Abstract:
Provided is a method of automatically creating an agent that may interact with a user in a video game and providing a pre-created agent upon request of the user playing the video game when there is no user to play the video game.
Abstract:
Provided are an apparatus and method for experiencing an augmented reality (AR)-based screen sports match which enable even a child, an elderly person, and a person with a disability to easily and safely experience a ball sports match, such as tennis, badminton, or squash, as a screen sports match without using a wearable marker or sensor, a wearable display, an actual ball, and an actual tool.
Abstract:
Disclosed is a method of editing voice recognition results in a portable device. The method includes a process of converting the voice recognition results into text and displaying the text in a touch panel, a process of recognizing a touch interaction in the touch panel, a process of analyzing an intent of execution of the recognized touch interaction, and a process of editing contents of the text based on the analyzed intent of execution.
Abstract:
Provided are a context-aware model generating method, an important event determining method, and an in-game context management server for performing the same methods. The context-aware model generating method includes generating a context-aware model which determines whether an important event of a video game occurs by using in-game data, utterance data, and chat data collected from the video game capable of being broadcasted as a sports game video. The important event determining method includes combining candidate events predictable from each of the in-game data, the utterance data, and the chat data based on the context-aware model, and determining, as an important event, a candidate event including a duplicate game content among candidate events.
Abstract:
A translation verification method using an animation may include the processes of analyzing an originally input sentence in a first language using a translation engine so that the sentence in the first language is converted into a second language, generating an animation capable of representing the meaning of the sentence in the first language based on information on the results of the analysis of the sentence in the first language, and providing the original and the generated animation to a user who uses the original in order for the user to check for errors in the translation.