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公开(公告)号:US11077364B2
公开(公告)日:2021-08-03
申请号:US16368801
申请日:2019-03-28
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/25 , A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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公开(公告)号:US12226690B2
公开(公告)日:2025-02-18
申请号:US18081931
申请日:2022-12-15
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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公开(公告)号:US20230117969A1
公开(公告)日:2023-04-20
申请号:US18081931
申请日:2022-12-15
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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公开(公告)号:US20210220733A1
公开(公告)日:2021-07-22
申请号:US17223226
申请日:2021-04-06
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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公开(公告)号:US20210046385A1
公开(公告)日:2021-02-18
申请号:US16976620
申请日:2018-06-15
Applicant: Google LLC
Inventor: Catherine Hsiao , Alan Merzon , Kristie Fisher , Stacey Peterson , Haochen Liu , Nicholas Dunn , Tahasildar Ramachandra Shivputrappa , Sam Cheung , Erica Hansen , Benjamin Frenkel
IPC: A63F13/795 , A63F13/48 , A63F13/355 , A63F13/86
Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.
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公开(公告)号:US20230001308A1
公开(公告)日:2023-01-05
申请号:US17942742
申请日:2022-09-12
Applicant: Google LLC
Inventor: Catherine Hsiao , Alan Merzon , Kristie Fisher , Stacey Peterson , Haochen Liu , Nicholas Dunn , Tahasildar Ramachandra Shivputrappa , Sam Cheung , Erica Hansen , Benjamin Frenkel
IPC: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.
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公开(公告)号:US11439913B2
公开(公告)日:2022-09-13
申请号:US16976620
申请日:2018-06-15
Applicant: Google LLC
Inventor: Catherine Hsiao , Alan Merzon , Kristie Fisher , Stacey Peterson , Haochen Liu , Nicholas Dunn , Tahasildar Ramachandra Shivputrappa , Sam Cheung , Erica Hansen , Benjamin Frenkel
IPC: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.
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公开(公告)号:US20190321725A1
公开(公告)日:2019-10-24
申请号:US16368801
申请日:2019-03-28
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/358 , A63F13/335 , A63F13/40 , A63F13/323 , G06F9/455
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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公开(公告)号:US12109497B2
公开(公告)日:2024-10-08
申请号:US17942742
申请日:2022-09-12
Applicant: Google LLC
Inventor: Catherine Hsiao , Alan Merzon , Kristie Fisher , Stacey Peterson , Haochen Liu , Nicholas Dunn , Tahasildar Ramachandra Shivputrappa , Sam Cheung , Erica Hansen , Benjamin Frenkel
IPC: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
CPC classification number: A63F13/795 , A63F13/355 , A63F13/48 , A63F13/86
Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.
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公开(公告)号:US11654354B2
公开(公告)日:2023-05-23
申请号:US17223226
申请日:2021-04-06
Applicant: GOOGLE LLC
Inventor: Dov Zimring , Paul Leventis , Benjamin Frenkel , Matthew Rodgers , Clinton Smullen , Robert McCool
IPC: A63F13/323 , A63F13/358 , A63F13/335 , A63F13/40 , G06F9/455
CPC classification number: A63F13/358 , A63F13/323 , A63F13/335 , A63F13/40 , G06F9/45558 , A63F2300/534 , A63F2300/535
Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
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