Phase aligned foveated rendering
    1.
    发明授权

    公开(公告)号:US10553016B2

    公开(公告)日:2020-02-04

    申请号:US15813558

    申请日:2017-11-15

    Applicant: Google LLC

    Abstract: A display device, such as a head mounted device (HMD), displays a virtual scene. The display device includes a motion tracker for detecting rotation and/or translation of the display device. The display device also includes a processor that is configured to determine, in response to the detected, an orientation of the display device relative to a plurality of world-aligned viewing frustums that are stationary relative to the virtual scene. The processor is also configured to identify a set of those world-aligned viewing frustums that overlap with an output field of view. The processor is further configured to render pixels of the set of those world-aligned viewing frustums that overlap with an output field of view and upsample the rendered pixels to generate values of display pixels for presentation by the display device.

    Dual-path foveated graphics pipeline

    公开(公告)号:US10564715B2

    公开(公告)日:2020-02-18

    申请号:US15351196

    申请日:2016-11-14

    Applicant: Google LLC

    Abstract: A foveated display system includes a rendering device including at least one graphics processing unit (GPU) to render a foveal region and a peripheral region of a first image, wherein the foveal region has a higher resolution than the peripheral region. The system further includes a display device coupled to the rendering device via at least one physical layer. The display device includes a pixel array and a display controller coupled to the pixel array. The display controller includes a scaling component to upscale the first peripheral region to generate a scaled first peripheral region and a blending component to blend the foveal region with the scaled first peripheral region to generate a second image.

    Backlight driving mechanism for virtual reality

    公开(公告)号:US10714027B1

    公开(公告)日:2020-07-14

    申请号:US16000204

    申请日:2018-06-05

    Applicant: Google LLC

    Abstract: Head-mounted displays (HMDs) for virtual reality (VR) provide backlit illumination when the LCD rows corresponding to a non-dominant eye of the viewer are being updated. For example, when a human viewer operates a VR computer in the form of a smartphone with an LCD screen embedded in specialized goggles (e.g., Google Cardboard), the human viewer may specify that his/her right eye is dominant. In this case, the VR computer times the backlit illumination to be activated when the rows of LCD pixels in the field of view of the non-dominant, i.e., left, eye are being updated. When the rows of LCD pixels in the field of view of the dominant, i.e., right eye are being updated, the VR computer deactivates the backlit illumination.

    Virtual reality system using super-resolution

    公开(公告)号:US10572761B1

    公开(公告)日:2020-02-25

    申请号:US15997891

    申请日:2018-06-05

    Applicant: GOOGLE LLC

    Abstract: Displaying video in an HMD may include introducing unperceived noise to the video frame signal in order to enhance dynamic range. For example, each of a viewer's left and right eyes have a field of view (FOV) corresponding to a portion of pixels shown on the HMD. For each of these portions of pixels, the VR system may combine a noise signal (e.g., zero-mean Gaussian white noise) with the video signals corresponding to each of the portions of pixels. The introduction of such noise may improve the dynamic range of the viewer. Further, in some implementations, the noise signal that is combined with the left video signal may be slightly different from the noise signal that is combined with the right video signal. Such slightly different noise signals may provide further improvement to the image seen by the viewer due to binocular summation.

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