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公开(公告)号:US11433311B2
公开(公告)日:2022-09-06
申请号:US17123523
申请日:2020-12-16
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Thomas Enders , Matthew Rodgers , Gurudas Somadder , Jason Pi
IPC: A63F13/77 , A63F13/235 , A63F13/335 , A63F13/355 , G06F9/445 , H04L67/306
Abstract: The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.
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公开(公告)号:US11077364B2
公开(公告)日:2021-08-03
申请号:US16368801
申请日:2019-03-28
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/25 , A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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公开(公告)号:US12226690B2
公开(公告)日:2025-02-18
申请号:US18081931
申请日:2022-12-15
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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公开(公告)号:US20220030047A1
公开(公告)日:2022-01-27
申请号:US17402761
申请日:2021-08-16
Applicant: GOOGLE LLC
Inventor: Avery Pennarun , Kuangye Guo , Robert McCool , Dov Zimring , Neal Cardwell , Saif Khalaf , Jani Huoponen , Soheil Hassas Yeganeh , Gurudas Somadder
Abstract: A method performed at an electronic device includes: executing an application; establishing a session between the executing application, a remote server associated with the application, and a media device that transmits output from the session to an output device, wherein the output from the session includes output from the executing application; and presenting to users of one or more second electronic devices on which the application is not executing and/or installed a session identifier associated with the session, wherein the session identifier facilitates joining of the session by the second electronic devices and identifies a controller configuration implementable on each of the one or more second electronic devices for enabling the users of the one or more second electronic devices to interact with the session.
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公开(公告)号:US20190321732A1
公开(公告)日:2019-10-24
申请号:US16373558
申请日:2019-04-02
Applicant: Google LLC
Inventor: Dov Zimring , Thomas Enders , Matthew Rodgers , Gurudas Somadder , Jason Pi
IPC: A63F13/77 , A63F13/355 , A63F13/335 , G06F9/445 , A63F13/235 , H04L29/08
Abstract: The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.
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公开(公告)号:US20230117969A1
公开(公告)日:2023-04-20
申请号:US18081931
申请日:2022-12-15
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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7.
公开(公告)号:US11369873B2
公开(公告)日:2022-06-28
申请号:US16849805
申请日:2020-04-15
Applicant: GOOGLE LLC
Inventor: Clinton Smullen , Dov Zimring , Jani Huoponen , Aki Kuusela , Jean-Francois Roy , Paul Lalonde , Paul Leventis
IPC: A63F13/358 , A63F13/86 , A63F13/53 , A63F13/35
Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
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公开(公告)号:US20210220733A1
公开(公告)日:2021-07-22
申请号:US17223226
申请日:2021-04-06
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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9.
公开(公告)号:US20230330533A1
公开(公告)日:2023-10-19
申请号:US18213399
申请日:2023-06-23
Applicant: GOOGLE LLC
Inventor: Clinton Smullen , Dov Zimring , Jani Huoponen , Aki Kuusela , Jean-Francois Roy , Paul Lalonde , Paul Leventis
IPC: A63F13/53 , A63F13/35 , A63F13/358
CPC classification number: A63F13/53 , A63F13/35 , A63F13/358 , A63F13/86
Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
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10.
公开(公告)号:US11701587B2
公开(公告)日:2023-07-18
申请号:US17521133
申请日:2021-11-08
Applicant: GOOGLE LLC
Inventor: Clinton Smullen , Dov Zimring , Jani Huoponen , Aki Kuusela , Jean-Francois Roy , Paul Lalonde , Paul Leventis
IPC: A63F13/358 , A63F13/53 , A63F13/35 , A63F13/86
CPC classification number: A63F13/53 , A63F13/35 , A63F13/358 , A63F13/86
Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
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