摘要:
Examples that are described herein provide systems and methods for creating virtual areas for realtime communications. Some examples provide a quick and easy process for creating a virtual area for a set of communicants and provisioning those communicants for realtime communications in the virtual area. Some examples provide a quick and easy way for a user to wrap a realtime communications framework around a network service. Through seamless integration of realtime communications (e.g., realtime audio, video, chat, screen sharing, and file transfer) in persistent virtual areas, these examples are able to enhance and improve communicants' experiences with a network service relative to traditional browser based methods of collaborating on network service based projects.
摘要:
Apparatus and methods relating to persistent network resource and virtual area associations for realtime collaboration include managing and displaying an object associated with a virtual area that supports establishment of respective presences of communicants operating respective client network nodes. Examples of the object include an object that has one or more user-modifiable property fields and an object that is associated with screen sharing functionality of the client network node.
摘要:
A realtime kernel supports realtime communications between communicants operating on respective network nodes. The realtime kernel handles the complex tasks of connecting to communicants, virtual areas, and other network resources, switching those connections in response to user inputs, and mixing realtime data streams. The realtime kernel enables developers to focus on developing high-level communications functionality instead of low-level plumbing code. The realtime kernel imposes relatively low computational resource requirements so that realtime communications performance can be achieved using a wide range of computing devices and network connections that currently are available.
摘要:
A telephony interface for realtime network communications in virtual communication environments allows telephony communicants to interact with other communicants in an immersive communication environment.
摘要:
Switching real-time data stream connections between network nodes sharing a virtual area is described. In one aspect, the switching involves storing a virtual area specification. The virtual area specification includes a description of one or more switching rules each defining a respective connection between sources of a respective real-time data stream type and sinks of the real-time data stream type in terms of positions in the virtual area. Real-time data stream connections are established between network nodes associated with respective objects each of which is associated with at least one of a source and a sink of one or more of the real-time data stream types. The real-time data stream connections are established based on the one or more switching rules, the respective sources and sinks associated with the objects, and respective positions of the objects in the virtual area.
摘要:
Switching real-time data stream connections between network nodes sharing a virtual area is described. In one aspect, the switching involves storing a virtual area specification. The virtual area specification includes a description of one or more switching rules each defining a respective connection between sources of a respective real-time data stream type and sinks of the real-time data stream type in terms of positions in the virtual area. Real-time data stream connections are established between network nodes associated with respective objects each of which is associated with at least one of a source and a sink of one or more of the real-time data stream types. The real-time data stream connections are established based on the one or more switching rules, the respective sources and sinks associated with the objects, and respective positions of the objects in the virtual area.
摘要:
A user's presence is established in a particular zone of a virtual area that is assigned to the user. An indication of the user's presence in the particular zone is transmitted to each communicant who has a respective relationship tie with the user that satisfies a governance rule that is associated with the particular zone.
摘要:
A web browser interface for visualizing realtime network communications in spatial communication environments allows communicants to interact with other communicants in an immersive spatial communication environment without having to install any specialized communication software and without requiring special proxies or firewall additions or exceptions.
摘要:
A stream transport protocol supports realtime network communications between communicants operating on respective network nodes. The stream transport protocol supports remote management of client communication sessions, including provisioning of each pair of client network nodes with a respective session definition defining a respective peer-to-peer session over a network connection between the constituent client network nodes of the pair. The stream transport protocol has relatively low computational resource requirements so that realtime communications performance can be achieved using a wide range of computing devices and network connections that currently are available.
摘要:
A realtime kernel supports realtime communications between communicants operating on respective network nodes. The realtime kernel handles the complex tasks of connecting to communicants, virtual areas, and other network resources, switching those connections in response to user inputs, and mixing realtime data streams. The realtime kernel enables developers to focus on developing high-level communications functionality instead of low-level plumbing code. The realtime kernel imposes relatively low computational resource requirements so that realtime communications performance can be achieved using a wide range of computing devices and network connections that currently are available.