QUADRANGULATED LAYERED DEPTH IMAGES
    1.
    发明申请

    公开(公告)号:US20180061119A1

    公开(公告)日:2018-03-01

    申请号:US15246040

    申请日:2016-08-24

    Applicant: Google Inc.

    CPC classification number: G06T15/205 G06T15/005 G06T15/04

    Abstract: In one general aspect, a computer-implemented method can include identifying a plurality of pixel samples included in a layered depth image (LDI) representation of a scene for rendering in a three-dimensional (3D) image in a virtual reality (VR) space, grouping, by a processor, a subset of the plurality of pixel samples into a block of data, including extracting each pixel sample included in the subset of the plurality of pixel samples from the LDI representation of the scene for inclusion in the block of data based on an error metric associated with the respective pixel sample, creating, by the processor, a texture map for a block of data, the texture map being associated with the block of data, storing the block of data and the texture map, and triggering a rendering of the 3D image in the VR space using the block of data and the texture map.

    Image based rendering techniques for virtual reality

    公开(公告)号:US10325403B2

    公开(公告)日:2019-06-18

    申请号:US15246040

    申请日:2016-08-24

    Applicant: Google Inc.

    Abstract: In one general aspect, a computer-implemented method can include identifying a plurality of pixel samples included in a layered depth image (LDI) representation of a scene for rendering in a three-dimensional (3D) image in a virtual reality (VR) space, grouping, by a processor, a subset of the plurality of pixel samples into a block of data, including extracting each pixel sample included in the subset of the plurality of pixel samples from the LDI representation of the scene for inclusion in the block of data based on an error metric associated with the respective pixel sample, creating, by the processor, a texture map for a block of data, the texture map being associated with the block of data, storing the block of data and the texture map, and triggering a rendering of the 3D image in the VR space using the block of data and the texture map.

    LIGHT FIELD RENDERING OF AN IMAGE USING VARIABLE COMPUTATIONAL COMPLEXITY

    公开(公告)号:US20170178395A1

    公开(公告)日:2017-06-22

    申请号:US15380948

    申请日:2016-12-15

    Applicant: Google Inc.

    Abstract: Systems and methods are described include generating, using light field rendering based on a plurality of collected images, a rendered image that uses a variable computational complexity to generate a plurality of pixels of the rendered image based on a location of the pixel. The generating may include determining each pixel of a first set of pixels for the rendered image based on a blending, using a first blending technique, of one or more pixels of a first resolution mipmap image for each of the plurality of collected images, and determining each pixel of a second set of pixels for the rendered image based on a blending, using a second blending technique, of one or more pixels of a second resolution mipmap image for each of the plurality of collected images, wherein the second resolution mipmap images are lower resolution than the first resolution mipmap images.

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