摘要:
Apparatus and methods of managing a virtual area based on communicant capabilities are described. The communicant capabilities are updated based on rules in response to events in the virtual area. An action by one communicant can affect the capabilities of another communicant. Communicant capabilities can be stored in respective server-side proxies and the virtual area can be managed without transmitting any of the capabilities to the communicants' client network nodes. Capability-based permissions checks can be performed against communicant capabilities with wildcarded attribute fields.
摘要:
Other communicants in a network communications environment who have relationship ties with a user that satisfy a particular relationship predicate and who are present in a zone of a respective other virtual area that is assigned to the other communicant are determined. Indications of presence of the determined other communicants in the zones of the other virtual areas is transmitted to the user. Each virtual area is associated with a respective communicant who is present in the virtual area and has a relationship tie with the user that satisfies a relationship predicate. Responsive to user input referencing a selected virtual area, a request to establish a presence for the user in the selected virtual area is transmitted. Responsive to user input referencing a particular communicant, a request to establish a network communications link between the respective network nodes operated by the user and the particular communicant is transmitted.
摘要:
Examples that are described herein provide systems and methods for creating virtual areas for realtime communications. Some examples provide a quick and easy process for creating a virtual area for a set of communicants and provisioning those communicants for realtime communications in the virtual area. Some examples provide a quick and easy way for a user to wrap a realtime communications framework around a network service. Through seamless integration of realtime communications (e.g., realtime audio, video, chat, screen sharing, and file transfer) in persistent virtual areas, these examples are able to enhance and improve communicants' experiences with a network service relative to traditional browser based methods of collaborating on network service based projects.
摘要:
In a network communications environment supporting realtime communications between respective network nodes of a user and other communicants in virtual areas associated with respective sets of communicant members, a graphical user interface (GUI) is provided in connection with the user's network node. The GUI includes controls for establishing presence in respective ones of the virtual areas, managing realtime communications with other communicants in respective ones of the virtual areas, and presenting different views of communicants associated with the network communications environment. Based on user input in connection with the GUI, a presence is established for the user in a selected one of the virtual areas, realtime communications are administered between the user and one or more communicants who are present in the selected virtual area, and a visualization that shows graphical representations, locations of presence, and realtime activities of communicants across respective ones of the virtual areas is displayed.
摘要:
Switching real-time data stream connections between network nodes sharing a virtual area is described. In one aspect, the switching involves storing a virtual area specification. The virtual area specification includes a description of one or more switching rules each defining a respective connection between sources of a respective real-time data stream type and sinks of the real-time data stream type in terms of positions in the virtual area. Real-time data stream connections are established between network nodes associated with respective objects each of which is associated with at least one of a source and a sink of one or more of the real-time data stream types. The real-time data stream connections are established based on the one or more switching rules, the respective sources and sinks associated with the objects, and respective positions of the objects in the virtual area.
摘要:
Examples that are described herein provide systems and methods for creating virtual areas for realtime communications. Some examples provide a quick and easy process for creating a virtual area for a set of communicants and provisioning those communicants for realtime communications in the virtual area. Some examples provide a quick and easy way for a user to wrap a realtime communications framework around a network service. Through seamless integration of realtime communications (e.g., realtime audio, video, chat, screen sharing, and file transfer) in persistent virtual areas, these examples are able to enhance and improve communicants' experiences with a network service relative to traditional browser based methods of collaborating on network service based projects.
摘要:
Apparatus and methods relating to persistent network resource and virtual area associations for realtime collaboration include managing and displaying an object associated with a virtual area that supports establishment of respective presences of communicants operating respective client network nodes. Examples of the object include an object that has one or more user-modifiable property fields and an object that is associated with screen sharing functionality of the client network node.
摘要:
Switching real-time data stream connections between network nodes sharing a virtual area is described. In one aspect, the switching involves storing a virtual area specification. The virtual area specification includes a description of one or more switching rules each defining a respective connection between sources of a respective real-time data stream type and sinks of the real-time data stream type in terms of positions in the virtual area. Real-time data stream connections are established between network nodes associated with respective objects each of which is associated with at least one of a source and a sink of one or more of the real-time data stream types. The real-time data stream connections are established based on the one or more switching rules, the respective sources and sinks associated with the objects, and respective positions of the objects in the virtual area.
摘要:
Switching real-time data stream connections between network nodes sharing a virtual area is described. In one aspect, the switching involves storing a virtual area specification. The virtual area specification includes a description of one or more switching rules each defining a respective connection between sources of a respective real-time data stream type and sinks of the real-time data stream type in terms of positions in the virtual area. Real-time data stream connections are established between network nodes associated with respective objects each of which is associated with at least one of a source and a sink of one or more of the real-time data stream types. The real-time data stream connections are established based on the one or more switching rules, the respective sources and sinks associated with the objects, and respective positions of the objects in the virtual area.
摘要:
A user's presence is established in a particular zone of a virtual area that is assigned to the user. An indication of the user's presence in the particular zone is transmitted to each communicant who has a respective relationship tie with the user that satisfies a governance rule that is associated with the particular zone.