Tracking player role using non-rigid formation priors
    2.
    发明授权
    Tracking player role using non-rigid formation priors 有权
    跟踪球员角色使用非刚性组合先验

    公开(公告)号:US09342785B2

    公开(公告)日:2016-05-17

    申请号:US14081454

    申请日:2013-11-15

    CPC classification number: G06N5/022 G06K9/00624 G06K9/00724

    Abstract: Approaches are described for assigning roles to agents in a group of agents engaging in an activity. An assignment analysis system receives a first set of detections, where each detection in the first set of detections comprises a physical location. The assignment analysis system defines an exemplar formation comprising an arrangement of each role in a set of roles. The assignment analysis system calculates a first cost function between at least one detection in the first set of detections and at least one role in the set of roles. The assignment analysis system generates a first set of permutations based on the first cost function. The assignment analysis system assigns a first role in the set of roles to a first detection in the first set of detections based on the first set of permutations.

    Abstract translation: 描述了将角色分配到参与活动的代理组中的代理的方法。 分配分析系统接收第一组检测,其中第一组检测中的每个检测包括物理位置。 分配分析系统定义了包括在一组角色中的每个角色的排列的范例形式。 分配分析系统计算第一组检测中的至少一次检测和该组角色中的至少一个角色之间的第一成本函数。 分配分析系统基于第一成本函数生成第一组排列。 分配分析系统基于第一组排列将该组角色中的第一角色分配给第一组检测中的第一检测。

    Display with robotic pixels
    5.
    发明授权
    Display with robotic pixels 有权
    显示机器人像素

    公开(公告)号:US09082233B2

    公开(公告)日:2015-07-14

    申请号:US14197735

    申请日:2014-03-05

    CPC classification number: G06T13/80 B25J9/1666 Y10S901/01 Y10S901/46

    Abstract: Techniques are disclosed for controlling robot pixels to display a visual representation of an input. The input to the system could be an image of a face, and the robot pixels deploy in a physical arrangement to display a visual representation of the face, and would change their physical arrangement over time to represent changing facial expressions. The robot pixels function as a display device for a given allocation of robot pixels. Techniques are also disclosed for distributed collision avoidance among multiple non-holonomic robots to guarantee smooth and collision-free motions. The collision avoidance technique works for multiple robots by decoupling path planning and coordination.

    Abstract translation: 公开了用于控制机器人像素以显示输入的视觉表示的技术。 系统的输入可以是面部的图像,并且机器人像素以物理布置来部署以显示面部的视觉表示,并且将随时间改变其物理布置以表示改变的面部表情。 机器人像素用作用于机器人像素的给定分配的显示装置。 还公开了用于多个非完整机器人中的分布式冲突避免的技术,以保证平稳和无碰撞的运动。 碰撞避免技术通过解耦路径规划和协调为多机器人工作。

    Generating a Visually Consistent Alternative Audio for Redubbing Visual Speech
    8.
    发明申请
    Generating a Visually Consistent Alternative Audio for Redubbing Visual Speech 有权
    生成视觉一致的替代音频,用于重新绘制视觉语音

    公开(公告)号:US20170040017A1

    公开(公告)日:2017-02-09

    申请号:US14820410

    申请日:2015-08-06

    CPC classification number: G10L25/57 G10L21/055 G10L21/10 G10L2021/105

    Abstract: There are provided systems and methods for generating a visually consistent alternative audio for redubbing visual speech using a processor configured to sample a dynamic viseme sequence corresponding to a given utterance by a speaker in a video, identify a plurality of phonemes corresponding to the dynamic viseme sequence, construct a graph of the plurality of phonemes that synchronize with a sequence of lip movements of a mouth of the speaker in the dynamic viseme sequence, use the graph to generate an alternative phrase that substantially matches the sequence of lip movements of the mouth of the speaker in the video.

    Abstract translation: 提供了用于生成视觉上一致的替代音频的系统和方法,其使用被配置为对视频中的扬声器对应于给定话语的动态视力序列进行采样的处理器来减少视觉语音,识别对应于动态视域序列的多个音素 ,构建与动态视力序列中的说话者的口部的唇部运动序列同步的多个音素的图形,使用该图形来生成基本上与口腔的唇部运动序列基本匹配的替代短语 演讲者在视频中。

    Methods and systems for measuring group behavior

    公开(公告)号:US09361705B2

    公开(公告)日:2016-06-07

    申请号:US13844329

    申请日:2013-03-15

    Abstract: Methods and systems for measuring group behavior are provided. Group behavior of different groups may be measured objectively and automatically in different environments including a dark environment. A uniform visible signal comprising images of members of a group may be obtained. Facial motion and body motions of each member may be detected and analyzed from the signal. Group behavior may be measured by aggregating facial motions and body motions of all members of the group. A facial motion such as a smile may be detected by using the Fourier Lucas-Kanade (FLK) algorithm to register and track faces of each member of a group. A flow-profile for each member of the group is generated. Group behavior may be further analyzed to determine a correlation of the group behavior and the content of the stimulus. A prediction of the general public's response to the stimulus based on the analysis of the group behavior is also provided.

    Content aware texture mapping on deformable surfaces
    10.
    发明授权
    Content aware texture mapping on deformable surfaces 有权
    可变形表面上的内容感知纹理映射

    公开(公告)号:US09317952B2

    公开(公告)日:2016-04-19

    申请号:US13838840

    申请日:2013-03-15

    CPC classification number: G06T13/20 G06T15/04

    Abstract: A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In one embodiment, the distortions are reduced over a user-specified convex region in texture space ensuring optimization is locally contained in areas of interest. A distortion minimization algorithm is presented that is guided by a user-supplied rigidity map of the specified region. In one embodiment, non-linear optimization is used to calculate the axis-aligned deformation of a non-uniform grid specified over the region's parameter space, so that when the space is remapped from the original to the deformed grid, the distortion of the rigid features is minimized. Since grids require minimal storage and the remapping from one grid to another entails minimal cost, grids can be precalculated for animation sequences and used for real-time texture space remapping that minimizes distortions on specified rigid features.

    Abstract translation: 公开了一种用于通过现有参数化来减少由表面变形引起的变形的方法。 在一个实施例中,在纹理空间中的用户指定的凸起区域上的变形减小,确保在感兴趣的区域中局部地包含优化。 提出了一种由用户提供的指定区域的刚度图引导的失真最小化算法。 在一个实施例中,使用非线性优化来计算在区域参数空间上指定的非均匀网格的轴对齐变形,使得当空间从原始图像重新映射到变形网格时,刚性的变形 功能最小化。 由于网格需要最小的存储空间,并且从一个网格到另一个网格的重新映射需要最小的成本,因此可以对动画序列进行预先计算的网格,并用于实时纹理空间重新映射,从而最小化指定的刚性特征上的失真。

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