COMPUTERIZED SYSTEMS AND METHODS FOR ANALYZING AND DETERMINING PROPERTIES OF VIRTUAL ENVIRONMENTS
    1.
    发明申请
    COMPUTERIZED SYSTEMS AND METHODS FOR ANALYZING AND DETERMINING PROPERTIES OF VIRTUAL ENVIRONMENTS 有权
    用于分析和确定虚拟环境属性的计算机系统和方法

    公开(公告)号:US20150371438A1

    公开(公告)日:2015-12-24

    申请号:US14748847

    申请日:2015-06-24

    Applicant: Google Inc.

    Abstract: Computer-implemented systems and methods are provided for analyzing and determining properties of virtual environments rendered on a display. The disclosed embodiments include, for example, a method for obtaining, by one or more processors, one or more depth parameters comprising one or more display parameters reflecting characteristics of the display, wherein the display parameters include a height and width of the display, and one or more environment depth multipliers reflecting a scaling factor to optimize display performance. The method may also include calculating, by the one or more processors, a diagonal display distance based on the display parameters. The method may also include calculating, by the one or more processors, an environment depth based on the diagonal display distance and the one or more environment depth multipliers. The method may also include setting, by the one or more processors, the depth of the display equal to the environment depth.

    Abstract translation: 提供了计算机实现的系统和方法,用于分析和确定在显示器上呈现的虚拟环境的属性。 所公开的实施例包括例如一种用于由一个或多个处理器获得包括反映显示器特性的一个或多个显示参数的一个或多个深度参数的方法,其中显示参数包括显示器的高度和宽度,以及 一个或多个反映缩放因子的环境深度乘数以优化显示性能。 该方法还可以包括由一个或多个处理器基于显示参数来计算对角线显示距离。 该方法还可以包括由一个或多个处理器基于对角显示距离和一个或多个环境深度乘数来计算环境深度。 该方法还可以包括由一个或多个处理器将显示器的深度设置为等于环境深度。

    COMPUTERIZED SYSTEMS AND METHODS FOR LAYERING CONTENT IN A USER INTERFACE
    2.
    发明申请
    COMPUTERIZED SYSTEMS AND METHODS FOR LAYERING CONTENT IN A USER INTERFACE 有权
    用于在用户界面中分层内容的计算机系统和方法

    公开(公告)号:US20150371436A1

    公开(公告)日:2015-12-24

    申请号:US14747493

    申请日:2015-06-23

    Applicant: Google Inc.

    Abstract: Computer-implemented systems and methods are provided for analyzing and determining properties of virtual environments rendered on a display. The disclosed embodiments include, for example, a method for rendering a virtual environment, the method comprising operations performed with one or more processors. The operations of the method may include generating a plurality of object layers, the object layers representing permissible height values. The method may also include populating the environment with a plurality of objects, wherein each object is associated with a height value corresponding to one of the object layers. The method may also include determining whether any two objects form an occluded pair. The method may also include calculating a cast shadow index for each occluded pair reflecting a magnitude of a height differential between occluding object and the occluded object. The method may also include rendering the virtual environment in accordance with the calculated cast shadow indices.

    Abstract translation: 提供了计算机实现的系统和方法,用于分析和确定在显示器上呈现的虚拟环境的属性。 所公开的实施例包括例如用于呈现虚拟环境的方法,该方法包括用一个或多个处理器执行的操作。 该方法的操作可以包括生成多个对象层,对象层表示允许的高度值。 该方法还可以包括用多个对象填充环境,其中每个对象与对应于一个对象层的高度值相关联。 该方法还可以包括确定任何两个对象是否形成闭塞对。 该方法还可以包括计算每个遮挡的对的投射阴影索引,其反映在封闭物体和遮挡物体之间的高度差的大小。 该方法还可以包括根据计算出的投射阴影索引来渲染虚拟环境。

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