Game device, method of controlling a game device, and information storage medium
    1.
    发明授权
    Game device, method of controlling a game device, and information storage medium 有权
    游戏装置,控制游戏装置的方法以及信息存储介质

    公开(公告)号:US08827786B2

    公开(公告)日:2014-09-09

    申请号:US12732667

    申请日:2010-03-26

    摘要: A display control section displays, on a game screen, a whole or a part of a game space in which a plurality of objects are located. An update section updates a location state of the plurality of objects. A notification subject situation saving section stores, as a notification subject situation, a location state of the plurality of objects at a given time point in a notification subject situation storage. A notification control section executes notification output based on a result of comparison between the location state of the plurality of objects and the notification subject situation.

    摘要翻译: 显示控制部分在游戏画面上显示多个对象所在的游戏空间的全部或一部分。 更新部分更新多个对象的位置状态。 通知对象情况保存部在通知对象情况存储中存储在给定时间点的多个对象的位置状态作为通知对象情况。 通知控制部基于多个对象的位置状态与通知对象情况之间的比较结果来执行通知输出。

    Game device, method of controlling a game device, and information storage medium
    2.
    发明授权
    Game device, method of controlling a game device, and information storage medium 有权
    游戏装置,控制游戏装置的方法以及信息存储介质

    公开(公告)号:US08292734B2

    公开(公告)日:2012-10-23

    申请号:US12749182

    申请日:2010-03-29

    IPC分类号: A63F13/00

    摘要: A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation.

    摘要翻译: 执行被配置为使得一个或多个游戏角色基于行为控制数据行为的游戏。 重新执行部分从过去的时间点的情况重新执行游戏。 生成部根据过去的时间点使用的第一行为控制数据和用户的操作来生成第二行为控制数据。 保存部分导致在过去的时间点的情况,并且第二行为控制数据被分别存储为参考情况和与参考情况相关联的特殊行为控制数据。 在游戏的情况与参考情况之间的比较结果为预定结果的情况下,行为控制部基于与基准情况相关联的特殊行为控制数据开始对一个以上的游戏角色的行为控制。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM
    3.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM 审中-公开
    游戏设备,游戏设备控制方法,程序和信息记忆媒体

    公开(公告)号:US20110201422A1

    公开(公告)日:2011-08-18

    申请号:US12673170

    申请日:2008-02-05

    IPC分类号: A63F13/00

    摘要: Provided is a game device which is capable of showing how a peripheral part of an eye of a character object changes according to a viewing direction of the character object, while reducing a data amount and an amount of a work for producing data. A plurality of pieces of vertex position specifying data (data for specifying positions of vertexes of the peripheral part of the eye) corresponding to a plurality of basic viewing directions and blend control data (data associating viewing direction information with blend ratio information of the plurality of pieces of vertex position specifying data) are stored. The blend ratio information corresponding to a viewing direction is acquired based on the blend control data (S108). The plurality of pieces of vertex position specifying data are blended based on the blend ratio information to thereby acquire the vertex position specifying data corresponding to the viewing direction (S109). A game screen is displayed based on the vertex position specifying data corresponding to the viewing direction (S113).

    摘要翻译: 提供了一种能够显示字符对象的眼睛的周边部分如何根据字符对象的观看方向而改变的游戏装置,同时减少用于产生数据的数据量和工作量。 对应于多个基本观察方向的多个顶点位置指定数据(用于指定眼睛的周边部分的顶点的数据)和混合控制数据(将观察方向信息与多个基本观察方向的混合比信息相关联的数据 存储顶点位置指定数据)。 基于混合控制数据获取与观看方向对应的混合比例信息(S108)。 基于混合比例信息来混合多个顶点位置指定数据,从而获取与观看方向对应的顶点位置指定数据(S109)。 基于与观看方向对应的顶点位置指定数据显示游戏画面(S113)。