摘要:
Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
摘要:
Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
摘要:
Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
摘要:
Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
摘要:
Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
摘要:
Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
摘要:
Novel methods and systems for creating and using user profiles for dialog boost and sound equalizer adjustment to compensate for various ambient sound situations. For creating profiles when not at the ambient sound, a synthesized/pre-recorded ambient noise can be mixed with the media to simulate the noise conditions.
摘要:
A media fingerprint archive system generates and archives media fingerprints from second media content portions such as commercials. A downstream media measurement system can extract/derive query fingerprints from an incoming signal and query the media fingerprint archive system whether any of the query fingerprints matches any archived fingerprints. If so, the media measurement system can perform media measurements on a specific secondary media content portion from which the matched query fingerprint is derived. If not, the media measurement system can analyze media characteristics of a media content portion to determine whether the media content portion is a secondary media content portion and perform media measurement if needed to. The media measurement system may send fingerprints from an identified secondary media content portion to the media fingerprint archive system for storage.
摘要:
Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.
摘要:
A media fingerprint archive system generates and archives media fingerprints from second media content portions such as commercials. A downstream media measurement system can extract/derive query fingerprints from an incoming signal, and query the media fingerprint archive system whether any of the query fingerprints matches any archived fingerprints. If so, the media measurement system can perform media measurements on a specific secondary media content portion from which the matched query fingerprint is derived. If not, the media measurement system can analyze media characteristics of a media content portion to determine whether the media content portion is a secondary media content portion and perform media measurement if needed to. The media measurement system may send fingerprints from an identified secondary media content portion to the media fingerprint archive system for storage.