for sharing the mini-game. One or more game plays for the posted mini-game are received and mini-game play videos are generated. The mini-game play videos are provided to other users during sharing.

    摘要翻译: 提供了通过游戏云系统管理小型游戏共享的系统和方法。 一个示例性方法包括接收通过用户帐户访问游戏的请求。 在成功访问用户帐户之后,提供具有多个游戏的用户界面供用户查看和播放。 播放第一个游戏,并生成记录游戏的视频。 从第一用户接收录制视频的一部分的选择,并从所选择的视频部分生成迷你游戏。 生成的小型游戏包括记录的视频和可执行部分。 迷你游戏被发布到网站以及第一个用户分享迷你游戏的请求的挑战性评论。 收到一个或多个游戏,并且生成小型游戏播放视频。 小型游戏播放视频在共享期间提供给其他用户。

    Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects
    3.
    发明申请
    Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects 有权
    用于链接两个或更多个补间以提供非线性多媒体效果的方法和装置

    公开(公告)号:US20070139417A1

    公开(公告)日:2007-06-21

    申请号:US11603351

    申请日:2006-11-20

    申请人: J. Hoddie Sean Allen

    发明人: J. Hoddie Sean Allen

    IPC分类号: G06T15/70

    CPC分类号: G06T13/00 G11B27/031

    摘要: An improved method for generating non-linear multimedia effects by employing two or more tweens. Specifically, a second tween mapping is chained to a first tween mapping. A first time signal is received. The first tween is employed to map the first time signal into a second time signal. The second tween mapping is employed to map the second time signal into an output that varies in a non-linear fashion with respect to the first time signal.

    摘要翻译: 一种用于通过使用两个或多个补间来产生非线性多媒体效果的改进方法。 具体地,将第二补间映射链接到第一补间映射。 接收到第一时间信号。 第一个补间用于将第一时间信号映射到第二时间信号。 第二补间映射用于将第二时间信号映射成相对于第一时间信号以非线性方式变化的输出。

    Mobile medical services system
    4.
    发明授权

    公开(公告)号:US11083649B1

    公开(公告)日:2021-08-10

    申请号:US16905910

    申请日:2020-06-18

    IPC分类号: A61G3/00 B60P3/34 A61G10/00

    摘要: The present invention relates to a system for delivering medical services in a mobile setting that includes a frame assembly, where said frame assembly is mounted to an enclosed portable compartment. The frame assembly forms an examination and therapy area for administering a multitude therapy modalities. The therapy area includes a plurality of tables convertibly and plurality of cabinets integrated into the frame assembly. A grouping of training equipment removably engages with the frame assembly related to various therapy techniques. The enclosed portable compartment may be an interior of a van or an interior of a portable pod.

    Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects
    5.
    发明授权
    Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects 有权
    用于链接两个或更多个补间以提供非线性多媒体效果的方法和装置

    公开(公告)号:US07139001B2

    公开(公告)日:2006-11-21

    申请号:US10843752

    申请日:2004-05-11

    IPC分类号: G06T13/00

    CPC分类号: G06T13/00 G11B27/031

    摘要: An improved method for generating non-linear multimedia effects by employing two or more tweens. Specifically, a second tween mapping is chained to a first tween mapping. A first time signal is received. The first tween is employed to map the first time signal into a second time signal. The second tween mapping is employed to map the second time signal into an output that varies in a non-linear fashion with respect to the first time signal.

    摘要翻译: 一种用于通过使用两个或多个补间来产生非线性多媒体效果的改进方法。 具体地,将第二补间映射链接到第一补间映射。 接收到第一时间信号。 第一个补间用于将第一时间信号映射到第二时间信号。 第二补间映射用于将第二时间信号映射成相对于第一时间信号以非线性方式变化的输出。

    Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects
    6.
    发明授权
    Method and apparatus for chaining two or more tweens to provide non-linear multimedia effects 有权
    用于链接两个或更多个补间以提供非线性多媒体效果的方法和装置

    公开(公告)号:US07659896B2

    公开(公告)日:2010-02-09

    申请号:US11603351

    申请日:2006-11-20

    IPC分类号: G06T15/70

    CPC分类号: G06T13/00 G11B27/031

    摘要: An improved method for generating non-linear multimedia effects by employing two or more tweens. Specifically, a second tween mapping is chained to a first tween mapping. A first time signal is received. The first tween is employed to map the first time signal into a second time signal. The second tween mapping is employed to map the second time signal into an output that varies in a non-linear fashion with respect to the first time signal.

