Cloud-based Multi-player Gameplay Video Rendering and Encoding
    1.
    发明申请
    Cloud-based Multi-player Gameplay Video Rendering and Encoding 有权
    基于云的多玩家游戏视频呈现和编码

    公开(公告)号:US20150321097A1

    公开(公告)日:2015-11-12

    申请号:US14804003

    申请日:2015-07-20

    Applicant: Google Inc.

    Abstract: Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.

    Abstract translation: 公开了在多个移动设备上播放的移动游戏的云计算网络中实时生成多个游戏视频。 云计算网络的基于云的视频系统接收在多个移动设备上播放的移动游戏的游戏状态信息,其中与移动设备相关联的游戏状态信息在游戏播放时描述移动游戏的状态 移动设备。 视频系统产生包括由多个移动设备观察到的游戏玩法的游戏地图。 响应于选择与移动设备相关联的游戏的观众或虚拟导演,视频系统基于在移动设备上播放的移动游戏的编码音频帧和视频帧生成与移动设备相关联的移动游戏的游戏视频 。

    Cloud-based multi-player gameplay video rendering and encoding

    公开(公告)号:US09682313B2

    公开(公告)日:2017-06-20

    申请号:US14804003

    申请日:2015-07-20

    Applicant: Google Inc.

    Abstract: Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.

    EMBEDDABLE MEDIA UPLOAD OBJECT
    3.
    发明申请
    EMBEDDABLE MEDIA UPLOAD OBJECT 有权
    可嵌入媒体上传对象

    公开(公告)号:US20150135076A1

    公开(公告)日:2015-05-14

    申请号:US13926998

    申请日:2013-06-25

    Applicant: Google Inc.

    CPC classification number: H04L65/40 H04N21/2743 H04N21/4223 H04N21/4782

    Abstract: A user device's browser receives a page from a publishing system and presents content of the page within a window. Instructions from a media hosting system cause a frame to be created within the window. The frame includes a media upload object from a media hosting system that has a different address domain that the publishing system. A communication channel is established between the window and the frame to allow messages to be exchanged. The media upload object allows a user to create a media item and upload it to the media hosting system. Throughout the process of creating and uploading the media item, the media upload object transmits one or more messages to the page via the communication channel. Based on the messages, the page responds to what is occurring within the frame.

    Abstract translation: 用户设备的浏览器从发布系统接收页面并在窗口内呈现页面的内容。 媒体托管系统的指令会导致在窗口内创建一个帧。 该帧包括来自媒体托管系统的媒体上传对象,其具有与发布系统不同的地址域。 在窗口和帧之间建立通信信道以允许交换消息。 媒体上传对象允许用户创建媒体项目并将其上传到媒体托管系统。 在创建和上传媒体项目的过程中,媒体上传对象通过通信信道向页面发送一个或多个消息。 根据消息,页面会响应帧内发生的内容。

    Embeddable media upload object
    4.
    发明授权
    Embeddable media upload object 有权
    可嵌入媒体上传对象

    公开(公告)号:US09432417B2

    公开(公告)日:2016-08-30

    申请号:US13926998

    申请日:2013-06-25

    Applicant: Google Inc.

    CPC classification number: H04L65/40 H04N21/2743 H04N21/4223 H04N21/4782

    Abstract: A user device's browser receives a page from a publishing system and presents content of the page within a window. Instructions from a media hosting system cause a frame to be created within the window. The frame includes a media upload object from a media hosting system that has a different address domain that the publishing system. A communication channel is established between the window and the frame to allow messages to be exchanged. The media upload object allows a user to create a media item and upload it to the media hosting system. Throughout the process of creating and uploading the media item, the media upload object transmits one or more messages to the page via the communication channel. Based on the messages, the page responds to what is occurring within the frame.

    Abstract translation: 用户设备的浏览器从发布系统接收页面并在窗口内呈现页面的内容。 媒体托管系统的指令会导致在窗口内创建一个帧。 该帧包括来自媒体托管系统的媒体上传对象,其具有与发布系统不同的地址域。 在窗口和帧之间建立通信信道以允许交换消息。 媒体上传对象允许用户创建媒体项目并将其上传到媒体托管系统。 在创建和上传媒体项目的过程中,媒体上传对象通过通信信道向页面发送一个或多个消息。 根据消息,页面会响应帧内发生的内容。

    Cloud-based multi-player gameplay video rendering and encoding
    5.
    发明授权
    Cloud-based multi-player gameplay video rendering and encoding 有权
    基于云的多玩家游戏视频渲染和编码

    公开(公告)号:US09233299B2

    公开(公告)日:2016-01-12

    申请号:US13837493

    申请日:2013-03-15

    Applicant: Google Inc.

    Abstract: Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.

    Abstract translation: 公开了在多个移动设备上播放的移动游戏的云计算网络中实时生成多个游戏视频。 云计算网络的基于云的视频系统接收在多个移动设备上播放的移动游戏的游戏状态信息,其中与移动设备相关联的游戏状态信息在游戏播放时描述移动游戏的状态 移动设备。 视频系统产生包括由多个移动设备观察到的游戏玩法的游戏地图。 响应于选择与移动设备相关联的游戏的观众或虚拟导演,视频系统基于在移动设备上播放的移动游戏的编码音频帧和视频帧生成与移动设备相关联的移动游戏的游戏视频 。

    CLOUD-BASED MULTI-PLAYER GAMEPLAY VIDEO RENDERING AND ENCODING
    6.
    发明申请
    CLOUD-BASED MULTI-PLAYER GAMEPLAY VIDEO RENDERING AND ENCODING 有权
    基于云的多播放游戏机视频渲染和编码

    公开(公告)号:US20140094302A1

    公开(公告)日:2014-04-03

    申请号:US13837493

    申请日:2013-03-15

    Applicant: Google Inc.

    Abstract: Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device.

    Abstract translation: 公开了在多个移动设备上播放的移动游戏的云计算网络中实时生成多个游戏视频。 云计算网络的基于云的视频系统接收在多个移动设备上播放的移动游戏的游戏状态信息,其中与移动设备相关联的游戏状态信息在游戏播放时描述移动游戏的状态 移动设备。 视频系统产生包括由多个移动设备观察到的游戏玩法的游戏地图。 响应于选择与移动设备相关联的游戏的观众或虚拟导演,视频系统基于在移动设备上播放的移动游戏的编码音频帧和视频帧生成与移动设备相关联的移动游戏的游戏视频 。

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