Abstract:
A multi-graphics processing unit (GPU)-based multi-physics simulation method and apparatus. In an exemplary embodiment, the multi-physics simulation method includes: determining a domain dividing manner by performing mock simulation; performing main simulation by using multi-graphic processing units (GPU) by targeting a plurality of physics model data on domains divided in the determined domain dividing manner; and sharing a result of the main simulation.
Abstract:
A holographic display simulation device and a holographic display simulation method are provided. A holographic display simulation device includes a processor; and a memory including one or more instructions, wherein the one or more instructions are executed by the processor, and a holographic display is simulated by using at least one of a light source part model, a spatial light modulator model, and a display optical system model that respectively model a light source part, a spatial light modulator, and a display optical system of the holographic display.
Abstract:
A method and an apparatus for measuring a coherence of a light source of a holographic display through steps of: photographing an interference pattern generated by light output from the light source; obtaining an interference pattern feature information with respect to the interference pattern from an interference pattern image of the interference pattern; and measuring the coherence of the light source based on the interference pattern feature information, are provided.
Abstract:
There are provided a method of generating a terrain model and a device using the same. The method of generating a terrain model includes dividing a primitive terrain model into a plurality of partial terrain sections based on a predetermined criterion, assigning the plurality of partial terrain sections to a multiprocessor, and generating a final terrain model by performing a terrain transformation simulation of the plurality of partial terrain sections through parallel processing based on the multiprocessor. Therefore, it is possible to rapidly generate a realistic terrain model.
Abstract:
The present disclosure relates to a method of editing terrain data created by a procedure method, and particularly to a method of editing terrain data based on multiresolution for intuitively editing high-quality terrain data. To this end, the method of editing terrain data created by a procedure method includes: inputting terrain data in a form of a height map; processing a multiresolution analysis by dividing the input height map for each band; processing a terrain edition based on the multiresolution by adjusting a height value within a predetermined distance from a position selected from the multiresolution analyzed height map; and storing the multiresolution-based terrain edition processed height map in a form of a progressive mesh.