    摘要翻译: 一种用于通过使用两个或多个补间来产生非线性多媒体效果的改进方法。 具体地,将第二补间映射链接到第一补间映射。 接收到第一时间信号。 第一个补间用于将第一时间信号映射到第二时间信号。 第二补间映射用于将第二时间信号映射成相对于第一时间信号以非线性方式变化的输出。

    Focus management system
    7.
    发明申请
    Focus management system 审中-公开
    聚焦管理系统

    公开(公告)号:US20070092243A1

    公开(公告)日:2007-04-26

    申请号:US11258247

    申请日:2005-10-24

    申请人: Sean Allen J. Hoddie

    发明人: Sean Allen J. Hoddie

    IPC分类号: G03B13/34

    CPC分类号: G06F3/04892 G06F3/0482

    摘要: A method for managing focus in a graphical user interface using a directional controller that allows a directional or selection input. The method comprising: determining whether the input is directional or selection; determining whether there is a sibling object of a currently focused object in a given direction of the input if the input is directional; transferring the focus to the sibling object if there is a sibling object in the given direction; transferring the focus to an ancestor object of the currently focused object if there is no sibling object in the given direction; determining whether the currently focused object is a group; transferring the focus to a descendant object of the currently focused object if the currently focused object is a group and the input is selection; and selecting the currently focused object if the currently focused object is not a group and the input is selection.

    摘要翻译: 一种使用允许定向或选择输入的方向控制器来管理图形用户界面中的焦点的方法。 该方法包括:确定输入是方向还是选择; 如果输入是定向的,则确定在输入的给定方向上是否存在当前聚焦对象的兄弟对象; 如果在给定方向上有兄弟对象,则将焦点转移到兄弟对象; 如果在给定方向上没有兄弟对象,则将焦点转移到当前聚焦对象的祖先对象; 确定当前聚焦的对象是否是一个组; 如果当前聚焦的对象是组并且输入是选择,则将焦点转移到当前聚焦对象的后代对象; 并且如果当前聚焦的对象不是组并且输入是选择,则选择当前聚焦的对象。

    SELF-CONTAINED CASSETTE MATERIAL CUTTER AND METHOD OF CUTTING
    8.
    发明申请
    SELF-CONTAINED CASSETTE MATERIAL CUTTER AND METHOD OF CUTTING 审中-公开
    自包装材料切割机和切割方法

    公开(公告)号:US20060053989A1

    公开(公告)日:2006-03-16

    申请号:US10711373

    申请日:2004-09-14

    IPC分类号: B26D1/00 B26D5/00

    摘要: A modular cassette cutter design with a unique blade retention system for making multiple, simultaneous cuts in elongated strip material. The blades are retained so that they can be individually replaced. The blade hardware is made accessible from one side of the tool for easy replacement. The cassette modules lend themselves for easy accommodation to different types of gasket material and shapes. The cassette module cutters are easily interchangeable to make end cuts or corner cuts, and may be combined in a single press to make different cuts simultaneously. Prefabricated gaskets may be cut using data from linear measurements of cover designs.

    摘要翻译: 一种具有独特刀片保持系统的模块化盒式刀具设计,用于同时切割细长带材。 刀片被保留,以便可以单独更换刀片。 刀片硬件可从刀具的一侧进入,以方便更换。 盒式模块本身可以容易地适应不同类型的垫圈材料和形状。 盒式模块切割器可以容易地互换,以便进行切割或角切割,并且可以在单个压榨机中组合以同时进行不同切割。 可以使用来自封面设计的线性测量的数据来切割预制垫片。