Abstract:
Provided is an impact motion recognition system for screen-based multi-sport coaching. The impact motion recognition system for screen-based multi-sport coaching includes: a high-speed stereo camera device installed on an upper end of a target object including a hitting body and an moving body and configured to acquire a stereo image sequence in which the hitting body and the moving body are photographed; an object detection unit configured to detect an object in the acquired stereo image sequence; a moving body recognition unit configured to identify whether an impact motion has occurred in the detected object to recognize the moving body; a hitting body detection unit configured to, based on the moving body being recognized through the moving body recognition unit, detect the object excluding the moving body as the hitting body; a target object tracking unit configured to continuously detect a center point of the moving body and a feature point of the hitting body in a subsequent stereo image sequence using characteristics of the moving body and the hitting body that are detected, and continuously track the center point of the moving body and the feature point of the hitting body until the center point of the moving body and the feature point of the hitting body are not detected; and a motion analysis unit configured to analyze three-dimensional (3D) motion information of the target object using the center point of the moving body and the feature point of the hitting body, which are detected through the target object tracking unit, and high-speed stereo camera correction data.
Abstract:
Provided is an apparatus and method for automatically recognizing an object by using a low-speed camera in a dual photographing mode, in which the apparatus includes an image acquirer and an image information analyzer. In the present disclosure, without using a separate motion sensor a movement state of a specific object during sports activities may be automatically recognized by using a successive photographing function of a low-speed camera in a dual photographing mode. Further, once an object starts moving, high-speed images in a multiple exposure mode may be automatically captured by using a high-speed photographing function of the low-speed camera in a dual photographing mode without using an expensive high-speed camera, and based on the captured images, movement information, including a movement speed and direction of the sports ball, the force and axis of rotation of the ball, and the like, is automatically analyzed to generate object movement information.
Abstract:
An apparatus and method for detecting a circle are provided. The apparatus includes an edge detector configured to generate a foreground image from a background image generated from an input image and generate edge pixel information from the foreground image, and a voting processor configured to calculate a position of a central point and a radius of a circle by performing a circle Hough transform using the edge pixel information.
Abstract:
Provided is a method of synthesizing 3D joint data based on a multi-view RGB-D camera. The method of synthesizing 3D joint data includes: converting joint data collected from a depth camera of each of a plurality of RGB-D cameras from a depth camera coordinate system of each of the RGB-D cameras to a color camera coordinate system of each of the RGB-D cameras; calculating a confidence level of the joint data converted to the color camera coordinate system using a 3D joint recognition algorithm based on the joint data converted to the color camera coordinate system; applying a rotation matrix and a translation vector to the joint data and converting the joint data to a predetermined reference coordinate system; and obtaining a weighted-average of the joint data converted to the reference coordinate system using a weight calculated based on the confidence level to synthesize the joint data.
Abstract:
Provided are an apparatus and method for experiencing an augmented reality (AR)-based screen sports match which enable even a child, an elderly person, and a person with a disability to easily and safely experience a ball sports match, such as tennis, badminton, or squash, as a screen sports match without using a wearable marker or sensor, a wearable display, an actual ball, and an actual tool.
Abstract:
Provided is a system and method for automatically recognizing virtual ball sports information, specifically, a system and method for automatically recognizing virtual ball sports events and motions on the basis of ball measurement data training. Provided is a server for automatically recognizing virtual ball sports information including an inputter configured to receive ball measurement data, a memory which stores a program for automatically recognizing virtual ball sports information, and a processor configured to execute the program, wherein the processor automatically recognizes an event and a motion of a sport that is currently played by a user using the ball measurement data and a ball classification label.
Abstract:
An apparatus and method for tracing a motion of an object using high-resolution image data and low-resolution depth data acquired by a hybrid camera in a motion analysis system used for tracking a motion of a human being. The apparatus includes a data collecting part, a data fusion part, a data partitioning part, a correspondence point tracking part, and a joint tracking part. Accordingly, it is possible to precisely track a motion of the object by fusing the high-resolution image data and the low-resolution depth data, which are acquired by the hybrid camera.
Abstract:
Provided are a method and apparatus for tuning a trajectory model of a ball. The method includes generating a real trajectory of the ball based on a difference among a plurality of flight images for the ball, calculating kinetic characteristics of the ball based on the real trajectory, correcting at least one of the kinetic characteristics and a characteristic coefficient of the ground based on the real trajectory, and tuning a ball simulation trajectory based on the corrected at least one of the kinetic characteristics and the characteristic coefficient of the ground. A trajectory after the ball collides with the ground can be accurately generated.
Abstract:
The present disclosure provides a method and device for analyzing user satisfaction of screen sports contents. According to one embodiment, the present disclosure provides a method of analyzing user satisfaction of a screen sports content, including generating first satisfaction detection information based on real-time chat data of a user using a text feature recognition model, generating second satisfaction detection information based on real-time chat data of the user using a language feature recognition model, and predicting real-time satisfaction of the user based on the first satisfaction detection information and the second satisfaction detection information using a satisfaction prediction model.
Abstract:
According to an embodiment of the present disclosure, a method for learning an exercise posture of a user is disclosed. The method includes: checking joint feature point information which is constructed based on a joint of the user; learning a ready posture learning model by learning the joint feature point information corresponding to a ready posture of the user; and learning an exercise posture learning model by learning the joint feature point information corresponding to an exercise posture of the user.