Abstract:
Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.
Abstract:
Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.
Abstract:
A user device's browser receives a page from a publishing system and presents content of the page within a window. Instructions from a media hosting system cause a frame to be created within the window. The frame includes a media upload object from a media hosting system that has a different address domain that the publishing system. A communication channel is established between the window and the frame to allow messages to be exchanged. The media upload object allows a user to create a media item and upload it to the media hosting system. Throughout the process of creating and uploading the media item, the media upload object transmits one or more messages to the page via the communication channel. Based on the messages, the page responds to what is occurring within the frame.
Abstract:
A user device's browser receives a page from a publishing system and presents content of the page within a window. Instructions from a media hosting system cause a frame to be created within the window. The frame includes a media upload object from a media hosting system that has a different address domain that the publishing system. A communication channel is established between the window and the frame to allow messages to be exchanged. The media upload object allows a user to create a media item and upload it to the media hosting system. Throughout the process of creating and uploading the media item, the media upload object transmits one or more messages to the page via the communication channel. Based on the messages, the page responds to what is occurring within the frame.
Abstract:
Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.
Abstract:
Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.