Abstract:
Computer-implemented systems and methods are provided for analyzing and determining properties of virtual environments rendered on a display. The disclosed embodiments include, for example, a method for obtaining, by one or more processors, one or more depth parameters comprising one or more display parameters reflecting characteristics of the display, wherein the display parameters include a height and width of the display, and one or more environment depth multipliers reflecting a scaling factor to optimize display performance. The method may also include calculating, by the one or more processors, a diagonal display distance based on the display parameters. The method may also include calculating, by the one or more processors, an environment depth based on the diagonal display distance and the one or more environment depth multipliers. The method may also include setting, by the one or more processors, the depth of the display equal to the environment depth.
Abstract:
Computer-implemented systems and methods are provided for analyzing and determining properties of virtual environments rendered on a display. The disclosed embodiments include, for example, a method for rendering a virtual environment, the method comprising operations performed with one or more processors. The operations of the method may include generating a plurality of object layers, the object layers representing permissible height values. The method may also include populating the environment with a plurality of objects, wherein each object is associated with a height value corresponding to one of the object layers. The method may also include determining whether any two objects form an occluded pair. The method may also include calculating a cast shadow index for each occluded pair reflecting a magnitude of a height differential between occluding object and the occluded object. The method may also include rendering the virtual environment in accordance with the calculated cast shadow indices.
Abstract:
An automated interface generates a tree of design actions based on a predetermined set of functions and relationship information, each intermediary node of the tree representing a partial user interface design, and each branch of the tree representing a design action that creates or modifies the partial user interface design. A plurality of candidate user interface designs are determined, each implementing the received plurality of functions, by traversing the tree along multiple traversal paths from a root node of the tree to respective leaf nodes of the tree and executing respective design actions represented by branches along the traversal paths. A completed interface design is selected from the plurality of completed interface designs based on a predetermined selection algorithm, and the final user interface is generated based on the selected candidate user interface design.
Abstract:
Computer-implemented systems and methods are provided for rendering an animation of an object in response to a user selection in a user interface. In accordance with some embodiments, an indication of a selection of a user interface element may be received, and characteristics of the user interface element may be identified. Coordinates corresponding to a spatial location of the user selection may be determined. An animation of an object that changes over time may then be rendered based on the user coordinates and the identified characteristics of the user interface element.