METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20190251977A1

    公开(公告)日:2019-08-15

    申请号:US16391038

    申请日:2019-04-22

    摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20220180878A1

    公开(公告)日:2022-06-09

    申请号:US17679693

    申请日:2022-02-24

    摘要: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

    Methods and Systems for Generating and Rendering Object Based Audio with Conditional Rendering Metadata
    10.
    发明申请
    Methods and Systems for Generating and Rendering Object Based Audio with Conditional Rendering Metadata 有权
    使用条件渲染元数据生成和渲染基于对象的音频的方法和系统

    公开(公告)号:US20160064003A1

    公开(公告)日:2016-03-03

    申请号:US14781544

    申请日:2014-04-03

    IPC分类号: G10L19/008 H04S3/00

    摘要: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.

    摘要翻译: 用于生成基于对象的音频节目的方法和音频处理单元,其包括对应于所述节目的至少一个对象频道的条件呈现元数据,其中条件呈现元数据表示至少一个呈现约束,其基于播放扬声器阵列配置, 以及用于呈现由这样的程序确定的音频内容的方法,包括通过响应于至少一些条件呈现来以符合每个可应用的渲染约束的方式呈现节目的至少一个音频频道的内容 元数据。 渲染节目内容的所选组合可以提供沉浸式体验。